mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Made by @Victor-the-Cleaner - If the player is inside a building but near a large open doorway or full height windows, or out on a balcony, they may be considered outside. - The UI visual stealth icon will update accordingly, so the player will know if they need to step back from open doors or windows to regain stealth. - dayz_inside global variable will now only affect player temperature, stealth vs zombies, and blizzard effects. - The new dayz_insideBuilding global variable stores the building name the player is currently inside of, or null if player is outside. This may be used for modding purposes.
1044 lines
51 KiB
Plaintext
1044 lines
51 KiB
Plaintext
if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\init\server_functions.sqf";
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};
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if (!isDedicated) then {
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//"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
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//"filmic" setToneMappingParams [0.07, 0.31, 0.23, 0.37, 0.011, 3.750, 6, 4]; setToneMapping "filmic"; //DayZ Vanilla
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"filmic" setToneMappingParams [0.4, 0.35, 0.18, 0.1, 0.1, 5, 6, 3.8]; setToneMapping "filmic";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\util\compile.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\loot\init.sqf";
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if (Z_SingleCurrency) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\zsc\zscFunctions.sqf";};
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\handleGearFunctions.sqf";
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fn_handleGear = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\handleGear.sqf";
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object_pickup = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\pickupActions\object_pickup.sqf";
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fn_dropItem = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_dropItem.sqf";
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fn_dynamicTool = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_dynamicTool.sqf";
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fn_exitSwim = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_exitSwim.sqf";
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fn_loopAction = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_loopAction.sqf";
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fn_nearWaterHole = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_nearWaterHole.sqf";
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player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf"; //Run on a players computer, checks if the player is near a zombie
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player_zombieAttack = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieAttack.sqf"; //Run on a players computer, causes a nearby zombie to attack them
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player_attackdelay = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_attackfsmdelay.sqf";
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fnc_usec_damageActions = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageActions.sqf"; //Checks which actions for nearby casualty
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fnc_inAngleSector = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_inAngleSector.sqf"; //Checks which actions for nearby casualty
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fnc_usec_selfActions = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selfActions.sqf"; //Checks which actions for self
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fnc_usec_unconscious = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_unconscious.sqf";
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player_temp_calculation = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_temperatur.sqf"; //Temperatur System //TeeChange
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player_weaponFiredNear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_weaponFiredNear.sqf";
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player_spawnCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_spawnCheck.sqf";
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building_spawnLoot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnLoot.sqf";
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building_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnZombies.sqf";
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player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf"; //Runs when player fires. Alerts nearby Zeds depending on calibre and audial rating
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player_packTent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packTent.sqf";
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player_updateGui = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGui.sqf";
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player_crossbowBolt = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_crossbowBolt.sqf";
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player_music = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_music.sqf"; //Used to generate ambient music
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player_death = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_death.sqf";
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player_switchModel = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_switchModel.sqf";
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player_checkStealth = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_checkStealth.sqf";
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world_sunRise = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_sunRise.sqf";
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world_surfaceNoise = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_surfaceNoise.sqf";
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player_humanityMorph = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_humanityMorph.sqf";
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player_throwObject = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_throwObject.sqf";
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player_alertZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_alertZombies.sqf";
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player_fireMonitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\fire_monitor.sqf";
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player_countMagazines = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_countMagazines.sqf";
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player_countMagazinesWBackpack = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_countMagazinesWBackpack.sqf";
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player_regularSave = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_regularSave.sqf";
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player_forceSave = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_forceSave.sqf";
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vehicle_getOut = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_getOut.sqf";
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submarine_surface = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\submarine_surface.sqf";
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//Objects
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object_setpitchbank = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_setpitchbank.sqf";
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object_monitorGear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_monitorGear.sqf";
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//Zombies
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zombie_findTargetAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_findTargetAgent.sqf";
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zombie_loiter = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_loiter.sqf"; //Server compile, used for loiter behaviour
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zombie_generate = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_generate.sqf"; //Server compile, used for loiter behaviours
