Files
DayZ-Epoch/dayz_code/actions/player_craftItem.sqf
vbawol 35f587048d 0.96
+ fixed crafting of tin and aluminum bars from trash
+ fixed color coding on weapons and vehicle sellers
+ removed radar from mi-17 civilian
+ added 10oz versions of silver and copper.
+ added basic 3d preview support to build-ables.
2013-02-16 11:56:39 -06:00

169 lines
3.8 KiB
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/*
* Crafting by [VB]AWOL
* usage: spawn player_craftitem;
*/
private["_onLadder","_canDo","_recipe_ItemTinBar","_recipe_ItemAluminumBar","_recipe_ItemBronzeBar","_recipe_ItemGoldBar10oz","_recipe_ItemGoldBar","_recipe_FoodChickenNoodle","_recipe_FoodBeefBakedBeans","_item","_config","_create","_selectedRecipe","_recipe_","_selectedRecipeOutput","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut"];
// Recipes
// 6 Tin cans = Tin Bar
// 6 Aluminum cans = Aluminum Bar
/*
== Canned Foods
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanFrankBeans",
"FoodCanPasta",
"FoodBioMeat"
== Drinks
"ItemSodaCoke",
"ItemSodaPepsi",
== Trash
"TrashTinCan",
"TrashJackDaniels",
"ItemSodaEmpty",
== Raw Meats
"FoodSteakRaw",
"FoodmeatRaw",
"FoodbeefRaw",
"FoodmuttonRaw",
"FoodchickenRaw",
"FoodrabbitRaw",
"FoodbaconRaw"
== Cooked Meats
"FoodSteakCooked",
"FoodmeatCooked",
"FoodbeefCooked",
"FoodmuttonCooked",
"FoodchickenCooked",
"FoodrabbitCooked",
"FoodbaconCooked"
*/
// New items:
// FoodChickenNoodle
// FoodBeefBakedBeans
// ItemSalt
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);
// reqire fire target
if (inflamed cursorTarget and _canDo) then {
_recipe_ItemTinBar = [
[ ["ItemTinBar",1] ],
[ ["TrashTinCan",6] ]
];
_recipe_ItemAluminumBar = [
[ ["ItemAluminumBar",1] ],
[ ["ItemSodaEmpty",6] ]
];
_recipe_ItemBronzeBar = [
[ ["ItemBronzeBar",1] ],
[ ["ItemCopperBar",3],["ItemTinBar",3] ]
];
_recipe_ItemGoldBar10oz = [
[ ["ItemGoldBar10oz",1] ],
[ ["ItemGoldBar",10] ]
];
_recipe_ItemGoldBar = [
[ ["ItemGoldBar",10] ],
[ ["ItemGoldBar10oz",1] ]
];
_recipe_ItemSilverBar10oz = [
[ ["ItemSilverBar10oz",1] ],
[ ["ItemSilverBar",10] ]
];
_recipe_ItemSilverBar = [
[ ["ItemSilverBar",10] ],
[ ["ItemSilverBar10oz",1] ]
];
_recipe_ItemCopperBar10oz = [
[ ["ItemCopperBar10oz",1] ],
[ ["ItemCopperBar",10] ]
];
_recipe_ItemCopperBar = [
[ ["ItemCopperBar",10] ],
[ ["ItemCopperBar10oz",1] ]
];
_recipe_FoodChickenNoodle = [["FoodchickenRaw",1],["FoodCanPasta",1],["ItemWaterbottle",1]];
_recipe_FoodBeefBakedBeans = [["FoodbeefRaw",1],["FoodCanBakedBeans",1]];
//Add new item
_item = _this;
_config = configFile >> "cfgMagazines" >> _item;
_create = getArray (_config >> "ItemActions" >> "Crafting" >> "output") select 0;
_selectedRecipeArray = call compile format["_recipe_%1;",_create];
_selectedRecipeOutput = _selectedRecipeArray select 0;
_selectedRecipe = _selectedRecipeArray select 1;
diag_log format["Selected Recipe: %1", _selectedRecipe];
_proceed = true;
{
_itemIn = _x select 0;
_countIn = _x select 1;
diag_log format["Recipe Check: %1 %2", _itemIn,_countIn];
if (!(_itemIn in magazines player)) exitWith { _missing = _itemIn; _missingQty = _countIn; _proceed = false; };
_qty = {_x == _itemIn} count magazines player;
if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
} forEach _selectedRecipe;
if (_proceed) then {
// Take items
{
_itemIn = _x select 0;
_countIn = _x select 1;
diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn];
for "_x" from 1 to _countIn do {
player removeMagazine _itemIn;
};
} forEach _selectedRecipe;
// Put items
{
_itemOut = _x select 0;
_countOut = _x select 1;
diag_log format["Recipe Output: %1 %2", _itemOut,_countOut];
for "_x" from 1 to _countOut do {
player addMagazine _itemOut;
};
} forEach _selectedRecipeOutput;
// Add crafted item
cutText [format["Crafted Item: %1",_create], "PLAIN DOWN"];
} else {
cutText [format["Missing component: %1 x %2",_missing,_missingQty], "PLAIN DOWN"];
};
} else {
cutText ["Crafting needs a fire", "PLAIN DOWN"];
};