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- All buildables are grouped together now. - Buildables can be used and found under "DayZ Epoch Buildables" in the editor now. - Update scope of a few vehicles. Most base classes should be private or at least protected. - Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
37 lines
832 B
C++
37 lines
832 B
C++
class Dayz_Plant3: Plant_Base {
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model = "z\addons\dayz_communityassets\models\comfrey_up_small.p3d";
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vehicleClass = "DayZ Epoch Buildings";
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transportMaxMagazines = 1;
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class TransportMagazines {
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class _xx_leaf {
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magazine = "equip_comfreyleafs";
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count = 1;
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};
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};
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};
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class Dayz_Plant2: Plant_Base {
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model = "z\addons\dayz_communityassets\models\comfrey_up_mid.p3d";
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vehicleClass = "DayZ Epoch Buildings";
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transportMaxMagazines = 2;
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class TransportMagazines {
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class _xx_leaf {
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magazine = "equip_comfreyleafs";
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count = 2;
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};
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};
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};
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class Dayz_Plant1: Plant_Base {
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model = "z\addons\dayz_communityassets\models\comfrey_up.p3d";
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vehicleClass = "DayZ Epoch Buildings";
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transportMaxMagazines = 3;
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class TransportMagazines {
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class _xx_leaf {
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magazine = "equip_comfreyleafs";
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count = 3;
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};
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};
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};
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