Files
DayZ-Epoch/SQF/dayz_server/system/server_cleanup.fsm

368 lines
14 KiB
Plaintext

/*%FSM<COMPILE "D:\Programme\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Server Cleanup">*/
/*%FSM<HEAD>*/
/*
item0[] = {"init",0,250,-25.000000,-350.000000,75.000000,-300.000000,0.000000,"init"};
item1[] = {"prepare",2,250,375.000000,-350.000000,475.000000,-300.000000,0.000000,"prepare"};
item2[] = {"initialized",4,218,175.000000,-350.000000,275.000000,-300.000000,0.000000,"initialized"};
item3[] = {"true",8,218,375.000000,-275.000000,475.000000,-225.000000,0.000000,"true"};
item4[] = {"waiting",2,250,375.000000,-200.000000,475.000000,-150.000000,0.000000,"waiting"};
item5[] = {"true",8,218,375.000000,75.000000,475.000000,125.000000,0.000000,"true"};
item6[] = {"general_cleanup",2,250,375.000000,150.000000,475.000000,200.000000,0.000000,"general" \n "cleanup" \n "loop"};
item7[] = {"",7,210,21.000000,170.999985,29.000000,179.000000,0.000000,""};
item8[] = {"",7,210,21.000004,-254.000000,28.999998,-246.000000,0.000000,""};
item9[] = {"",7,210,821.000000,-179.000000,829.000000,-171.000000,0.000000,""};
item10[] = {"",7,210,821.000000,96.000000,829.000000,104.000000,0.000000,""};
item11[] = {"___second_loop",4,218,50.000000,-75.000000,150.000000,-25.000000,1.000000,"3 second" \n "loop"};
item12[] = {"__0s_update__obj",4,218,175.000000,-100.000000,275.000000,-50.000000,2.000000,"50s" \n "update " \n "objects"};
item13[] = {"___min__loop",4,218,300.000000,-125.000000,400.000000,-75.000000,3.000000,"1 min" \n " loop"};
item14[] = {"___min_loop",4,218,450.000000,-125.000000,550.000000,-75.000000,4.000000,"5 min" \n "loop"};
item15[] = {"__0_min__loop",4,218,575.000000,-100.000000,675.000000,-50.000000,5.000000,"10 min" \n " loop"};
item16[] = {"__5_min__loop",4,218,700.000000,-75.000000,800.000000,-25.000000,6.000000,"15 min" \n " loop"};
item17[] = {"cleanup_animals",2,250,700.000000,25.000000,800.000000,75.000000,0.000000,"cleanup" \n "animals and fire"};
item18[] = {"cleanup_dead",2,250,575.000000,0.000000,675.000000,50.000000,0.000000,"cleanup" \n "dead"};
item19[] = {"sync_time",2,250,450.000000,-25.000000,550.000000,25.000000,0.000000,"sync time"};
item20[] = {"cleanup_loot",2,250,300.000000,-25.000000,400.000000,25.000000,0.000000,"cleanup" \n "loot"};
item21[] = {"group_cleanup",2,250,50.000000,25.000000,150.000000,75.000000,0.000000,"group" \n "cleanup"};
item22[] = {"update_objects",2,250,175.000000,0.000000,275.000000,50.000000,0.000000,"update objects"};
link0[] = {0,2};
link1[] = {1,3};
link2[] = {2,1};
link3[] = {3,4};
link4[] = {4,9};
link5[] = {4,11};
link6[] = {4,12};
link7[] = {4,13};
link8[] = {4,14};
link9[] = {4,15};
link10[] = {4,16};
link11[] = {5,6};
link12[] = {6,7};
link13[] = {7,8};
link14[] = {8,3};
link15[] = {9,10};
link16[] = {10,5};
link17[] = {11,21};
link18[] = {12,22};
link19[] = {13,20};
link20[] = {14,19};
link21[] = {15,18};
link22[] = {16,17};
link23[] = {17,5};
link24[] = {18,5};
link25[] = {19,5};
link26[] = {20,5};
link27[] = {21,5};
link28[] = {22,5};
globals[] = {25.000000,1,0,0,0,640,480,1,136,6316128,1,-53.328339,954.791992,443.544983,-436.145996,1044,911,1};
window[] = {2,-1,-1,-1,-1,912,100,1392,100,3,1062};
*//*%FSM</HEAD>*/
class FSM
{
fsmName = "DayZ Server Cleanup";
class States
{
/*%FSM<STATE "init">*/
class init
{
name = "init";
init = /*%FSM<STATEINIT""">*/"//Major Performance Speedup by Skaronator ;)"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "initialized">*/
class initialized
{
priority = 0.000000;
to="prepare";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!isnil ""bis_fnc_init"""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "prepare">*/
class prepare
{
name = "prepare";
init = /*%FSM<STATEINIT""">*/"diag_log (""CLEANUP: INITIALIZING CLEANUP SCRIPT"");" \n
"" \n
"_lastUpdate = diag_tickTime;" \n
"_lastNeedUpdate = diag_tickTime;" \n
"_lastCleanupVehicles = diag_tickTime;" \n
"_lastCleanupGroups = diag_tickTime;" \n
"_lastCleanupNull = diag_tickTime;" \n
"" \n
"_lastCleanup900 = diag_tickTime;" \n
"" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="waiting";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "waiting">*/
class waiting
{
name = "waiting";
