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DayZ-Epoch/SQF/dayz_code/compile/object_setFixServer.sqf

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private ["_unit","_selection","_strH","_damage"];
_unit = _this select 0;
_selection = _this select 1;
_damage = _this select 2;
if (_selection != "" and local _unit) then {
_strH = "hit_" + (_selection);
_unit setHit[_selection,_damage];
//player sidechat str _damage;
_unit setVariable [_strH,_damage,true];
if (_damage == 0) then {
if (isServer) then {
[_unit,"repair"] call server_updateObject
} else {
dayzUpdateVehicle = [_unit,"repair"];
publicVariableServer "dayzUpdateVehicle";
};
} else {
if (isServer) then {
[_unit,"damage"] call server_updateObject
} else {
dayzUpdateVehicle = [_unit,"damage"];
publicVariableServer "dayzUpdateVehicle";
};
};
};