mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
45 lines
1.1 KiB
Plaintext
45 lines
1.1 KiB
Plaintext
/*
|
|
DayZ Epoch Lighting System
|
|
Made for DayZ Epoch please ask permission to use/edit/distrubute email axeman@thefreezer.co.uk.
|
|
*/
|
|
private ["_lightstate","_objLightPoint","_pos","_objHouse","_dir","_rng","_nrstGen"];
|
|
_rng = _this select 0;
|
|
_nrstGen = _this select 1;
|
|
_objHouse = nearestObjects [_nrstGen, ["House"], _rng];
|
|
|
|
if(!isNil "_objHouse")then{
|
|
{
|
|
|
|
_lightstate = _x animationPhase "Lights_1";//Window lights on or off
|
|
_pos = getPos _x;
|
|
_dir = getDir _x;
|
|
|
|
if(_lightstate==0) then
|
|
{
|
|
_x animate ["Lights_1",1];
|
|
if(65 <(random 100)) then{
|
|
_x animate ["Lights_2",1];
|
|
};
|
|
sleep .1;
|
|
};
|
|
|
|
if(_lightstate==1) then
|
|
{
|
|
_objLightPoint = nearestObject [_x, "#lightpoint"];
|
|
if((abs ([_pos, _objLightPoint] call BIS_fnc_distance2D))>1)then{
|
|
|
|
[[1, 1, 1],0.01,[5, 5, 5],[_pos select 0,_pos select 1,-3],_dir,[0,0,-1]] call axe_newLightPoint;
|
|
_x setVariable ["axeHLight", 1, false];
|
|
|
|
}else{
|
|
|
|
if((_x getVariable ["axeHLight", 0])<1)then{
|
|
[[1, 1, 1],0.01,[5, 5, 5],_objLightPoint] call axe_lightPoint;
|
|
_x setVariable ["axeHLight", 1, false];
|
|
};
|
|
};
|
|
};
|
|
|
|
} forEach _objHouse;
|
|
};
|