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https://github.com/EpochModTeam/DayZ-Epoch.git
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dayz_zombieSpeak and player_alertZombies are called often together or should be. fnc_alertZombies groups them together and uses the given parameters. This streamlines and corrects the missing or incorrect calls from dayz_zombieSpeak or player_alertZombies.
57 lines
1.4 KiB
Plaintext
57 lines
1.4 KiB
Plaintext
/*
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Player action for emptying containers e.g. water bottle
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Single parameter:
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string item classname
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Author:
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Foxy
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*/
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_56" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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private "_cfg";
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_cfg = (ConfigFile >> "CfgMagazines" >> _this);
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//class doesn't exist
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if (!isClass(_cfg)) exitWith
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{
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diag_log format ["DAYZ ERROR: Invalid magazine classname given to player_emptyContainer: %1", _this];
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};
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//class isn't a consumable
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if (!isText(_cfg >> "containerEmpty")) exitWith
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{
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diag_log format ["DAYZ ERROR: Non-emptiable item classname given to player_emptyContainer: %1", _this];
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};
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//player is on a ladder
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if ((getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1) exitWith
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{
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(localize "str_player_21") call dayz_rollingMessages;
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};
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//player doesn't have the consumable item
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if (!(_this in magazines player)) exitWith { localize "str_misplaced_container" call dayz_rollingMessages; };
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[player,(getPosATL player),5,"refuel"] spawn fnc_alertZombies;
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player playActionNow "PutDown";
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//Remove container
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player removeMagazine _this;
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player addMagazine getText (_cfg >> "containerEmpty");
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//update gear ui or close if the player is in a vehicle
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if (vehicle player == player) then
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{
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call gear_ui_init;
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}
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else
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{
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(findDisplay 106) closeDisplay 0;
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};
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dayz_actionInProgress = false;
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