mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 04:23:13 +03:00
423 lines
15 KiB
Plaintext
423 lines
15 KiB
Plaintext
/*%FSM<COMPILE "F:\DayZ\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Server Cleanup">*/
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/*%FSM<HEAD>*/
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/*
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item0[] = {"init",0,250,-75.000000,-400.000000,25.000000,-350.000000,0.000000,"init"};
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item1[] = {"true",8,218,-75.000000,-175.000000,25.000000,-125.000000,0.000000,"true"};
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item2[] = {"waiting",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"waiting"};
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item3[] = {"time_dead",4,218,-300.000000,-25.000000,-200.000000,25.000000,4.000000,"time" \n "dead"};
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item4[] = {"cleanup_dead",2,4346,-300.000000,50.000000,-200.000000,100.000000,0.000000,"cleanup" \n "dead"};
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item5[] = {"time_items",4,218,0.000000,-25.000000,100.000000,25.000000,2.000000,"time" \n "items"};
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item6[] = {"cleanup_items",2,250,0.000000,50.000000,100.000000,100.000000,0.000000,"cleanup" \n "items"};
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item7[] = {"time_sync",4,218,-150.000000,-25.000000,-50.000000,25.000000,3.000000,"time" \n "sync"};
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item8[] = {"sync_the_time",2,250,-150.000000,50.000000,-50.000000,100.000000,0.000000,"sync" \n "the time"};
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item9[] = {"true",8,218,-75.000000,125.000000,25.000000,175.000000,0.000000,"true"};
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item10[] = {"general_cleanup",2,250,-75.000000,200.000000,25.000000,250.000000,0.000000,"general" \n "cleanup"};
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item11[] = {"",7,210,-341.500000,220.999985,-333.500000,229.000015,0.000000,""};
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item12[] = {"",7,210,-341.500000,-154.000000,-333.500000,-146.000000,0.000000,""};
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item13[] = {"initialized",4,218,-75.000000,-325.000000,25.000000,-275.000000,0.000000,"initialized"};
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item14[] = {"prepare",2,250,-75.000000,-250.000000,25.000000,-200.000000,0.000000,"prepare"};
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item15[] = {"update_objects",2,250,150.000000,50.000000,250.000000,100.000000,0.000000,"update objects"};
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item16[] = {"time_obj_update",4,218,150.000000,-25.000000,250.000000,25.000000,1.000000,"time" \n "obj update"};
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item17[] = {"anti_hack",4,218,150.000000,-100.000000,250.000000,-50.000000,0.000000,"anti hack"};
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item18[] = {"check_for_hacker",2,250,150.000000,-175.000000,250.000000,-125.000000,0.000000,"check for" \n "hackers"};
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link0[] = {0,13};
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link1[] = {1,2};
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link2[] = {2,3};
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link3[] = {2,5};
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link4[] = {2,7};
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link5[] = {2,16};
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link6[] = {2,17};
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link7[] = {3,4};
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link8[] = {4,9};
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link9[] = {5,6};
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link10[] = {6,9};
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link11[] = {7,8};
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link12[] = {8,9};
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link13[] = {9,10};
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link14[] = {10,11};
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link15[] = {11,12};
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link16[] = {12,1};
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link17[] = {13,14};
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link18[] = {14,1};
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link19[] = {15,9};
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link20[] = {16,15};
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link21[] = {17,18};
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link22[] = {18,1};
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globals[] = {25.000000,1,0,0,0,640,480,1,33,6316128,1,-389.695160,324.496887,564.215637,-260.262604,803,927,1};
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window[] = {2,-1,-1,-1,-1,995,88,1202,88,3,820};
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*//*%FSM</HEAD>*/
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class FSM
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{
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fsmName = "DayZ Server Cleanup";
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class States
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{
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/*%FSM<STATE "init">*/
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class init
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{
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name = "init";
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init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "initialized">*/
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class initialized
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{
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priority = 0.000000;
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to="prepare";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!isnil ""bis_fnc_init"""/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "waiting">*/
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class waiting
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{
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name = "waiting";
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init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "time_dead">*/
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class time_dead
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{
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priority = 4.000000;
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to="cleanup_dead";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"(time - _lastDeadCheck) > 600"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"_lastDeadCheck = time;"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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/*%FSM<LINK "time_sync">*/
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class time_sync
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{
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priority = 3.000000;
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to="sync_the_time";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"(time - _lastTimeSync) > 300"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"_lastTimeSync = time;"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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/*%FSM<LINK "time_items">*/
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class time_items
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{
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priority = 2.000000;
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to="cleanup_items";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"(time - _lastItemCheck) > 60"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"_lastItemCheck = time;"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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/*%FSM<LINK "time_obj_update">*/
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class time_obj_update
