Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Car/BRDM2_DZ.hpp
A Man 9ab576facc Add missing BRDM2_HQ_TK_GUE_EP1_DZE
This also extend the gunner optics angle so the PKT can be better used now.
2019-11-18 11:50:01 +01:00

49 lines
1.2 KiB
C++

class BRDM2_HQ_Base;
class BRDM2_HQ_TK_GUE_EP1: BRDM2_HQ_Base {
class Turrets; // External class reference
class MainTurret; // External class reference
};
class BRDM2_HQ_TK_GUE_EP1_DZ: BRDM2_HQ_TK_GUE_EP1 {
scope = public;
displayname = "BRDM2 HQ (PKT)";
displaynameshort = "BRDM2 HQ (PKT)";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
armor = 85;
damageResistance = 0.032;
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
fuelCapacity = 220;
class Turrets: Turrets {
class MainTurret: MainTurret {
class ViewOptics {
initAngleX = 0;
minAngleX = -90;
maxAngleX = 90;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.2;
minFov = 0.05;
maxFov = 0.2;
gunnerOpticsEffect[] = {"TankGunnerOptics1","OpticsBlur2","OpticsCHAbera2"};
visionMode[] = {"Normal","NVG"};
};
magazines[] = {"100Rnd_762x54_PK","100Rnd_762x54_PK","100Rnd_762x54_PK","100Rnd_762x54_PK"};
};
};
};
class BRDM2_HQ_TK_GUE_EP1_DZE: BRDM2_HQ_TK_GUE_EP1_DZ {
class Turrets: Turrets {
class MainTurret: MainTurret {
magazines[] = {};
};
};
};