mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 21:29:59 +03:00
+ [FIXED] Battleye kick when calling dog. Thanks to @kikyou2 + [FIXED] Moved vehicle event handler to server side with a call to all connected clients. Before it was just set on only the owner and the server. This should fix issues with damage/repair handling of just purchased vehicles. + [FIXED] Fixed case sensitivity in building loot generation. This was only a problem on new maps that share the same buildings as others yet have differing case in the classnames. + [ADDED] New build-ables: Fence_corrugated_DZ, M240Nest_DZ, CanvasHut_DZ, ParkBench_DZ, MetalGate_DZ, OutHouse_DZ, Wooden_shed_DZ, WoodShack_DZ, StorageShed_DZ. + [ADDED] New crafting items: ItemCanvas, PartWoodLumber, PartWoodPlywood, ItemCorrugated, ItemPole + [ADDED] 55 gallon (210 liter) Fuel Barrel that can only be used on helicopters or fuel trucks. + [ADDED] All DayZ specific magazine items now only take one slot, this also makes it easier to become over burdened so be careful about blacking out. + [ADDED] More building loot spawn positions for Namalsk. + [FIXED] When packing tent get classname of new weapon_holder from config. + [CHANGED] Totally reworked player building system. Preview and placement accuracy has been significantly improved. Building now requires X number of stages to complete. Players cannot build while in combat. + [CHANGED] Added required tools array and is nearby checking for fire, etc. Also, each item can now have 5 separate crafting options. + [CHANGED] Reworked refuel and siphon code to support more can types. + [CHANGED] Removed all infinite fueling sources and added (KamazRefuel_DZ, UralRefuel_TK_EP1_DZ,MtvrRefuel_DES_EP1_DZ) variants of the fuel trucks to remove auto refuel and increase siphon-able fuel capacity to 10000. Old style refuel can still be used if the variable dayz_oldrefuel = true is set in the missions init.sqf. + [CHANGED] Remove object code now uses config variables instead of hard coded into sqf (default: constructioncount = 5) + [CHANGED] Moved most arrays for revealing objects, allowed objects, update objects, disallowed combat roll to arrays within variables.sqf. So that these arrays are unified and easier to change. + [CHANGED] New vehicle spawns now have a new fuel system using a random percent between min and max variables. Defaults: (DynamicVehicleFuelLow = 0; DynamicVehicleFuelHigh = 100;) + [CHANGED] New vehicle spawns now damage all parts and without a limiter on fuel and engine parts, this could cause a vehicle to be very close to blowing up. + [CHANGED] Disabled simulation server side of all road debris and crashes.
180 lines
5.4 KiB
Plaintext
180 lines
5.4 KiB
Plaintext
/*
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[_object,_type] spawn server_updateObject;
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*/
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private ["_object","_type","_objectID","_uid","_lastUpdate","_needUpdate","_object_position","_object_inventory","_object_damage","_isNotOk","_counter","_removeCounter","_parachuteWest","_firstTime","_object_killed","_object_repair"];
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_object = _this select 0;
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_type = _this select 1;
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_parachuteWest = typeOf _object == "ParachuteWest";
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_isNotOk = false;
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_firstTime = false;
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_removeCounter = 0;
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_objectID = _object getVariable ["ObjectID","0"];
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_uid = _object getVariable ["ObjectUID","0"];
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if ((typeName _objectID != "string") || (typeName _uid != "string")) then
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{
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diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]);
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//force fail
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_objectID = "0";
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_uid = "0";
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};
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if (!_parachuteWest) then {
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if (_objectID == "0" && _uid == "0") then
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{
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_object_position = getPosATL _object;
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diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",
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typeOf _object,
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_object_position select 0,
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_object_position select 1,
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_object_position select 2]);
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_isNotOk = true;
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// Loop to wait it out
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_counter = _object getVariable ["markedForRemoval",0];
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_removeCounter = _counter + 1;
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_object setVariable ["markedForRemoval",(_counter + 1)];
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};
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};
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if (_isNotOk and _removeCounter < 10) exitWith { diag_log(format["About to remove vehicle: %1 - %2 / 10", typeOf _object, _removeCounter]); };
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if (_isNotOk and _removeCounter >= 10) exitWith { deleteVehicle _object; };
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_lastUpdate = _object getVariable ["lastUpdate",time];
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_needUpdate = _object in needUpdate_objects;
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// TODO ----------------------
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_object_position = {
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private["_position","_worldspace","_fuel","_key"];
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_position = getPosATL _object;
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_worldspace = [
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round(direction _object),
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_position
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];
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_fuel = 0;
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if (_object isKindOf "AllVehicles") then {
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_fuel = fuel _object;
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};
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_key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel];
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diag_log ("HIVE: WRITE: "+ str(_key));
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_key call server_hiveWrite;
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};
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_object_inventory = {
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private["_inventory","_previous","_key"];
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_inventory = [
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getWeaponCargo _object,
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getMagazineCargo _object,
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getBackpackCargo _object
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];
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_previous = str(_object getVariable["lastInventory",[]]);
