Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/gathered_plants.hpp
A Man 550a6218f7 Re-arrange CfgVehicles config for buildings and buildables
- All buildables are grouped together now.
- Buildables can be used and found under "DayZ Epoch Buildables" in the editor now.
- Update scope of a few vehicles. Most base classes should be private or at least protected.
- Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
2020-05-18 13:46:59 +02:00

37 lines
832 B
C++

class Dayz_Plant3: Plant_Base {
model = "z\addons\dayz_communityassets\models\comfrey_up_small.p3d";
vehicleClass = "DayZ Epoch Buildings";
transportMaxMagazines = 1;
class TransportMagazines {
class _xx_leaf {
magazine = "equip_comfreyleafs";
count = 1;
};
};
};
class Dayz_Plant2: Plant_Base {
model = "z\addons\dayz_communityassets\models\comfrey_up_mid.p3d";
vehicleClass = "DayZ Epoch Buildings";
transportMaxMagazines = 2;
class TransportMagazines {
class _xx_leaf {
magazine = "equip_comfreyleafs";
count = 2;
};
};
};
class Dayz_Plant1: Plant_Base {
model = "z\addons\dayz_communityassets\models\comfrey_up.p3d";
vehicleClass = "DayZ Epoch Buildings";
transportMaxMagazines = 3;
class TransportMagazines {
class _xx_leaf {
magazine = "equip_comfreyleafs";
count = 3;
};
};
};