mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
79 lines
3.6 KiB
Plaintext
79 lines
3.6 KiB
Plaintext
BIS_Effects_Init = true;
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Corepatch_Effects_Init = true;
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if (isNil "BIS_Effects_Init_DZ") then {
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BIS_Effects_Init_DZ = true;
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//diag_log "Res3tting B!S effects...";
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BIS_Effects_EH_Fired=compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\fired.sqf"; // Allows tanks to use smoke counter measures
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BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
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BIS_Effects_Rifle = {false};
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BIS_Effects_Cannon=compile preprocessFileLineNumbers "\ca\Data\ParticleEffects\SCRIPTS\muzzle\cannon.sqf";
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BIS_Effects_HeavyCaliber=compile preprocessFileLineNumbers "\ca\Data\ParticleEffects\SCRIPTS\muzzle\heavycaliber.sqf";
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BIS_Effects_HeavySniper=compile preprocessFileLineNumbers "\ca\Data\ParticleEffects\SCRIPTS\muzzle\heavysniper.sqf";
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BIS_Effects_Rocket=compile preprocessFileLineNumbers "\ca\Data\ParticleEffects\SCRIPTS\muzzle\rocket.sqf";
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BIS_Effects_SmokeShell=compile preprocessFileLineNumbers "\ca\Data\ParticleEffects\SCRIPTS\muzzle\smokeshell.sqf";
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BIS_Effects_SmokeLauncher=compile preprocessFileLineNumbers "\ca\Data\ParticleEffects\SCRIPTS\muzzle\smokelauncher.sqf";
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BIS_Effects_Flares=compile preprocessFileLineNumbers "\ca\Data\ParticleEffects\SCRIPTS\muzzle\flares.sqf";
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//must use spawn command for these:
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BIS_Effects_Burn=compile preprocessFileLineNumbers "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf";
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BIS_Effects_AircraftVapour=compile preprocessFileLineNumbers "\ca\Data\ParticleEffects\SCRIPTS\misc\aircraftvapour.sqf";
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BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
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BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
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BIS_Effects_Secondaries = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\secondaries.sqf";
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//BIS_Effects_RocketTrail=compile preprocessFileLineNumbers "\ca\Data\ParticleEffects\SCRIPTS\muzzle\rockettrail.sqf";
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/////////////////Dwarden fixing fire in the sky bug
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BIS_Effects_globalEvent =
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{
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BIS_effects_gepv = _this;
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publicVariable "BIS_effects_gepv";
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_this call BIS_Effects_startEvent;
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};
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BIS_Effects_startEvent =
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{
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private "_KillEject";
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_KillEject = {
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private "_cancel";
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if (((vehicle player) == (_this select 0)) && {(vehicle player) != player} && {player in (crew (_this select 0))}) then {
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_cancel = false;
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{
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if ((isInTraderCity || !canbuild) && {(player distance (_x select 0)) < (_x select 1)}) exitWith {_cancel = true;};
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} count DZE_SafeZonePosArray;
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player action ["eject", (_this select 0)];
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if (!_cancel && !((_this select 0) iskindof "car")) then {
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[player, "explosion"] call player_death;
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};
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};
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};
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call {
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private "_state";
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_state = _this select 0;
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if (_state == "AirDestruction") exitwith {
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[_this select 1] spawn BIS_Effects_AirDestruction;
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[_this select 1] call _KillEject;
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};
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if (_state == "AirDestructionStage2") exitwith {
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[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
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};
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if (_state == "Burn") exitwith {
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[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
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};
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if (_state == "Eject") exitwith {
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[_this select 1] call _KillEject;
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};
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};
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};
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"BIS_effects_gepv" addPublicVariableEventHandler {
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if(time <= 0) exitWith {(_this select 1) spawn { //Fire in the sky bug fix
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waitUntil {sleep 1; !isNull findDisplay 46}; // Display 46 is indication that client finished loading
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_this call BIS_Effects_startEvent;
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}};
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(_this select 1) call BIS_Effects_startEvent;
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};
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};
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