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// Medical
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player_medBandage = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medBandaged.sqf";
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player_medEpi = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medEpi.sqf";
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player_medTransfuse = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medTransfuse.sqf";
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player_medMorphine = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medMorphine.sqf";
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player_medPainkiller = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medPainkiller.sqf";
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player_medAntiBiotics = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medAntibiotics.sqf";
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player_medABWipe = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medABwipe.sqf";
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//actions
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userActionConditions = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\userActionConditions.sqf";
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player_addToolbelt = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_addToolbelt.sqf";
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player_addtoBack = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_addtoBack.sqf";
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player_reloadMag = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_reloadMags.sqf";
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player_consume = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_consume.sqf";
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player_emptyContainer = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_emptyContainer.sqf";
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player_useMeds = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_useMeds.sqf";
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player_useAttchment = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_useAttchment.sqf";
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player_attachAttachment = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_attachAttachment.sqf";
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player_removeAttachment = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_removeAttachment.sqf";
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player_fillWater = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\water_fill.sqf";
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player_mineStone = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_mineStone.sqf";
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player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\modular_build.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\snap_functions.sqf";
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snap_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\snap_build.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BuildVectors\vector_functions.sqf";
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build_vectors = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BuildVectors\build_vectors.sqf";
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dze_snap_building = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\dze_snap_building.sqf";
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FNC_find_plots = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_find_plots.sqf";
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player_wearClothes = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_wearClothes.sqf";
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player_dropWeapon = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_dropWeapon.sqf";
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player_combineMag = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_combineMags.sqf";
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player_combineAntibiotics = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_combineAntibiotics.sqf";
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player_combinePainkiller = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_combinePainkiller.sqf";
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player_combineMatches = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_combineMatches.sqf";
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player_createquiver = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_createQuiver.sqf";
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player_fillquiver = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_fillQuiver.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_switchWeapon.sqf";
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player_gather = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_gather.sqf";
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player_tearClothes = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_tearClothes.sqf";
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player_sharpen = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_sharpen.sqf";
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player_butcher = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\gather_meat.sqf";
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player_pushPlane = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_pushPlane.sqf";
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//ui
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player_toggleSoundMute = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_toggleSoundMute.sqf";
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player_toggleStreamerMode = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_toggleStreamerMode.sqf";
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if (!isNil "DZE_CLICK_ACTIONS" && {count DZE_CLICK_ACTIONS > 0}) then {
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player_selectSlot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\Rightclicks\ui_selectSlot_addon.sqf";
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} else {
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player_selectSlot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\Rightclicks\ui_selectSlot_vanilla.sqf";
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DZE_CLICK_ACTIONS = nil;
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};
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player_selectWeapon = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_selectWeapon.sqf";
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player_markMap = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_markMap.sqf";
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player_gearSet = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_gearSet.sqf";
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ui_changeDisplay = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\ui_changeDisplay.sqf";
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ui_gear_sound = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\ui_gear_sound.sqf";
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ui_updateControls = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\ui_updateControls.sqf";
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//playerstats
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horde_epeen_fnc_fill_page = compile preProcessFile "\z\addons\dayz_code\actions\playerstats\fill_page_fnc.sqf";
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horde_epeen_determine_humanity_fnc = compile preProcessFile "\z\addons\dayz_code\actions\playerstats\determine_humanity_fnc.sqf";
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horde_epeen_setText_journal_fnc = compile preProcessFile "\z\addons\dayz_code\actions\playerstats\epeen_setText_journal.sqf";
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horde_epeen_setText_humanity_fnc = compile preProcessFile "\z\addons\dayz_code\actions\playerstats\epeen_setText_humanity.sqf";
