Files
DayZ-Epoch/dayz_code/actions/gather_zparts.sqf
2013-01-18 12:25:49 -06:00

33 lines
1015 B
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private["_hasKnife","_qty","_item","_text","_string","_type","_loop","_meat","_timer"];
_item = _this select 3;
_hasKnife = "ItemKnife" in items player;
_hasKnifeBlunt = "ItemKnifeBlunt" in items player;
_type = typeOf _item;
_hasHarvested = _item getVariable["meatHarvested",false];
_config = configFile >> "CfgSurvival" >> "Meat" >> _type;
player removeAction s_player_butcher;
s_player_butcher = -1;
if ((_hasKnife or _hasKnifeBlunt) and !_hasHarvested) then {
//Get Animal Type
_loop = true;
_isListed = isClass (_config);
_text = getText (configFile >> "CfgVehicles" >> _type >> "displayName");
player playActionNow "Medic";
[player,"gut",0,false] call dayz_zombieSpeak;
_item setVariable["meatHarvested",true,true];
_qty = 1;
_id = [player,100,true,(getPosATL player)] spawn player_alertZombies;
_array = [_item,_qty];
["dayzGutBodyZ",[_item,_qty]] call callRpcProcedure;
sleep 6;
_string = format["Successfully Gutted Zombie",_text,_qty];
cutText [_string, "PLAIN DOWN"];
};