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{
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priority = 1.000000;
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to="update_objects";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"(time-_lastObjectUpdateCheck) > 10"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"_lastObjectUpdateCheck = time;"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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/*%FSM<LINK "anti_hack">*/
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class anti_hack
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{
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priority = 0.000000;
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to="check_for_hacker";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"(time-_timeHackCheck) > 1"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"_timeHackCheck = time;"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "cleanup_dead">*/
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class cleanup_dead
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{
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name = "cleanup_dead";
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init = /*%FSM<STATEINIT""">*/"_numDead = {local _x} count allDead;" \n
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"" \n
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"if (_numDead > 300) then { " \n
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"" \n
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" diag_log (""CLEANUP: TOO MANY DEAD BODIES"");" \n
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" diag_log (""CLEANUP: PERFORMING BODY CLEANUP ON "" + str(_numDead) + "" BODIES"");" \n
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"" \n
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" //Cleanup zed's & players" \n
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"" \n
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" _delQtyZ = 0; " \n
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" _delQtyP = 0;" \n
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" {" \n
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" if (local _x) then {" \n
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" if (_x isKindOf ""zZombie_Base"") then {" \n
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" deleteVehicle _x;" \n
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" _delQtyZ = _delQtyZ + 1;" \n
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" } else {" \n
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" _pos = getPosATL _x;" \n
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" _sfx = nearestObject [_pos,""Sound_Flies""];" \n
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" if (!(isNull _sfx)) then {" \n
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" deleteVehicle _sfx;" \n
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" };" \n
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" deleteVehicle _x;" \n
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" _delQtyP = _delQtyP + 1;" \n
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" };" \n
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" };" \n
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" } forEach allDead;" \n
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"" \n
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" //Check Flies" \n
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" _dwUSOFC=0;" \n
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" {" \n
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" if (local _x) then {" \n
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" deleteVehicle _x;" \n
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" _dwUSOFC=_dwUSOFC+1;" \n
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" };" \n
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" diag_log (""CLEANUP: DELETED AN UNCONTROLLED SOUND OF FLIES:"" + str(_dwUSOFC) );" \n
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" } forEach allMissionObjects ""Sound_Flies"";" \n
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"" \n
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" //clean fireplaces" \n
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" _dwUFPC=0;" \n
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" {" \n
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" if (local _x) then {" \n
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" deleteVehicle _x;" \n
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" _dwUFPC=_dwUFPC+1;" \n
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" };" \n
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" diag_log (""CLEANUP: DELETED AN UNCONTROLLED FIREPLACE:"" + str(_dwUFPC) );" \n
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" } forEach allMissionObjects ""Land_Fire_DZ"";" \n
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"" \n
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" diag_log (""CLEANUP: DELETED "" + str(_delQtyP) + "" PLAYER BODIES AND "" + str(_delQtyZ) + "" BODIES"");" \n
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"};" \n
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""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "true">*/
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class true
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{
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priority = 0.000000;
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to="general_cleanup";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "cleanup_items">*/
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class cleanup_items
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{
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name = "cleanup_items";
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init = /*%FSM<STATEINIT""">*/"_missionObjs = allMissionObjects ""WeaponHolder"";" \n
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"_qty = count _missionObjs;" \n
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"//diag_log (""CLEANUP: PERFORMING ITEM CLEANUP: TOTAL "" + str(_qty) + "" LOOT BAGS"");" \n
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"_delQty = 0;" \n
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"_qtyLoc = 0;" \n
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"{" \n
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" if (local _x) then {" \n
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" _qtyLoc = _qtyLoc + 1; // debugging" \n
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" _keep = _x getVariable [""permaLoot"",false];" \n
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" _nearby = count (_x nearEntities [AllPlayers, 100]);" \n
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" if ( (!_keep) && (_nearby==0) ) then {" \n
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" deleteVehicle _x;" \n
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" _delQty = _delQty + 1;" \n
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" };" \n
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" };" \n
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"} forEach _missionObjs;" \n
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"" \n
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"if (_delQty > 0) then {" \n
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" diag_log (""CLEANUP: DELETED "" + str(_delQty) + "" LOOT BAGS"");" \n
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"};" \n
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""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "true">*/
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class true
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{
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priority = 0.000000;
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to="general_cleanup";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "sync_the_time">*/
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class sync_the_time
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{
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name = "sync_the_time";