init = /*%FSM<STATEINIT""">*/"//diag_log ""CLEANUP: Waiting for next task"";" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "__5_min__loop">*/
class __5_min__loop
{
priority = 6.000000;
to="cleanup_animals";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanup900) > 900)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_lastCleanup900 = diag_tickTime;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "__0_min__loop">*/
class __0_min__loop
{
priority = 5.000000;
to="cleanup_dead";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupNull) > 600)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_lastCleanupNull = diag_tickTime;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "___min_loop">*/
class ___min_loop
{
priority = 4.000000;
to="sync_time";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastUpdate) > 300)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_lastUpdate = diag_tickTime;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "___min__loop">*/
class ___min__loop
{
priority = 3.000000;
to="cleanup_loot";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupVehicles) > 60)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_lastCleanupVehicles = diag_tickTime;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "__0s_update__obj">*/
class __0s_update__obj
{
priority = 2.000000;
to="update_objects";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastNeedUpdate> 50))"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_lastNeedUpdate = diag_tickTime;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "___second_loop">*/
class ___second_loop
{
priority = 1.000000;
to="group_cleanup";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupGroups) > 3)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_lastCleanupGroups = diag_tickTime;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="general_cleanup";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "general_cleanup">*/
class general_cleanup
{
name = "general_cleanup";
init = /*%FSM<STATEINIT""">*/"//diag_log ""CLEANUP: Starting loop for next task"";" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="waiting";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "cleanup_animals">*/
class cleanup_animals
{
name = "cleanup_animals";
init = /*%FSM<STATEINIT""">*/"[] spawn server_spawnCleanFire;" \n
"[] spawn server_spawnCleanAnimals;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="general_cleanup";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "cleanup_dead">*/
class cleanup_dead
{
name = "cleanup_dead";
init = /*%FSM<STATEINIT""">*/"[] spawn server_spawncleanDead;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="general_cleanup";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "sync_time">*/
class sync_time
{
name = "sync_time";
init = /*%FSM<STATEINIT""">*/"if (DZE_DiagFpsSlow) then {" \n
" call dze_diag_fps;" \n
"};" \n
"call server_timeSync;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="general_cleanup";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "cleanup_loot">*/
class cleanup_loot
{
name = "cleanup_loot";
init = /*%FSM<STATEINIT""">*/"if (DZE_DiagFpsFast) then {" \n
" call dze_diag_fps;" \n
"};" \n
"" \n
"[] spawn server_spawnCleanLoot;" \n
"" \n
"// set player save time based on server performance" \n
"PVDZE_plr_SetSaveTime = round(60 - diag_fps);" \n
"publicVariable ""PVDZE_plr_SetSaveTime"";"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="general_cleanup";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "group_cleanup">*/
class group_cleanup
{
name = "group_cleanup";
init = /*%FSM<STATEINIT""">*/"[] spawn server_checkHackers;" \n
"[] spawn server_cleanupGroups;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="general_cleanup";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "update_objects">*/
class update_objects
{
name = "update_objects";
init = /*%FSM<STATEINIT""">*/"{" \n
" needUpdate_objects = needUpdate_objects - [_x];" \n
" [_x,""damage"",true] call server_updateObject;" \n
"} forEach needUpdate_objects;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="general_cleanup";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
};
initState="init";
finalStates[] =
{
};
};
/*%FSM</COMPILE>*/