Files
DayZ-Epoch/SQF/dayz_code/compile/object_speak.sqf
2022-04-02 11:12:43 +02:00

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///////////////////////////////////////////////////////////////////////////////////////////////////
//
// Updated for 1.0.7.1
//
// - Kill sound when player cancels an action
//
///////////////////////////////////////////////////////////////////////////////////////////////////
local _count = count _this;
local _unit = _this select 0;
local _type = _this select 1;
local _chance = _this select 2;
local _dis = call {
if (_count > 4) exitWith {_this select 4;};
if (_type in ["shout","hit","attack","scream","breath"]) exitWith {100};
40
};
local _local = false;
if (_count > 3) then {_local = _this select 3;};
if (!_local) then {
// we override _local according to number of players inside _dis radius
_local = {_unit distance _x < _dis;} count playableUnits <= 1;
};
local _num = {if (_type == (_x select 0)) exitWith {_x select 1}} count [
["idle", 35],
["spotted", 13],
["chase", 14],
["attack", 13],
["hit", 6],
["open_inventory", 4],
["open_backpack", 4],
["bandage", 2],
["fracture", 1],
["panic", 1],
["scream", 4],
["eat", 3],
["pills", 3],
["cough", 2],
["cook", 2],
["attach_weap", 1],
["detach_weap", 1],
["keypad_tick", 2],
["dog_bark", 4],
["dog_growl", 3],
["dog_qq", 2],
[_type, 0]];
local _isWoman = getText(configFile >> "cfgVehicles" >> (typeOf _unit) >> "TextPlural") == "Women";
if (_isWoman and {_type in ["scream","panic"]}) then {
_type = _type + "_w";
};
if ((round(random _chance) == _chance) or (_chance == 0)) then {
local _rnd = floor random (_num + 1);
local _sound = "z_" + _type + "_" + str(_rnd);
///////////////////////////////////////////////////////////////////////////////////////////
//
// Attach sound source to helper object so that long duration sfx can be muted if
// action is cancelled.
//
///////////////////////////////////////////////////////////////////////////////////////////
local _killSound = (dayz_actionInProgress && (_type in ["bandage","chopwood","cook","gut","minestone","refuel","repair","tentpack"]));
if (_killSound) then {
local _helper = "Helper_1_DZE" createVehicle [0,0,0]; // invisible helper
_helper setPosATL (getPosATL _unit); // move to player
if (_type == "bandage") then {
_helper attachTo [_unit, [0,0,0]]; // medical actions will be heard as player moves
};
_unit = _helper; // sound source is now the helper object
_helper spawn {
r_interrupt = false;
while {dayz_actionInProgress && !r_interrupt} do {
uisleep 0.1;
};
if (r_interrupt) then { // if player cancels the action
1.5 fadeSpeech 0; // fade out
uisleep 1.5; // wait
};
deleteVehicle _this; // kill sound
0 fadeSpeech 1; // restore sound
};
};
///////////////////////////////////////////////////////////////////////////////////////////
if (_local) then {
_unit say [_sound, _dis];
} else {
[nil, _unit, rSAY, [_sound, _dis]] call RE;
};
};