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This reverts commitsc4816c8and83dd363. These were not errors, oiad did not properly update his dayz_server before testing. Renamed variables and added comments to clarify object or position can be used
35 lines
1.4 KiB
Plaintext
35 lines
1.4 KiB
Plaintext
/*
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PVEH does not provide any information about the sender in A2, so
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this is necessary to verify the sender was not spoofed.
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This is useful to hinder and identify cheaters who attempt mass deletion or creation of hive objects via PVS.
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*/
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private ["_clientKey","_exitReason","_function","_index","_objPos","_params","_player","_playerUID"];
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_params = _this select 0;
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_function = "Server_" + (_this select 1);
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_objPos = _this select 2; //Can be object or position
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_clientKey = _this select 3;
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_playerUID = _this select 4;
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_player = _this select 5;
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_index = dayz_serverPUIDArray find _playerUID;
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_exitReason = switch true do {
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//If object or player is null distance returns 9999+
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//If object or player was moved with setPos on client, position takes a second to update on server
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//Coordinates can be used in place of object
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case (_objPos distance _player > (Z_VehicleDistance + 10)): {
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format["%1 error: Verification failed, player is too far from object. PV ARRAY: %2",_function,_params]
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};
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case (_index < 0): {
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format["%1 error: PUID NOT FOUND ON SERVER. PV ARRAY: %2",_function,_params]
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};
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case (((dayz_serverClientKeys select _index) select 0 != owner _player) or ((dayz_serverClientKeys select _index) select 1 != _clientKey)): {
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format["%1 error: CLIENT AUTH KEY INCORRECT OR UNRECOGNIZED. PV ARRAY: %2",_function,_params]
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};
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default {""};
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};
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_exitReason |