Files
DayZ-Epoch/SQF/dayz_code/actions/maintain_area.sqf
2014-06-10 13:03:43 -04:00

129 lines
4.8 KiB
Plaintext

//Code developed by Axe Cop - Massiv improvments && performance tunes by Skaronator
private ["_missing","_missingQty","_proceed","_itemIn","_countIn","_qty","_num_removed","_uniqueID","_removed","_removed_total","_tobe_removed_total","_obj","_objectID","_objectUID","_classname","_location","_dir","_objectCharacterID","_object","_temp_removed_array","_textMissing","_target","_objectClasses","_range","_objects","_requirements","_count","_cost","_itemText","_option"];
if (DZE_ActionInProgress) exitWith { cutText [(localize "STR_EPOCH_ACTIONS_2") , "PLAIN DOWN"]; };
DZE_ActionInProgress = true;
player removeAction s_player_maintain_area;
s_player_maintain_area = 1;
player removeAction s_player_maintain_area_preview;
s_player_maintain_area_preview = 1;
_target = cursorTarget; // Plastic_Pole_EP1_DZ
_objectClasses = DZE_maintainClasses;
_range = DZE_maintainRange; // set the max range for the maintain area
_objects = nearestObjects [_target, _objectClasses, _range];
//filter to only those that have 10% damage
_objects_filtered = [];
{
if (damage _x >= DZE_DamageBeforeMaint) then {
_objects_filtered set [count _objects_filtered, _x];
};
} count _objects;
_objects = _objects_filtered;
// TODO dynamic requirements based on used building parts?
_count = count _objects;
if (_count == 0) exitWith {
cutText [format[(localize "STR_EPOCH_ACTIONS_22"), _count], "PLAIN DOWN"];
DZE_ActionInProgress = false;
s_player_maintain_area = -1;
s_player_maintain_area_preview = -1;
};
_requirements = [];
switch true do {
case (_count <= 10): {_requirements = [["ItemGoldBar10oz",1]]};
case (_count <= 20): {_requirements = [["ItemGoldBar10oz",2]]};
case (_count <= 35): {_requirements = [["ItemGoldBar10oz",3]]};
case (_count <= 50): {_requirements = [["ItemGoldBar10oz",4]]};
case (_count <= 75): {_requirements = [["ItemGoldBar10oz",6]]};
case (_count <= 100): {_requirements = [["ItemBriefcase100oz",1]]};
case (_count <= 175): {_requirements = [["ItemBriefcase100oz",2]]};
case (_count <= 250): {_requirements = [["ItemBriefcase100oz",3]]};
case (_count <= 325): {_requirements = [["ItemBriefcase100oz",4]]};
case (_count <= 400): {_requirements = [["ItemBriefcase100oz",5]]};
case (_count <= 475): {_requirements = [["ItemBriefcase100oz",6]]};
case (_count <= 550): {_requirements = [["ItemBriefcase100oz",7]]};
case (_count <= 625): {_requirements = [["ItemBriefcase100oz",8]]};
case (_count > 625): {_requirements = [["ItemBriefcase100oz",9]]};
};
_option = _this select 3;
switch _option do {
case "maintain": {
_missing = "";
_missingQty = 0;
_proceed = true;
{
_itemIn = _x select 0;
_countIn = _x select 1;
_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player;
if (_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
} count _requirements;
if (_proceed) then {
player playActionNow "Medic";
[player,_range,true,(getPosATL player)] spawn player_alertZombies;
_temp_removed_array = [];
_removed_total = 0;
_tobe_removed_total = 0;
{
_removed = 0;
_itemIn = _x select 0;
_countIn = _x select 1;
_tobe_removed_total = _tobe_removed_total + _countIn;
{
if ((_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then {
_num_removed = ([player,_x] call BIS_fnc_invRemove);
_removed = _removed + _num_removed;
_removed_total = _removed_total + _num_removed;
if (_num_removed >= 1) then {
_temp_removed_array set [count _temp_removed_array,_x];
};
};
} forEach magazines player;
} forEach _requirements;
// all required items removed from player gear
if (_tobe_removed_total == _removed_total) then {
cutText [format[(localize "STR_EPOCH_ACTIONS_4"), _count], "PLAIN DOWN", 5];
PVDZE_maintainArea = [player,1,_target];
publicVariableServer "PVDZE_maintainArea";
} else {
{player addMagazine _x;} count _temp_removed_array;
cutText [format[(localize "STR_EPOCH_ACTIONS_5"),_removed_total,_tobe_removed_total], "PLAIN DOWN"];
};
} else {
_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
cutText [format[(localize "STR_EPOCH_ACTIONS_6"), _missingQty, _textMissing], "PLAIN DOWN"];
};
};
case "preview": {
_cost = "";
{
_itemIn = _x select 0;
_countIn = _x select 1;
_itemText = getText(configFile >> "CfgMagazines" >> _itemIn >> "displayName");
if (_cost != "") then {
_cost = _cost + " and ";
};
_cost = _cost + (str(_countIn) + " of " + _itemText);
} count _requirements;
cutText [format[(localize "STR_EPOCH_ACTIONS_7"), _count, _cost], "PLAIN DOWN"];
};
};
DZE_ActionInProgress = false;
s_player_maintain_area = -1;
s_player_maintain_area_preview = -1;