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horde_epeen_setText_stats_fnc = compile preProcessFile "\z\addons\dayz_code\actions\playerstats\epeen_setText_stats.sqf";
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horde_epeen_show_humanity_fnc = compile preProcessFile "\z\addons\dayz_code\actions\playerstats\show_humanity_fnc.sqf";
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//System
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player_spawn_2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\player_spawn_2.sqf";
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//Crafting
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player_craftItem = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItem.sqf";
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// EPOCH ADDITIONS
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dayz_autoRunOff = {dayz_autoRun = false; terminate dayz_autoRunThread; if (speed player > 0) then {player playActionNow "Stop"};};
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dog_findTargetAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\dog_findTargetAgent.sqf";
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dze_deathMessage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\dze_deathMessage.sqf";
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dze_filterCheats = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_filterCheats.sqf";
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dze_isnearest_player = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\dze_isNearestPlayer.sqf";
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dze_buildChecks = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\dze_buildChecks.sqf";
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dze_requiredItemsCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\dze_requiredItemsCheck.sqf";
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dze_surrender_off = {player setVariable ["DZE_Surrendered",false,true]; DZE_Surrender = false;};
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epoch_generateKey = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\epoch_generateKey.sqf";
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epoch_tempKeys = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\epoch_tempKeys.sqf";
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epoch_totalCurrency = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\epoch_totalCurrency.sqf";
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epoch_itemCost = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\epoch_itemCost.sqf";
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epoch_returnChange = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\epoch_returnChange.sqf";
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fn_gearMenuChecks = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_gearMenuChecks.sqf";
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fn_pauseMenuChecks = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_pauseMenuChecks.sqf";
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fn_waitForObject = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_waitForObject.sqf";
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player_onPause = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_onPause.sqf";
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player_addDuplicateTool = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_addDuplicateTool.sqf";
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player_antiWall = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_antiWall.sqf";
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player_changeCombo = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_changeCombo.sqf";
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player_checkItems = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_checkItems.sqf";
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player_copyKey = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_copyKey.sqf";
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player_deathBoard = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\list_playerDeathsAlt.sqf";
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player_harvest = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_harvest.sqf";
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player_harvestPlant = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_harvestPlant.sqf";
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player_hasTools = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_hasTools.sqf";
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player_loadCrate = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_loadCrate.sqf";
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player_lockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_lockVault.sqf";
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player_packVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packVault.sqf";
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player_removeNearby = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_removeNearby.sqf";
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player_removeObject = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\remove.sqf";
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player_surrender = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_surrender.sqf";
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player_traderCity = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_traderCity.sqf";
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player_unlockDoor = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_unlockDoor.sqf";
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player_unlockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_unlockVault.sqf";
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player_upgradeVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_upgradeVehicle.sqf";
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fn_displayHelpers = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_displayHelpers.sqf";
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PlotGetFriends = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotGetFriends.sqf";
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PlotNearbyHumans = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotNearbyHumans.sqf";
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PlotAddFriend = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotAddFriend.sqf";
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PlotRemoveFriend = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotRemoveFriend.sqf";
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PlotObjects = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotObjects.sqf";
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PlotPreview = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotToggleMarkers.sqf";
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if (DZE_doorManagement) then {
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DoorGetFriends = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\doorGetFriends.sqf";
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DoorNearbyHumans = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\doorNearbyHumans.sqf";
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DoorAddFriend = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\doorAddFriend.sqf";
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DoorRemoveFriend = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\doorRemoveFriend.sqf";
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player_manageDoor = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\initDoorManagement.sqf";
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player_enterCode = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\player_enterCode.sqf";
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};
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MaintainPlot = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\maintain_area.sqf";
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FNC_check_access = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_check_access.sqf";
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fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf"; //Event handler run on damage
