Files
DayZ-Epoch/SQF/dayz_code/actions/hotwire_veh.sqf
icomrade e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00

31 lines
777 B
Plaintext

private ["_vehicle","_removed"];
_vehicle = _this select 3;
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_32") , "PLAIN DOWN"]; };
DZE_ActionInProgress = true;
{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = 1;
_removed = ([player,"ItemHotwireKit",1] call BIS_fnc_invRemove);
if (_removed == 1) then {
if((random 10) <= 7.5) then {
PVDZE_veh_Lock = [_vehicle,false];
if(player distance _vehicle < 10) then {
if (local _vehicle) then {
PVDZE_veh_Lock spawn local_lockUnlock
} else {
publicVariable "PVDZE_veh_Lock";
};
};
} else {
cutText [(localize "str_epoch_player_33") , "PLAIN DOWN"];
};
};
s_player_lockUnlock_crtl = -1;
DZE_ActionInProgress = false;