Files
DayZ-Epoch/SQF/dayz_code/actions/zsc/vehDialog.sqf
2020-07-29 15:23:51 -05:00

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if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
private ["_playerNear","_isBusy","_typeOf"];
player setVariable["isBusy",true,true];
_isBusy = true;
ZSC_CurrentStorage = _this select 3;
_typeOf = typeOf ZSC_CurrentStorage;
if !(ZSC_CurrentStorage isKindOf "AllVehicles") exitWith {
dayz_actionInProgress = false;
player setVariable["isBusy",false,true];
format[localize "STR_CL_ZSC_BANKING_NOT_AVAIL",_typeOf] call dayz_rollingMessages;
};
_playerNear = {isPlayer _x} count ((getPosATL cursortarget) nearEntities ["CAManBase", 10]) > 1;
if (_playerNear) exitWith {
dayz_actionInProgress = false;
player setVariable["isBusy",false,true];
localize "str_pickup_limit_5" call dayz_rollingMessages;
};
_isBusy = ZSC_CurrentStorage getVariable["isBusy",false];
if (_isBusy) exitwith {
dayz_actionInProgress = false;
player setVariable["isBusy",false,true];
format[localize "STR_CL_ZSC_BANKING_IN_USE",_typeOf] call dayz_rollingMessages;
};
ZSC_CurrentStorage setVariable["isBusy",true,true];
createDialog "BankDialog";
call BankDialogUpdateAmounts;
waitUntil {!dialog};
dayz_actionInProgress = false;