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fnc_radioState = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\radioState.sqf"; // Toggle radio on and off
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fnc_localizeMessage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_localizeMessage.sqf";
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fnc_remoteMessage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_remoteMessage.sqf";
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if (DZE_Remote_Vehicle) then {
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remoteVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\remoteVehicle\remoteVehicle.sqf";
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rv_vehicleInfo = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\remoteVehicle\vehicleInfo.sqf";
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};
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if (DZE_LocateVehicle) then {
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locateVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\locateVehicle.sqf";
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};
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if (DZE_VehicleKey_Changer) then {
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vkc_vehicleInfo = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\vkc\vehicleInfo.sqf";
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};
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if (DZE_Virtual_Garage) then {
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player_getVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\virtualGarage\player_getVehicle.sqf";
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player_removePad = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\virtualGarage\player_removePad.sqf";
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player_storeVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\virtualGarage\player_storeVehicle.sqf";
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Player_MaintainVG = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\virtualGarage\player_MaintainVG.sqf";
|
|
vehicleInfo = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\virtualGarage\vehicleInfo.sqf";
|
|
vg_maintainSetText = {
|
|
disableSerialization;
|
|
waituntil {!isNull (findDisplay 2800)};
|
|
_vgDisplCtl = (findDisplay 2800) displayCtrl 2854;
|
|
if (vg_maintainCost > 0) then {
|
|
_itemText = if (Z_SingleCurrency) then {CurrencyName} else {[vg_maintainCost,true] call z_calcCurrency};
|
|
if (Z_SingleCurrency) then {
|
|
_vgDisplCtl ctrlSetText format["%1 (%2 %3)",localize "STR_CL_VG_MAINTAIN_GARAGE",vg_maintainCost,_itemText];
|
|
} else {
|
|
_vgDisplCtl ctrlSetText format["%1 (%2)",localize "STR_CL_VG_MAINTAIN_GARAGE",_itemText];
|
|
};
|
|
} else {
|
|
_vgDisplCtl ctrlSetText format["%1 (%2)",localize "STR_CL_VG_MAINTAIN_GARAGE",localize "strwffree"];
|
|
};
|
|
};
|
|
};
|
|
|
|
if (DZE_Service_Points) then {
|
|
execVM "\z\addons\dayz_code\actions\servicePoints\init.sqf";
|
|
};
|
|
|
|
// Bloodsuckers
|
|
if (DZE_Bloodsuckers) then {
|
|
player_mutantAttack = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_mutantAttack.sqf";
|
|
mutant_generate = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\mutant_generate.sqf";
|
|
mutant_findTarget = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\mutant_findTarget.sqf";
|
|
mutant_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\mutant_damageHandler.sqf";
|
|
mutant_eventKill = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\mutant_eventKill.sqf";
|
|
};
|
|
|
|
// Weather
|
|
if (DZE_Weather in [3,4]) then {
|
|
fnc_snowfall = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\weather\snowfall.sqf";
|
|
fnc_blizzard = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\weather\blizzard.sqf";
|
|
fnc_breathFog = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\weather\breathFog.sqf";
|
|
};
|
|
fnc_setWeather = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\weather\setWeather.sqf";
|
|
fnc_groundFog = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\weather\groundFog.sqf";
|
|
|
|
// Compiles of all trading related functions
|
|
call compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\AdvancedTrading\compiles.sqf";
|
|
|
|
fnc_alertZombies = {
|
|
private ["_unit","_pos","_dis","_sfx"];
|
|
|
|
_unit = _this select 0;
|
|
_pos = _this select 1;
|
|
_dis = _this select 2;
|
|
_sfx = _this select 3;
|
|
|
|
[_unit,_sfx,0,false,_dis] spawn dayz_zombieSpeak;
|
|
[_unit,_dis,true,_pos] spawn player_alertZombies;
|
|
};
|
|
|
|
dayz_losChance = {
|
|
private["_agent","_maxDis","_dis","_val","_maxExp","_myExp"];
|
|
_agent = _this select 0;
|
|
_dis = _this select 1;
|
|
_maxDis = _this select 2;
|
|
//diag_log ("VAL: " + str(_this));
|
|
_maxDis = 0.1 max _maxDis;
|
|
_val = (_maxDis - _dis) max 0;
|
|
_maxExp = ((exp 2) * _maxDis);
|
|
_myExp = ((exp 2) * (_val)) / _maxExp;
|
|
_myExp = _myExp * 0.7;
|
|
_myExp
|
|
};
|
|
|
|
/* This function doesn't appear to be necessary. Leaving it commented out for now - JasonTM.
|
|
ui_initDisplay = {
|
|
private ["_ctrlBleed","_ctrlFracture","_display","_control"];
|
|
disableSerialization;
|
|
_display = uiNamespace getVariable 'DAYZ_GUI_display';
|
|
_control = _display displayCtrl 1204;
|
|
_control ctrlShow false;
|
|
if (!r_player_injured) then {
|
|
_ctrlBleed = _display displayCtrl 1303;
|
|
_ctrlBleed ctrlShow false;
|
|
};
|
|
if (!r_fracture_legs && {!r_fracture_arms}) then {
|
|
_ctrlFracture = _display displayCtrl 1203;
|
|
_ctrlFracture ctrlShow false;
|
|
};
|
|
// These controls don't exist yet
|
|
_ctrlDogFoodBorder = _display displayCtrl 1501;
|
|
_ctrlDogFoodBorder ctrlShow false;
|
|
_ctrlDogFood = _display displayCtrl 1701;
|
|
_ctrlDogFood ctrlShow false;
|
|
|
|
_ctrlDogWaterBorder = _display displayCtrl 1502;
|
|
_ctrlDogWaterBorder ctrlShow false;
|
|
_ctrlDogWater = _display displayCtrl 1702;
|
|
_ctrlDogWater ctrlShow false
|
|
|
|
};
|
|
*/
|
|
|
|
dayz_angleCheck = {
|
|
private ["_degree","_tPos","_zPos","_inAngle","_agent","_target","_eyeDir"];
|
|
_target = _this select 0;
|
|
_agent = _this select 1;
|
|
_degree = _this select 2;
|
|
_inAngle = false;
|
|
_tPos = getPosASL _target;
|
|
_zPos = getPosASL _agent;
|
|
_eyeDir = direction _agent;
|
|
_inAngle = [_zPos,_eyeDir,_degree,_tPos] call fnc_inAngleSector;
|
|
_inAngle
|
|
};
|
|
|
|
dayz_losCheck = {
|
|
private ["_cantSee","_target","_agent"];
|
|
_target = _this select 0; // PUT THE PLAYER IN FIRST ARGUMENT!!!!
|
|
_agent = _this select 1;
|
|
_cantSee = true;
|
|
|
|
if ((!isNull _target) && {!isNull _agent}) then {
|
|
private ["_tPos","_zPos"];
|
|
_tPos = eyePos _target;
|
|
_zPos = eyePos _agent;
|
|
if ((count _tPos > 0) && {count _zPos > 0}) then {
|
|
_cantSee = terrainIntersectASL [(eyePos _target), (eyePos _agent)];
|
|
//diag_log ("terrainIntersectASL: " + str(_cantSee));
|
|
|
|
if (!_cantSee) then {
|
|
_cantSee = lineIntersects [(eyePos _target), (eyePos _agent)];
|
|
//diag_log ("lineIntersects: " + str(_cantSee));
|
|
};
|
|
};
|
|
};
|
|
_cantSee
|
|
};
|
|
|
|
dayz_NutritionSystem = {
|
|
private ["_type","_baseRegen","_nutrition","_calorieCount","_hungerCount","_thirstCount","_tempCount"];
|
|
//["type",regen,[NutritionTable,thirst(Working Class),hunger(Working Class)]]
|
|
//info to be added
|
|
_type = _this select 0;
|
|
_baseRegen = _this select 1;
|
|
_nutrition = _this select 2;
|
|
|
|
//Nutrition array
|
|
_calorieCount = _nutrition select 0;
|
|
//gain
|
|
_hungerCount = _nutrition select 1;
|
|
_thirstCount = _nutrition select 2;
|
|
_tempCount = _nutrition select 3;
|
|
|
|
//3610 is based on a 80kg male 180cm tall
|
|
if (_calorieCount > 0) then {
|
|
_hungerCount = _hungerCount + (SleepFood * (((ln ((_calorieCount / 3610) * 100)) * (1 - (dayz_hunger / SleepFood))) / 100));
|
|
_thirstCount = _thirstCount + (SleepWater * (((ln ((_calorieCount / 3610) * 100)) * (1 - (dayz_thirst / SleepWater))) / 100));
|
|
};
|
|
|
|
call {
|
|
if (_type == "FoodDrink") exitwith {
|
|
//hunger
|
|
if (_hungerCount > 0) then {
|
|
if (dayz_hunger > _hungerCount) then {
|
|
dayz_hunger = dayz_hunger - (_hungerCount);
|
|
} else {
|
|
dayz_hunger = 0;
|
|
};
|
|
};
|
|
//thirst
|
|
if (_thirstCount > 0) then {
|
|
if (dayz_thirst > _thirstCount) then {
|
|
dayz_thirst = dayz_thirst - _thirstCount;
|
|
} else {
|
|
dayz_thirst = 0;
|
|
};
|
|
};
|
|
//temp
|
|
if (_tempCount > 0) then { dayz_temperatur = dayz_temperatur + _tempCount; };
