mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
33 lines
695 B
Plaintext
33 lines
695 B
Plaintext
private ["_zombiebody"];
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_zombiebody = _this select 0;
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// _qty = _this select 1;
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if (local _zombiebody) then {
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_zombiebody addMagazine "ItemZombieParts";
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[time, _zombiebody] spawn {
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private ["_timer", "_body"];
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_timer = _this select 0;
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_body = _this select 1;
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_pos = getPosATL _body;
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while {(count magazines _body >0) && (time - _timer < 300) } do {
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uiSleep 5;
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};
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hideBody _body;
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/* PVS/PVC - Skaronator */
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_inRange = _pos nearEntities ["CAManBase",100];
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{
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if(isPlayer _x && _x != player) then {
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PVDZE_send = [_x,"HideBody",[_body]];
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publicVariableServer "PVDZE_send";
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};
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} count _inRange;
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uiSleep 5;
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deleteVehicle _body;
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true;
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};
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}; |