mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
+ [CHANGED] Can now fill empty fuel barrels on standard fuel tanks. + [CHANGED] Increased range of crafting from 2m to 3m + [FIXED] Removed repair action from tow truck with VIL_asistvan_DZE + [ADDED] Tow truck VIL_asistvan_DZE can tow vehicles that fit within the bounding box of the model. + [ADDED] Ability for fuel trucks to fill nearby vehicles 30m when engine is running. + [CHANGED] Reworked Epoch events scheduler and made it more accurate. + [REMOVED] Road debris no longer spawn loot, helps with performance and we have added extra loot positions in the world. + and more
47 lines
1.5 KiB
Plaintext
47 lines
1.5 KiB
Plaintext
private ["_object","_myGroup","_id","_playerID","_playerName","_characterID","_playerIDtoarray","_timeout"];
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_playerID = _this select 0;
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_playerName = _this select 1;
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_object = call compile format["player%1",_playerID];
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_characterID = _object getVariable ["characterID","0"];
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_timeout = _object getVariable["combattimeout",0];
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_playerIDtoarray = [];
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_playerIDtoarray = toArray _playerID;
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if (vehicle _object != _object) then {
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_object action ["eject", vehicle _object];
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};
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if (59 in _playerIDtoarray) exitWith { };
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if ((_timeout - time) > 0) then {
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_object setVariable["NORRN_unconscious",true, true];
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_object setVariable["unconsciousTime",300,true];
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#ifdef DZE_SERVER_DEBUG
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diag_log format["COMBAT LOGGED: %1 (%2)", _playerName,_timeout];
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diag_log format["SET UNCONCIOUSNESS: %1", _playerName];
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#endif
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// Message whole server when player combat logs
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_message = format["PLAYER COMBAT LOGGED: %1",_playerName];
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[nil,nil,"per",rTITLETEXT,_message,"PLAIN DOWN"] call RE;
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};
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#ifdef DZE_SERVER_DEBUG
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diag_log format["DISCONNECT: %1 (%2) Object: %3, _characterID: %4", _playerName,_playerID,_object,_characterID];
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#endif
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_id = [_playerID,_characterID,2] spawn dayz_recordLogin;
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dayz_disco = dayz_disco - [_playerID];
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if (!isNull _object) then {
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//Update Vehicle
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{ [_x,"gear"] call server_updateObject } foreach
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(nearestObjects [getPosATL _object, dayz_updateObjects, 10]);
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if (alive _object) then {
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[_object,(magazines _object),true,true] call server_playerSync;
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_myGroup = group _object;
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deleteVehicle _object;
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deleteGroup _myGroup;
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};
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}; |