|
|
//calorie
|
|
if (_calorieCount > 0) then { dayz_nutrition = dayz_nutrition + _calorieCount; };
|
|
//blood
|
|
if (_baseRegen > 0) then { r_player_bloodregen = r_player_bloodregen + _baseRegen; };
|
|
};
|
|
|
|
if (_type == "Working") exitwith {
|
|
if (_calorieCount > 0) then { dayz_nutrition = dayz_nutrition - (_calorieCount / ((DZE_NutritionDivisor select 0) max 0.1)); };
|
|
if (_thirstCount > 0) then { dayz_thirst = dayz_thirst + (_thirstCount / ((DZE_NutritionDivisor select 1) max 0.1)); };
|
|
if (_hungerCount > 0) then { dayz_hunger = dayz_hunger + (_hungerCount / ((DZE_NutritionDivisor select 2) max 0.1)); };
|
|
if (_tempCount > 0) then { dayz_temperatur = dayz_temperatur + (_tempCount / ((DZE_NutritionDivisor select 3) max 0.1)); };
|
|
};
|
|
|
|
};
|
|
|
|
dayz_thirst = (dayz_thirst min SleepWater) max 0;
|
|
dayz_hunger = (dayz_hunger min SleepFood) max 0;
|
|
dayz_temperatur = (dayz_temperatur min dayz_temperaturmax) max dayz_temperaturmin;
|
|
//systemChat str [ "nutrition, r_player_bloodregen+=",_baseRegen,"dayz_nutrition+=", _calorieCount, "dayz_thirst+=", _thirstCount, "dayz_hunger+=", _hungerCount ];
|
|
//systemChat format ["%6, Nutrition add: %1, Nutrition Total: %2, Thirst: %3, Hunger: %4, dayz_temperatur: %5",_this,dayz_nutrition,dayz_thirst,dayz_hunger,dayz_temperatur];
|
|
//diag_log format ["%6, Nutrition add: %1, Nutrition Total: %7/%2, Thurst: %3, Hunger: %4, BloodRegen: %5",_this,r_player_Nutrition,_Thirst,_Hunger,_bloodregen,_type,_golbalNutrition];
|
|
};
|
|
|
|
gearDialog_create = {
|
|
private ["_i","_dialog"];
|
|
if (!isNull (findDisplay 106)) then {
|
|
(findDisplay 106) closeDisplay 0;
|
|
};
|
|
openMap false;
|
|
closeDialog 0;
|
|
if (gear_done) then {sleep 0.001;};
|
|
DZE_GearCheckBypass = true; //Bypass gear menu checks since dialog will always open on player's gear
|
|
skipGearSound = true; //Don't play sound when checking backpack mags ammo count
|
|
player action ["Gear", player];
|
|
if (gear_done) then {sleep 0.001;};
|
|
_dialog = findDisplay 106;
|
|
_i = 0;
|
|
while {isNull _dialog} do {
|
|
_i = _i + 1;
|
|
_dialog = findDisplay 106;
|
|
if (gear_done) then {sleep 0.001;};
|
|
if (_i in [100,200,299]) then {
|
|
closeDialog 0;
|
|
DZE_GearCheckBypass = true; //Bypass gear menu checks since dialog will always open on player's gear
|
|
skipGearSound = true; //Don't play sound when checking backpack mags ammo count
|
|
player action ["Gear", player];
|
|
};
|
|
if (_i > 300) exitWith {};
|
|
};
|
|
if (gear_done) then {sleep 0.001;};
|
|
_dialog = findDisplay 106;
|
|
if ((parseNumber(_this select 0)) != 0) then {
|
|
ctrlActivate (_dialog displayCtrl 157);
|
|
if (gear_done) then {
|
|
waitUntil {ctrlShown (_dialog displayCtrl 159)};
|
|
sleep 0.001;
|
|
};
|
|
};
|
|
skipGearSound = false;
|
|
_dialog
|
|
};
|
|
|
|
gear_ui_offMenu = {
|
|
private["_control","_parent","_menu","_grpPos"];
|
|
disableSerialization;
|
|
_control = _this select 0;
|
|
_parent = findDisplay 106;
|
|
if (!(_this select 3)) then {
|
|
for "_i" from 0 to 9 do {
|
|
_menu = _parent displayCtrl (1600 + _i);
|
|
_menu ctrlShow false;
|
|
};
|
|
_grpPos = ctrlPosition _control;
|
|
_grpPos set [3,0];
|
|
_control ctrlSetPosition _grpPos;
|
|
_control ctrlShow false;
|
|
_control ctrlCommit 0;
|
|
};
|
|
};
|
|
|
|
gear_ui_init = {
|
|
private["_control","_parent","_menu","_grpPos"];
|
|
disableSerialization;
|
|
_parent = findDisplay 106;
|
|
_control = _parent displayCtrl 6902;
|
|
for "_i" from 0 to 9 do {
|
|
_menu = _parent displayCtrl (1600 + _i);
|
|
_menu ctrlShow false;
|
|
};
|
|
_grpPos = ctrlPosition _control;
|
|
_grpPos set [3,0];
|
|
_control ctrlSetPosition _grpPos;
|
|
_control ctrlShow false;
|
|
_control ctrlCommit 0;
|
|
};
|
|
|
|
gear_ui_hide = {
|
|
private["_display","_BP"];
|
|
disableSerialization;
|
|
_display = findDisplay 106;
|
|
_BP = unitBackpack player;
|
|
if (ctrlShown (_display displayCtrl 159)) then {//prevent background images in backpack view
|
|
for "_i" from 1006 to 1011 do {
|
|
(_display displayCtrl _i) ctrlShow false;
|
|
};
|
|
} else {
|
|
for "_i" from 1006 to 1011 do {
|
|
if (!(ctrlShown (_display displayCtrl _i))) then {
|
|
(_display displayCtrl _i) ctrlShow true;
|
|
};
|
|
};
|
|
};
|
|
//hide buttons if unnecessary
|
|
if (isNull _BP || ((typeOf _BP) == "")) then {
|
|
(_display displayCtrl 132) ctrlShow false;
|
|
(_display displayCtrl 157) ctrlShow false;
|
|
(_display displayCtrl 158) ctrlShow false;
|
|
};
|
|
|
|
if ((DZE_TwoPrimaries == 0) && {primaryWeapon player == "" && {dayz_onBack != ""} && {!(dayz_onBack in MeleeWeapons)}}) then {
|
|
//["gear"] call player_switchWeapon;
|
|
0 call dz_fn_switchWeapon;
|
|
closeDialog 0;
|
|
};
|
|
if ((DZE_TwoPrimaries == 1) && {primaryWeapon player != "" && {dayz_onBack != ""} && {!(dayz_onBack in MeleeWeapons)} && {!(primaryWeapon player in MeleeWeapons)}}) then {
|
|
//["gear"] call player_switchWeapon;
|
|
0 call dz_fn_switchWeapon;
|
|
closeDialog 0;
|
|
};
|
|
if ((DZE_TwoPrimaries == 0) && {primaryWeapon player != ""} && {primaryWeapon player in MeleeWeapons || dayz_onBack in MeleeWeapons}) then {
|
|
(_display displayCtrl 1204) ctrlShow true;
|
|
} else {
|
|
if ((DZE_TwoPrimaries > 0) && {primaryWeapon player != ""}) then {
|
|
(_display displayCtrl 1204) ctrlShow true;
|
|
} else {
|
|
(_display displayCtrl 1204) ctrlShow false;
|
|
};
|
|
};
|
|
|
|
if (DayZ_onBack != "") then {
|
|
(_display displayCtrl 1208) ctrlShow true;
|
|
} else {
|
|
(_display displayCtrl 1208) ctrlShow false;
|
|
};
|
|
|
|
for "_i" from 0 to (lbSize (_display displayCtrl 105)) - 1 do {
|
|
(_display displayCtrl 105) lbSetColor [_i, [0.06, 0.05, 0.03, 1]];
|
|
};
|
|
};
|
|
|
|
dayz_lowHumanity = {
|
|
private "_unit";
|
|
_unit = _this;
|
|
if ((_unit distance player) < 15) then {
|
|
private "_humanity";
|
|
_humanity = _unit getVariable["humanity",0];
|
|
dayz_heartBeat = true;
|
|
if (_humanity < -3000) then {
|
|
private "_delay";
|
|
_delay = ((10000 + _humanity) / 5500) + 0.3;
|
|
playSound "heartbeat_1";
|
|
uiSleep _delay;
|
|
};
|
|
dayz_heartBeat = false;
|
|
};
|
|
};
|
|
|
|
dz_fn_meleeMagazines = {
|
|
if (_this) then {
|
|
{ player addMagazine _x } foreach MeleeMagazines;
|
|
} else {
|
|
{ player removeMagazines _x } foreach MeleeMagazines;
|
|
};
|
|
};
|
|
|
|
dayz_meleeMagazineCheck = {
|
|
private["_wpnType","_ismelee"];
|
|
_wpnType = primaryWeapon player;
|
|
_ismelee = (getNumber (configFile >> "CfgWeapons" >> _wpnType >> "melee") == 1);
|
|
if (_ismelee) then {
|
|
private ["_meleeNum","_magType"];
|
|
_magType = ([] + getArray (configFile >> "CfgWeapons" >> _wpnType >> "magazines")) select 0;
|
|
_meleeNum = ({_x == _magType} count magazines player);
|
|
if (_meleeNum < 1) then {
|
|
player addMagazine _magType;
|
|
};
|
|
};
|
|
|
|
// combine matchboxes
|
|
private ["_matches","_fullBox","_remain"];
|
|
_matches = 0;
|
|
{
|
|
if (configName inheritsFrom (configfile >> "cfgWeapons" >> _x) == "ItemMatchbox") then { // iskindOf does not work here?!
|
|
_matches = _matches + getNumber(configfile >> "cfgWeapons" >> _x >> "matches");
|
|
player removeWeapon _x;
|
|
};
|
|
} count (items player);
|
|
// limit to 1 fullbox and 1 used matchbox
|
|
_fullBox = floor (_matches / 5);
|
|
_remain = _matches % 5;
|
|
if (_fullBox > 0) then { player addWeapon "Item5Matchbox"; };
|
|
if (_fullBox > 1) then {
|
|
player addWeapon "Item4Matchbox";
|
|
} else {
|
|
if (_remain > 0) then { player addWeapon ("Item"+str(_remain)+"Matchbox"); };
|
|
};
|
|
};
|
|
|
|
dayz_rollingMessages = {
|
|
private "_showText";
|
|
disableSerialization;
|
|
_showText = {
|
|
private "_textLine";
|
|
15 cutRsc ["RSC_DZ_Messages","plain"];
|
|
_textLine = (uiNamespace getVariable "DZ_Messages") displayCtrl 3;
|
|
_textLine ctrlSetStructuredText (parseText _this);
|
|
_textLine ctrlCommit 0;
|
|
};
|
|
if (typeName _this == "ARRAY") exitWith {(_this select 0) call _showText}; //Special or multi-line message
|
|
if ((diag_ticktime - Message_1_time) < 5) then {
|
|
if ((time - Message_2_time) < 5) then {
|
|
Message_3 = Message_2;
|
|
Message_3_time = Message_2_time;
|
|
} else {
|
|
Message_3 = "";
|
|
};
|
|
|
|
Message_2 = Message_1;
|
|
Message_2_time = Message_1_time;
|
|
} else {
|
|
Message_2 = "";
|
|
Message_3 = "";
|
|
};
|
|
|
|
Message_1 = _this;
|
|
Message_1_time = diag_ticktime;
|
|
//Cut and title text "PLAIN DOWN" fit a max of 3 lines on screen at once. They are still covered by gear and other dialogs even with \n\n.
