Files
DayZ-Epoch/dayz_code/init/loot_init.sqf
vbawol 211415389f 1.0.0.3 Developer Build
+ [FIXED] Battleye kick when calling dog. Thanks to @kikyou2
+ [FIXED] Moved vehicle event handler to server side with a call to all
connected clients. Before it was just set on only the owner and the
server. This should fix issues with damage/repair handling of just
purchased vehicles.
+ [FIXED] Fixed case sensitivity in building loot generation. This was
only a problem on new maps that share the same buildings as others yet
have differing case in the classnames.
+ [ADDED] New build-ables: Fence_corrugated_DZ, M240Nest_DZ,
CanvasHut_DZ, ParkBench_DZ, MetalGate_DZ, OutHouse_DZ, Wooden_shed_DZ,
WoodShack_DZ, StorageShed_DZ.
+ [ADDED] New crafting items: ItemCanvas, PartWoodLumber,
PartWoodPlywood, ItemCorrugated, ItemPole
+ [ADDED] 55 gallon (210 liter) Fuel Barrel that can only be used on
helicopters or fuel trucks.
+ [ADDED] All DayZ specific magazine items now only take one slot, this
also makes it easier to become over burdened so be careful about
blacking out.
+ [ADDED] More building loot spawn positions for Namalsk.
+ [FIXED] When packing tent get classname of new weapon_holder from
config.
+ [CHANGED] Totally reworked player building system. Preview and
placement accuracy has been significantly improved. Building now
requires X number of stages to complete. Players cannot build while in
combat.
+ [CHANGED] Added required tools array and is nearby checking for fire,
etc. Also, each item can now have 5 separate crafting options.
+ [CHANGED] Reworked refuel and siphon code to support more can types.
+ [CHANGED] Removed all infinite fueling sources and added
(KamazRefuel_DZ, UralRefuel_TK_EP1_DZ,MtvrRefuel_DES_EP1_DZ) variants of
the fuel trucks to remove auto refuel and increase siphon-able fuel
capacity to 10000.  Old style refuel can still be used if the variable
dayz_oldrefuel = true is set in the missions init.sqf.
+ [CHANGED] Remove object code now uses config variables instead of hard
coded into sqf (default: constructioncount = 5)
+ [CHANGED] Moved most arrays for revealing objects, allowed objects,
update objects, disallowed combat roll to arrays within variables.sqf.
So that these arrays are unified and easier to change.
+ [CHANGED] New vehicle spawns now have a new fuel system using a random
percent between min and max variables. Defaults: (DynamicVehicleFuelLow
= 0; DynamicVehicleFuelHigh = 100;)
+ [CHANGED] New vehicle spawns now damage all parts and without a
limiter on fuel and engine parts, this could cause a vehicle to be very
close to blowing up.
+ [CHANGED] Disabled simulation server side of all road debris and
crashes.
2013-04-17 10:04:34 -05:00

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private["_cfgCount","_config","_i","_itemChances","_itemCount","_weighted","_j","_weight","_l","_k","_type","_canZombie","_canLoot"];
dayz_CBLChances = [];
dayz_CBLBase = [];
_config = configFile >> "CfgBuildingLoot";
for "_i" from 0 to ((count _config) - 1) do {
_classname = toLower(configName (_config select _i));
_itemChances = [] + getArray (_config >> _classname >> "ItemChance");
_itemCount = count _itemChances;
if (_itemCount > 0) then {
if (dayz_CBLBase find _classname < 0) then {
_weighted = [];
_j = 0;
for "_l" from 0 to ((count _itemChances) - 1) do {
_weight = round ((_itemChances select _l) * 100);
for "_k" from 0 to _weight - 1 do {
_weighted set [_j + _k, _l];
};
_j = _j + _weight;
};
dayz_CBLChances set [count dayz_CBLChances, _weighted];
dayz_CBLBase set [count dayz_CBLBase, _classname];
};
} else {
dayz_CBLChances set [count dayz_CBLChances, [0]];
dayz_CBLBase set [count dayz_CBLBase, _classname];
};
};
dayz_CLChances = [];
dayz_CLBase = [];
_config = configFile >> "cfgLoot";
for "_i" from 0 to ((count (_config)) - 1) do {
_itemChances = (getArray (_config select _i)) select 1;
_weighted = [];
_j = 0;
for "_l" from 0 to ((count _itemChances) - 1) do {
_weight = round ((_itemChances select _l) * 100);
for "_k" from 0 to _weight - 1 do {
_weighted set [_j + _k, _l];
};
_j = _j + _weight;
};
dayz_CLBase set [count dayz_CLBase, configName (_config select _i)];
dayz_CLChances set [count dayz_CLChances, _weighted];
};
private["_i","_type","_config","_canZombie","_canLoot"];
dayz_ZombieBuildings = [];
dayz_LootBuildings = [];
for "_i" from 0 to (count (configFile >> "CfgBuildingLoot") - 1) do {
_type = (configFile >> "CfgBuildingLoot") select _i;
_canZombie = getNumber (_type >> "zombieChance") > 0;
_canLoot = getNumber (_type >> "lootChance") > 0;
if(_canZombie) then {
if(!((configName _type) in dayz_ZombieBuildings)) then {
dayz_ZombieBuildings set [count dayz_ZombieBuildings, configName _type];
};
};
if(_canLoot) then {
if(!((configName _type) in dayz_LootBuildings)) then {
dayz_LootBuildings set [count dayz_LootBuildings, configName _type];
};
};
};