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if (str(_inventory) != _previous) then {
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_object setVariable["lastInventory",_inventory];
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if (_objectID == "0") then {
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_key = format["CHILD:309:%1:%2:",_uid,_inventory];
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} else {
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_key = format["CHILD:303:%1:%2:",_objectID,_inventory];
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};
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diag_log ("HIVE: WRITE: "+ str(_key));
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_key call server_hiveWrite;
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};
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};
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_object_damage = {
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private["_hitpoints","_array","_hit","_selection","_key","_damage"];
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_hitpoints = _object call vehicle_getHitpoints;
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_damage = damage _object;
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_array = [];
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{
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_hit = [_object,_x] call object_getHit;
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_selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
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if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
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_object setHit ["_selection", _hit]
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} forEach _hitpoints;
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_key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
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diag_log ("HIVE: WRITE: "+ str(_key));
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_key call server_hiveWrite;
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_object setVariable ["needUpdate",false,true];
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};
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_object_killed = {
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private["_hitpoints","_array","_hit","_selection","_key","_damage"];
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_hitpoints = _object call vehicle_getHitpoints;
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_damage = damage _object;
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_array = [];
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{
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_hit = [_object,_x] call object_getHit;
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_selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
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if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
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_hit = 1;
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_object setHit ["_selection", _hit]
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} forEach _hitpoints;
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_damage = 1;
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if (_objectID == "0") then {
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_key = format["CHILD:306:%1:%2:%3:",_uid,_array,_damage];
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} else {
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_key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
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};
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diag_log ("HIVE: WRITE: "+ str(_key));
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_key call server_hiveWrite;
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_object setVariable ["needUpdate",false,true];
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};
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_object_repair = {
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private["_hitpoints","_array","_hit","_selection","_key","_damage"];
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_hitpoints = _object call vehicle_getHitpoints;
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_damage = damage _object;
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_array = [];
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{
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_hit = [_object,_x] call object_getHit;
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_selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
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if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
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_object setHit ["_selection", _hit]
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} forEach _hitpoints;
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_key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
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diag_log ("HIVE: WRITE: "+ str(_key));
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_key call server_hiveWrite;
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_object setVariable ["needUpdate",false,true];
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};
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// TODO ----------------------
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_object setVariable ["lastUpdate",time,true];
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switch (_type) do {
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case "all": {
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call _object_position;
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call _object_inventory;
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call _object_damage;
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};
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case "position": {
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if (!(_object in needUpdate_objects)) then {
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diag_log format["DEBUG Position: Added to NeedUpdate=%1",_object];
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needUpdate_objects set [count needUpdate_objects, _object];
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};
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};
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case "gear": {
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call _object_inventory;
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};
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case "damage": {
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if ( (time - _lastUpdate) > 5) then {
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call _object_damage;
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} else {
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if (!(_object in needUpdate_objects)) then {
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diag_log format["DEBUG Damage: Added to NeedUpdate=%1",_object];
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needUpdate_objects set [count needUpdate_objects, _object];
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};
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};
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};
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case "killed": {
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call _object_killed;
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};
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case "repair": {
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call _object_damage;
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};
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}; |