|
|
//cutText [format ["%1\n%2\n%3", Message_1, Message_2, Message_3], "PLAIN DOWN"];
|
|
(format ["%1<br></br>%2<br></br>%3", Message_1, Message_2, Message_3]) call _showText;
|
|
};
|
|
|
|
dayz_killFeed = {
|
|
private ["_distance","_offset","_icon","_playerName","_sourceName"];
|
|
_playerName = _this select 1;
|
|
_sourceName = _this select 2;
|
|
_distance = _this select 4;
|
|
_icon = _this select 5;
|
|
if (_icon == "") exitWith {};
|
|
|
|
if (diag_ticktime - death_1_time < 10) then {
|
|
if (time - death_2_time < 10) then {
|
|
if (time - death_3_time < 10) then {
|
|
death_4 = death_3;
|
|
death_4_time = death_3_time;
|
|
} else {
|
|
death_4 = "";
|
|
};
|
|
death_3 = death_2;
|
|
death_3_time = death_2_time;
|
|
} else {
|
|
death_3 = "";
|
|
death_4 = "";
|
|
};
|
|
death_2 = death_1;
|
|
death_2_time = death_1_time;
|
|
} else {
|
|
death_2 = "";
|
|
death_3 = "";
|
|
death_4 = "";
|
|
};
|
|
//Weapon images point left in A2
|
|
death_1 = format["<t size='.6' align='left' color='#ffffff'>%1 </t><img size='.8' align='left' image='%2'/><t size='.6' align='left' color='#ffffff'> %3 (%4m)</t>",_playerName,_icon,_sourceName,_distance];
|
|
death_1_time = diag_ticktime;
|
|
|
|
//Prevent covering vehicle health bar HUD
|
|
_offset = if (vehicle player == player) then {0} else {0.1};
|
|
[(format ["%1<br />%2<br />%3<br />%4",death_1,death_2,death_3,death_4]),(safeZoneX + _offset),safeZoneY,10,0,0,8000] spawn BIS_fnc_dynamicText;
|
|
};
|
|
|
|
dayz_originalPlayer = player;
|
|
|
|
// recent murders menu
|
|
call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_murderBoard.sqf";
|
|
|
|
dayz_inflame_showMenu = {
|
|
private ["_object","_ret","_flame","_islit","_hasTool","_whatIwant"];
|
|
|
|
_object = _this select 0;
|
|
_whatIwant = _this select 1;
|
|
_ret = false;
|
|
|
|
_islit = (inflamed _object);
|
|
|
|
_hasTool = false;
|
|
if (!_islit) then {
|
|
{
|
|
if (_x in items player) exitWith { _hasTool = true; };
|
|
} count DayZ_Ignitors;
|
|
};
|
|
_ret = (_whatIwant && {!_islit} && {_hasTool}) or (!_whatIwant && {_isLit});
|
|
|
|
_ret
|
|
};
|
|
|
|
dayz_reduceItems = {
|
|
private ["_item","_class","_amount","_qtyRemaining"];
|
|
|
|
_item = _this select 0; //Item in current inventory.
|
|
_class = _this select 1; //Class type to use.
|
|
|
|
//Does player have the original item? (Not Really needed player_useMeds checks)
|
|
if (_item in magazines player) exitWith {
|
|
//Amount in current box (will be -1 for a random chance to start the reducing)
|
|
_amount = getNumber(configfile >> "CfgMagazines" >> _item >> _class >> "amount");
|
|
|
|
//Item to move too if there is some left
|
|
_qtyRemaining = getText(configfile >> "CfgMagazines" >> _item >> _class >> "qtyRemaining");
|
|
|
|
//Only run for the random amount.
|
|
if (_amount == -1) then {
|
|
//Chance to start the reduction
|
|
if ([getNumber(configfile >> "CfgMagazines" >> _item >> _class >> "chance")] call fn_chance) then {
|
|
player removeMagazine _item;
|
|
player addMagazine _qtyRemaining;
|
|
};
|
|
} else {
|
|
player removeMagazine _item;
|
|
player addMagazine _qtyRemaining;
|
|
};
|
|
};
|
|
true
|
|
};
|
|
|
|
dayz_inflame_showMenu_other = {
|
|
private ["_fireplace","_ret","_flame","_islit","_hasTool","_whatIwant"];
|
|
|
|
_fireplace = _this select 0;
|
|
_whatIwant = _this select 1;
|
|
_ret = false;
|
|
// return a boolean. true <=> player can put out the lit fire, can light a fire with match
|
|
_flame = nearestObjects [_fireplace, ["flamable_DZ"], 1];
|
|
_flame = if (count _flame > 0) then { _flame select 0 } else { objNull };
|
|
_islit = !(isNull _flame) && {(inflamed _flame)};
|
|
_hasTool = false;
|
|
if (!_islit) then {
|
|
{
|
|
if (_x in items player) exitWith { _hasTool = true; };
|
|
} count DayZ_Ignitors;
|
|
};
|
|
_ret = (_whatIwant && !_islit && _hasTool) or (!_whatIwant && _isLit);
|
|
//systemChat str [_flame, _hasTool, _islit, _ret];
|
|
|
|
_ret
|
|
};
|
|
|
|
DZE_PVE_Group_Check = {
|
|
private ["_player", "_body", "_nameBody", "_ingroup", "_name"];
|
|
|
|
_player = _this select 0;
|
|
_body = _this select 1;
|
|
_name = name _player;
|
|
_nameBody = _body getVariable ["bodyName","unknown"];
|
|
_ingroup = false;
|
|
|
|
{
|
|
if (_nameBody == name _x) exitwith {
|
|
_ingroup = true;
|
|
};
|
|
} count (units group _player);
|
|
|
|
if ((_nameBody != "unknown") && !(_name == _nameBody) && !_ingroup) exitwith {
|
|
true
|
|
};
|
|
false
|
|
};
|
|
|
|
DZ_KeyDown_EH = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\keyboard.sqf";
|
|
dayz_EjectPlayer = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\dze_ejectPlayer.sqf";
|
|
fnc_isInsideBuilding = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_isInsideBuilding.sqf"; //_isInside = [_unit,_building] call fnc_isInsideBuilding;
|
|
};
|
|
|
|
//Both
|
|
BIS_fnc_selectRandom = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_selectRandom.sqf";
|
|
BIS_fnc_vectorAdd = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_vectorAdd.sqf";
|
|
BIS_fnc_halo = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_halo.sqf";
|
|
BIS_fnc_findNestedElement = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_findNestedElement.sqf";
|
|
BIS_fnc_param = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_param.sqf";
|
|
BIS_fnc_relativeDirTo = compile("private '_dir';_dir=_this call{" + (preprocessFileLineNumbers "ca\modules\Functions\geometry\fn_relativeDirTo.sqf")+"};if(_dir>180)then{_dir=_dir-360;};if(_dir<-180)then{_dir=_dir+360;};_dir");
|
|
fnc_buildWeightedArray = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_buildWeightedArray.sqf"; //Checks which actions for nearby casualty
|
|
fnc_getPos = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_getPos.sqf";
|
|
fnc_spawnObjects = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_spawnObjects.sqf";
|
|
object_getHit = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_getHit.sqf"; //gets the hit value for a HitPoint (i.e. HitLegs) against the selection (i.e. "legs"), returns the value
|
|
object_setHit = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_setHit.sqf"; //process the hit as a NORMAL damage (useful for persistent vehicles)
|
|
object_processHit = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_processHit.sqf"; //process the hit in the REVO damage system (records and sets hit)
|
|
|
|
// Vehicle damage fix
|
|
fnc_veh_handleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_handleDam.sqf";
|
|
fnc_veh_handleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_handleKilled.sqf";
|
|
fnc_veh_handleRepair = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_handleRepair.sqf"; //process the hit as a NORMAL damage (useful for persistent vehicles)
|
|
fnc_veh_ResetEH = compile preprocessFileLineNumbers "\z\addons\dayz_code\init\veh_ResetEH.sqf"; //Initialize vehicle
|
|
fnc_inString = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_inString.sqf";
|
|
dayz_zombieSpeak = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_speak.sqf"; //Used to generate random speech for a unit
|
|
vehicle_getHitpoints = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_getHitpoints.sqf";
