Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Car/Skoda.hpp
AirwavesMan 49a80001a4 Update skoda
2020-08-18 15:16:43 +02:00

418 lines
10 KiB
C++

class Skoda;
class Skoda_DZE: Skoda {
scope = 2;
displayName = "$STR_VEH_NAME_SKODA_WHITE";
displayNameShort = "$STR_VEH_NAME_SKODA_WHITE";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
maxSpeed = 110;
armor = 20;
damageResistance = 0.01821;
fuelCapacity = 100;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
supplyRadius = 1.3;
class Upgrades {
ItemORP[] = {"Skoda_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class Skoda_DZE1: Skoda_DZE {
displayName = "$STR_VEH_NAME_SKODA_WHITE+";
displayNameShort = "$STR_VEH_NAME_SKODA_WHITE+";
original = "Skoda_DZE";
maxspeed = 150; // max engine limit 125-130
terrainCoef = 2.5;
class Upgrades {
ItemAVE[] = {"Skoda_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class Skoda_DZE2: Skoda_DZE1 {
displayName = "$STR_VEH_NAME_SKODA_WHITE++";
displayNameShort = "$STR_VEH_NAME_SKODA_WHITE++";
armor = 55; // car 20
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"Skoda_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class Skoda_DZE3: Skoda_DZE2 {
displayName = "$STR_VEH_NAME_SKODA_WHITE+++";
displayNameShort = "$STR_VEH_NAME_SKODA_WHITE+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"Skoda_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class Skoda_DZE4: Skoda_DZE3 {
displayName = "$STR_VEH_NAME_SKODA_WHITE++++";
displayNameShort = "$STR_VEH_NAME_SKODA_WHITE++++";
fuelCapacity = 210; // car 100
};
class SkodaBlue;
class SkodaBlue_DZE: SkodaBlue {
scope = 2;
displayName = "$STR_VEH_NAME_SKODA_BLUE";
displayNameShort = "$STR_VEH_NAME_SKODA_BLUE";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
maxSpeed = 110;
armor = 20;
damageResistance = 0.01821;
fuelCapacity = 100;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
supplyRadius = 1.3;
class Upgrades {
ItemORP[] = {"SkodaBlue_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class SkodaBlue_DZE1: SkodaBlue_DZE {
displayName = "$STR_VEH_NAME_SKODA_BLUE+";
displayNameShort = "$STR_VEH_NAME_SKODA_BLUE+";
original = "SkodaBlue_DZE";
maxspeed = 150; // car 100
terrainCoef = 2.5;
class Upgrades {
ItemAVE[] = {"SkodaBlue_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class SkodaBlue_DZE2: SkodaBlue_DZE1 {
displayName = "$STR_VEH_NAME_SKODA_BLUE++";
displayNameShort = "$STR_VEH_NAME_SKODA_BLUE++";
armor = 55; // car 20
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"SkodaBlue_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class SkodaBlue_DZE3: SkodaBlue_DZE2 {
displayName = "$STR_VEH_NAME_SKODA_BLUE+++";
displayNameShort = "$STR_VEH_NAME_SKODA_BLUE+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SkodaBlue_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class SkodaBlue_DZE4: SkodaBlue_DZE3 {
displayName = "$STR_VEH_NAME_SKODA_BLUE++++";
displayNameShort = "$STR_VEH_NAME_SKODA_BLUE++++";
fuelCapacity = 210; // car 100
};
class SkodaRed;
class SkodaRed_DZE: SkodaRed {
scope = 2;
displayName = "$STR_VEH_NAME_SKODA_RED";
displayNameShort = "$STR_VEH_NAME_SKODA_RED";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
maxSpeed = 110;
armor = 20;
damageResistance = 0.01821;
fuelCapacity = 100;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
supplyRadius = 1.3;
class Upgrades {
ItemORP[] = {"SkodaRed_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class SkodaRed_DZE1: SkodaRed_DZE {
displayName = "$STR_VEH_NAME_SKODA_RED+";
displayNameShort = "$STR_VEH_NAME_SKODA_RED+";
original = "SkodaRed_DZE";
maxspeed = 150; // car 100
terrainCoef = 2.5;
class Upgrades {
ItemAVE[] = {"SkodaRed_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class SkodaRed_DZE2: SkodaRed_DZE1 {
displayName = "$STR_VEH_NAME_SKODA_RED++";
displayNameShort = "$STR_VEH_NAME_SKODA_RED++";
armor = 55; // car 20
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"SkodaRed_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class SkodaRed_DZE3: SkodaRed_DZE2 {
displayName = "$STR_VEH_NAME_SKODA_RED+++";
displayNameShort = "$STR_VEH_NAME_SKODA_RED+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SkodaRed_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class SkodaRed_DZE4: SkodaRed_DZE3 {
displayName = "$STR_VEH_NAME_SKODA_RED++++";
displayNameShort = "$STR_VEH_NAME_SKODA_RED++++";
fuelCapacity = 210; // car 100
};
class SkodaGreen;
class SkodaGreen_DZE: SkodaGreen {
scope = 2;
displayName = "$STR_VEH_NAME_SKODA_GREEN";
displayNameShort = "$STR_VEH_NAME_SKODA_GREEN";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
maxSpeed = 110;
armor = 20;
damageResistance = 0.01821;
fuelCapacity = 100;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
supplyRadius = 1.3;
class Upgrades {
ItemORP[] = {"SkodaGreen_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class SkodaGreen_DZE1: SkodaGreen_DZE {
displayName = "$STR_VEH_NAME_SKODA_GREEN+";
displayNameShort = "$STR_VEH_NAME_SKODA_GREEN+";
original = "SkodaGreen_DZE";
maxspeed = 150; // car 100
terrainCoef = 2.5;
class Upgrades {
ItemAVE[] = {"SkodaGreen_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class SkodaGreen_DZE2: SkodaGreen_DZE1 {
displayName = "$STR_VEH_NAME_SKODA_GREEN++";
displayNameShort = "$STR_VEH_NAME_SKODA_GREEN++";
armor = 55; // car 20
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"SkodaGreen_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class SkodaGreen_DZE3: SkodaGreen_DZE2 {
displayName = "$STR_VEH_NAME_SKODA_GREEN+++";
displayNameShort = "$STR_VEH_NAME_SKODA_GREEN+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SkodaGreen_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class SkodaGreen_DZE4: SkodaGreen_DZE3 {
displayName = "$STR_VEH_NAME_SKODA_GREEN++++";
displayNameShort = "$STR_VEH_NAME_SKODA_GREEN++++";
fuelCapacity = 210; // car 100
};