Files
DayZ-Epoch/SQF/dayz_code/actions/player_copyKey.sqf
icomrade e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00

79 lines
2.6 KiB
Plaintext

private ["_item","_config","_onLadder","_create","_started","_finished","_animState","_isMedic","_qty","_b0x1337","_num_removed","_text","_haskey","_hastoolweapon","_isNear","_hasTinBar"];
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_56") , "PLAIN DOWN"]; };
DZE_ActionInProgress = true;
_item = _this;
_config = configFile >> "cfgWeapons" >> _item;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
if (_onLadder) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_player_21") , "PLAIN DOWN"]};
_text = getText (_config >> "displayName");
_haskey = _this in weapons player;
if (!_haskey) exitWith {DZE_ActionInProgress = false; cutText [format[(localize "str_player_30"),_text] , "PLAIN DOWN"]};
_hastoolweapon = "ItemKeyKit" in weapons player;
if (!_hastoolweapon) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_57") , "PLAIN DOWN"]};
_isNear = {inflamed _x} count (getPosATL player nearObjects 3);
if(_isNear == 0) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_58") , "PLAIN DOWN"]};
call gear_ui_init;
// require one tin bar per key
_hasTinBar = "ItemTinBar" in magazines player;
if(!_hasTinBar) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_59") , "PLAIN DOWN"]};
[1,1] call dayz_HungerThirst;
player playActionNow "Medic";
[player,"repair",0,false] call dayz_zombieSpeak;
[player,50,true,(getPosATL player)] spawn player_alertZombies;
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started && !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
sleep 0.1;
};
r_doLoop = false;
if(_finished) then {
_num_removed = ([player,"ItemTinBar"] call BIS_fnc_invRemove);
if(_num_removed == 1) then {
// output key to backpack if space
_create = _item;
_qty = 1;
_b0x1337 = unitBackpack player;
_b0x1337 addWeaponCargoGlobal [_create,_qty];
cutText [(localize "str_epoch_player_60") , "PLAIN DOWN"];
} else {
cutText [(localize "str_epoch_player_61") , "PLAIN DOWN"];
};
} else {
r_interrupt = false;
if (vehicle player == player) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
cutText [(localize "str_epoch_player_61") , "PLAIN DOWN"];
};
DZE_ActionInProgress = false;