|
|
local_gutObject = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_gutObject.sqf"; //Generated on the server (or local to unit) when gutting an object
|
|
local_zombieDamage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandlerZ.sqf"; //Generated by the client who created a zombie to track damage
|
|
local_setFuel = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_setFuel.sqf"; //Generated when someone refuels a vehicle
|
|
local_eventKill = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_eventKill.sqf"; //Generated when something is killed
|
|
player_humanityChange = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_humanityChange.sqf"; //New
|
|
player_projectileNear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_projectileNear.sqf";
|
|
player_bloodCalc = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\bloodCalc.sqf";
|
|
fn_selectRandomLocation = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selectRandomLocation.sqf";
|
|
fn_addCargo = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_addCargo.sqf";
|
|
fn_chance = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selectRandomChance.sqf";
|
|
fn_getModelName = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_getModelName.sqf";
|
|
fnc_Obj_FenceHandleDam = {}; //Needed for vanilla fences to prevent rpt errors
|
|
object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf";
|
|
fn_shuffleArray = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_shuffleArray.sqf";
|
|
zombie_initialize = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_initialize.sqf";
|
|
if (DZE_Bloodsuckers) then {
|
|
mutant_initialize = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\mutant_initialize.sqf";
|
|
};
|
|
call compile preprocessFileLineNumbers "\z\addons\dayz_code\traps\init.sqf";
|
|
fnc_fieldOfView = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_fieldOfView.sqf";
|
|
fnc_deleteAt = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_deleteAt.sqf";
|
|
|
|
if (dayz_townGenerator) then {
|
|
call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\psrnd.sqf"; // pseudo random for plantSpanwer
|
|
} else {
|
|
//Spawn waterHoleProxies manually if townGenerator is disabled
|
|
if (!isDedicated && (toLower worldName in ["chernarus","namalsk","napf"])) then {
|
|
execVM ("\z\addons\dayz_code\system\mission\" + (toLower worldName) + "\waterHoleProxy.sqf");
|
|
};
|
|
};
|
|
|
|
// EPOCH ADDITIONS
|
|
BIS_fnc_numberDigits = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_numberDigits.sqf";
|
|
BIS_fnc_numberText = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_numberText.sqf";
|
|
local_lockUnlock = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_lockUnlock.sqf"; //When vehicle is local to unit perform locking vehicle
|
|
FNC_GetSetPos = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fnc_getSetPos.sqf";
|
|
dayz_groupInvite = compile preprocessFileLineNumbers "\z\addons\dayz_code\groups\handleInvite.sqf";
|
|
|
|
player_sumMedical = {
|
|
private["_character","_wounds","_legs","_arms","_medical","_status"];
|
|
_character = _this;
|
|
_wounds = [];
|
|
if (_character getVariable["USEC_injured",false]) then {
|
|
{
|
|
_status = _character getVariable["hit_"+_x,false];
|
|
if ((typeName _status == "BOOLEAN") && {(_status)}) then {
|
|
_wounds set [count _wounds,_x];
|
|
};
|
|
} forEach USEC_typeOfWounds;
|
|
};
|
|
_legs = _character getVariable ["hit_legs",0];
|
|
_arms = _character getVariable ["hit_arms",0];
|
|
_medical = [
|
|
_character getVariable["USEC_isDead",false],
|
|
_character getVariable["NORRN_unconscious", false],
|
|
_character getVariable["USEC_infected",false],
|
|
_character getVariable["USEC_injured",false],
|
|
_character getVariable["USEC_inPain",false],
|
|
_character getVariable["USEC_isCardiac",false],
|
|
_character getVariable["USEC_lowBlood",false],
|
|
_character getVariable["USEC_BloodQty",12000],
|
|
_wounds,
|
|
[_legs,_arms],
|
|
_character getVariable["unconsciousTime",0],
|
|
_character getVariable["blood_type",""],
|
|
_character getVariable["rh_factor",""],
|
|
_character getVariable["messing",[0,0,0]],
|
|
_character getVariable["blood_testdone",false]
|
|
];
|
|
_medical
|
|
};
|
|
|
|
dayz_inflame = {
|
|
private "_object";
|
|
_object = _this select 0;
|
|
|
|
if (_this select 1) then { // light the fire
|
|
if (["matches",0.12] call fn_dynamicTool) then { _object inflame true; };
|
|
} else { // put out the fire
|
|
_object inflame false;
|
|
};
|
|
};
|
|
|
|
dayz_inflame_other = {
|
|
private ["_fireplace","_flame","_pos"];
|
|
|
|
_fireplace = _this select 0;
|
|
if (_this select 1) then { // true = light the fire
|
|
_flame = nearestObjects [_fireplace, ["flamable_DZ"], 1];
|
|
_flame = if (count _flame > 0) then { _flame select 0 } else { objNull };
|
|
if (isNull _flame) then {
|
|
//_flame = if (local _fireplace) then { "flamable_DZ" createVehicleLocal getMarkerpos "respawn_west" } else { createVehicle [ "flamable_DZ", getMarkerpos "respawn_west", [], 0, "CAN_COLLIDE"] };
|
|
_flame = createVehicle ["flamable_DZ", [0,0,0], [], 0, "CAN_COLLIDE"]; // fireplace can be local (towngenerator, poi...) but flames will be networked
|
|
_pos = getPosASL _fireplace;
|
|
if (surfaceIsWater _pos) then {
|
|
// modelToWorld changes with wave height
|
|
_flame setPosASL [_pos select 0,_pos select 1,(_pos select 2)+0.2];
|
|
} else {
|
|
_pos = _fireplace modelToWorld (_fireplace selectionPosition "ohniste"); // ATL
|
|
_flame setPosATL _pos;
|
|
};
|
|
};
|
|
|
|
if (["matches",0.12] call fn_dynamicTool) then { _flame inflame true; };
|
|
} else { // put out the fire
|
|
_flame = nearestObjects [_fireplace, ["flamable_DZ"], 1];
|
|
if (count _flame > 0) then { (_flame select 0) inflame false; };
|
|
};
|
|
};
|
|
|
|
isInflamed = {
|
|
private "_flame";
|
|
|
|
_flame = nearestObjects [_this, ["flamable_DZ"], 1];
|
|
_flame = if (count _flame > 0) then { _flame select 0 } else { objNull };
|
|
!(isNull _flame) && {(inflamed _flame)}
|
|
};
|
|
|
|
dayz_engineSwitch = {
|
|
private["_vehicle","_state"];
|
|
_vehicle = _this select 0;
|
|
_state = _this select 1;
|
|
|
|
if (local _vehicle) then {
|
|
_vehicle engineOn _state;
|
|
} else {
|
|
PVDZ_send = [_vehicle,"SetEngineState",[_vehicle,_state]];
|
|
publicVariableServer "PVDZ_send";
|
|
};
|
|
};
|
|
|
|
DZE_SafeZonePosCheck = {
|
|
private ["_customRadius","_position","_skipPos"];
|
|
_position = _this select 0;
|
|
_customRadius = count _this > 1;
|
|
_skipPos = false;
|
|
|
|
if (!DZE_SafeZoneZombieLoot or _customRadius) then {
|
|
{
|
|
if ((_position distance (_x select 0)) < (if (_customRadius) then {_this select 1} else {_x select 1})) exitWith {_skipPos = true;};
|
|
} forEach DZE_SafeZonePosArray;
|
|
};
|
|
_skipPos;
|
|
};
|
|
|
|
fnc_lockCode = {
|
|
private ["_color","_code","_cText"];
|
|
|
|
if (_this == "") exitWith {0};
|
|
|
|
_code = [_this,parseNumber _this] select (typeName _this == "STRING");
|
|
|
|
if (_code < 10000 || {_code > 10299}) exitWith {0};
|
|
|
|
_color = "";
|
|
_code = _code - 10000;
|
|
|
|
if (isDedicated) then { // Always show the code server side non localized.