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init = /*%FSM<STATEINIT""">*/"//Send request" \n
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"_key = ""CHILD:307:"";" \n
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"_result = _key call server_hiveReadWrite;" \n
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"_outcome = _result select 0;" \n
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"if(_outcome == ""PASS"") then {" \n
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" _date = _result select 1; " \n
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" _dateNum = dateToNumber(_date); " \n
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" _diff = ( _dateNum - dateToNumber (date) )*365*24*60;" \n
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" if ( abs(_diff)>5 ) then {" \n
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" [""dayzSetDate"",_date] call broadcastRpcCallAll;" \n
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" diag_log (""TIME SYNC: Local Time set to "" + str(_date));" \n
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" };" \n
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"};" \n
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""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "true">*/
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class true
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{
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priority = 0.000000;
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to="general_cleanup";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "general_cleanup">*/
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class general_cleanup
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{
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name = "general_cleanup";
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init = /*%FSM<STATEINIT""">*/"//Clean groups" \n
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"{" \n
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" //diag_log (""CLEANUP: CHECKING GROUP WITH "" + str(count units _x) + "" UNITS"");" \n
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" if (count units _x==0) then {" \n
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" deleteGroup _x;" \n
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" //diag_log (""CLEANUP: DELETING A GROUP"");" \n
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" };" \n
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"} forEach allGroups;" \n
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"" \n
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"/*" \n
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"//Check for Ammobox" \n
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" {" \n
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" if(!(_x isKindOf ""WeaponHolder"")) then {" \n
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" diag_log (""CLEANUP: DELETING AN AMMOBOX "" + (typeOf _x));" \n
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" deleteVehicle _x;" \n
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" };" \n
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" } forEach allMissionObjects ""ReammoBox"";" \n
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"*/" \n
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"" \n
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"dayz_serverObjectMonitor = _safety;" \n
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""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "true">*/
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class true
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{
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priority = 0.000000;
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to="waiting";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "prepare">*/
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class prepare
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{
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name = "prepare";
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init = /*%FSM<STATEINIT""">*/"diag_log (""CLEANUP: INITIALIZING CLEANUP SCRIPT"");" \n
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"" \n
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"_safety = dayz_serverObjectMonitor;" \n
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"" \n
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"_lastTimeSync = time;" \n
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"_lastDeadCheck = time;" \n
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"_lastItemCheck = time;" \n
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"_lastObjectUpdateCheck = time;" \n
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"_timeHackCheck = time;" \n
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"_deadBodies = [];" \n
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"_maxBodies = 15;" \n
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""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "true">*/
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class true
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{
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priority = 0.000000;
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to="waiting";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "update_objects">*/
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class update_objects
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{
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name = "update_objects";
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init = /*%FSM<STATEINIT""">*/"if ((count needUpdate_objects) > 0) then {" \n
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"" \n
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" diag_log format[""DEBUG: needUpdate_objects=%1"",needUpdate_objects];" \n
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"" \n
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" {" \n
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" //_x setVariable [""needUpdate"",false,true];" \n
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" needUpdate_objects = needUpdate_objects - [_x];" \n
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" [_x,""all""] call server_updateObject; //should be call!!!" \n
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" } forEach needUpdate_objects;" \n
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"};" \n
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""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "true">*/
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class true
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{
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priority = 0.000000;
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to="general_cleanup";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "check_for_hacker">*/
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class check_for_hacker
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{
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name = "check_for_hacker";
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init = /*%FSM<STATEINIT""">*/"//Check for hackers" \n
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" {" \n
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" if(vehicle _x != _x) then {" \n
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" if (!(vehicle _x in _safety) && ((typeOf vehicle _x) != ""ParachuteWest"")) then {" \n
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" diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
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" (vehicle _x) setDamage 1;" \n
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" _x setDamage 1;" \n
|
|
" };" \n
|
|
" };" \n
|
|
" } forEach allUnits;" \n
|
|
""/*%FSM</STATEINIT""">*/;
|
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
|
class Links
|
|
{
|
|
/*%FSM<LINK "true">*/
|
|
class true
|
|
{
|
|
priority = 0.000000;
|
|
to="waiting";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
};
|
|
};
|
|
/*%FSM</STATE>*/
|
|
};
|
|
initState="init";
|
|
finalStates[] =
|
|
{
|
|
};
|
|
};
|
|
/*%FSM</COMPILE>*/ |