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66 lines
1.2 KiB
C++
66 lines
1.2 KiB
C++
class M1030: Motorcycle {
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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class HitPoints {
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class HitEngine {
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armor = 1.2;
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material = 60;
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name = "engine";
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passthrough = 1;
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visual = "engine";
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};
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class HitRGlass {
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armor = 0.5;
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convexcomponent = "sklo predni P";
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material = -1;
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name = "sklo predni P";
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passthrough = 1;
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visual = "";
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};
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class HitLGlass {
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armor = 0.5;
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convexcomponent = "sklo predni L";
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material = -1;
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name = "sklo predni L";
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passthrough = 1;
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visual = "";
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};
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class HitBody {
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armor = 0.4;
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material = -1;
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name = "karoserie";
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passthrough = 1;
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visual = "karoserie";
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};
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class HitFuel {
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armor = 1.4;
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material = -1;
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name = "palivo";
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passthrough = 1;
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visual = "palivo";
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};
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class HitFWheel {
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armor = 0.05;
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material = -1;
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name = "Pravy predni tlumic";
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passthrough = 1;
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visual = "Pravy predni";
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};
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class HitBWheel {
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armor = 0.05;
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material = -1;
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name = "Pravy zadni tlumic";
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passthrough = 1;
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visual = "Pravy zadni";
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};
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};
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};
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class M1030_US_DES_EP1: M1030_base {
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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}; |