|
|
_cText = ["Red","Green","Blue"];
|
|
} else {
|
|
_cText = [localize "STR_TEAM_RED",localize "STR_TEAM_GREEN",localize "STR_TEAM_BLUE"];
|
|
};
|
|
|
|
if (_code <= 99) then {_color = _cText select 0;};
|
|
if (_code >= 100 && {_code <= 199}) then {_color = _cText select 1; _code = _code - 100;};
|
|
if (_code >= 200) then {_color = _cText select 2; _code = _code - 200;};
|
|
if (_code <= 9) then {_code = format["0%1", _code];};
|
|
_code = format ["%1%2",_color,_code];
|
|
|
|
_code
|
|
};
|
|
|
|
fnc_gearCount = {
|
|
local _counter = 0;
|
|
{_counter = _counter + _x;} count _this;
|
|
_counter
|
|
};
|
|
|
|
fnc_sanitizeInput = {
|
|
local _input = _this select 0;
|
|
local _type = _this select 1; // 0 = Number, 1 = String
|
|
|
|
_input = toArray (_input);
|
|
local _badChars = [60,62,38,123,125,91,93,59,58,39,96,126,44,46,47,63,124,92,34];
|
|
|
|
{
|
|
_input = _input - [_x];
|
|
} forEach _badChars;
|
|
|
|
_input = toString (_input);
|
|
|
|
if (_type == 0) then {_input = parseNumber _input;};
|
|
|
|
_input
|
|
};
|
|
|
|
// Enable this if your server got nuked on Chernarus or Chernarus Winter.
|
|
/*
|
|
if (toLower worldName in ["chernarus","chernarus_winter"]) then { //need to add building coordinates for other maps
|
|
{
|
|
local _fckingcode = {
|
|
local _building = _this select 0;
|
|
local _part = _this select 1;
|
|
local _dmgLvl = 1 min (_this select 2);
|
|
local _who = _this select 3;
|
|
local _ammo = _this select 4;
|
|
if (_part != 'glass' && _dmgLvl > 0.01) then {
|
|
if (isServer) then {
|
|
diag_log ['Log building damage', _this];
|
|
} else {
|
|
local _dis = 0;
|
|
if (isNull _who) then {
|
|
if (_ammo != "" && _ammo isKindOf "HelicopterExploSmall") then {
|
|
_who = player;
|
|
_dist = round (_who distance _building);
|
|
PVDZ_sec_atp = format ["UID#%1 d4maged %2 %5 to %3pct with ammo %4 at dist4nce %6m.",
|
|
getPlayerUID _who, typeOf _building, round (100 * _dmgLvl), _ammo, _part, _dist];
|
|
publicVariableServer "PVDZ_sec_atp";
|
|
};
|
|
} else {
|
|
if (_who == player) then {
|
|
_dist = round (_who distance _building);
|
|
PVDZ_sec_atp = format ["UID#%1 d4maged %2 %5 to %3pct with ammo %4 at dist4nce %6m.",
|
|
getPlayerUID _who, typeOf _building, round (100 * _dmgLvl), _ammo, _part, _dist];
|
|
publicVariableServer "PVDZ_sec_atp";
|
|
};
|
|
};
|
|
};
|
|
};
|
|
if ((!isNull _who) && {(_who distance _building < 150)}) then {_dmgLvl} else {0}
|
|
};
|
|
local _building = [_x select 0,_x select 1,0] nearestObject (_x select 2);
|
|
_building removeAllEventHandlers "handleDamage";
|
|
_building addEventHandler ["handleDamage", _fckingcode];
|
|
} forEach [
|
|
[7069,7727,206458], [6009,7815,203486], [10638,8016,272598], [6553,5598,223435], [6914,11431,141876],
|
|
[4660,9596,145234], [4788,10257,143923], [11467,7479,276453], [4628,10489,137736], [4551,6395,212964],
|
|
[3815,8948,132069], [3804,8925,132182], [11957,9120,261904], [12031,9158,261252], [12057,9103,261945],
|
|
[12227,9518,256625], [12237,9493,262727], [12256,9508,262732], [12275,9479,262631], [3064,7975,172476],
|
|
[3055,7855,172835], [12742,9593,259691], [11254,12210,236245], [12780,10128,257815], [12805,10089,258268],
|
|
[12803,10119,258288], [11251,4274,353940], [13100,7177,297715], [7098,2738,966951], [6817,2702,966613],
|
|
[6379,2791,965644], [6414,2760,965688], [6371,2747,965657], [6386,2735,965658], [6410,2716,965659],
|
|
[6383,2691,965643], [6899,2561,969372], [6854,2556,969371], [6770,2525,968272], [6901,2484,969736],
|
|
[6783,2485,968116], [6507,2532,967694], [6835,2388,969223], [6578,2402,968509], [6661,2345,968949],
|
|
[6679,2302,969332], [2587,5069,188570], [6537,2302,968797], [10424,2562,362226], [10420,2368,363222],
|
|
[10443,2345,363318], [10481,2358,363308], [10365,2241,363748], [10518,2288,364628], [10457,2256,363454],
|
|
[10174,1810,366820], [3589,2175,328944]
|
|
];
|
|
};*/
|