Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgWeapons/Tools/Sledgehammer.hpp
2020-04-06 21:54:41 +02:00

76 lines
1.9 KiB
C++

class ItemSledge: ItemCore // Epoch class
{
scope = public;
model="\z\addons\dayz_epoch\models\sledge_mag.p3d";
picture="\z\addons\dayz_epoch\pictures\equip_sledge_CA.paa";
displayName=$STR_EQUIP_NAME_SledgeHammer;
descriptionShort=$STR_EQUIP_SLEDGE_DESC;
class ItemActions
{
class ToBack
{
text = $STR_ACTIONS_2BACK;
script = "spawn player_addtoBack;";
use[] = {"ItemSledge"};
output[] = {"MeleeSledge"};
};
class Toolbelt
{
text = $STR_ACTIONS_RFROMTB;
script = "spawn player_addToolbelt;";
use[] = {"ItemSledge"};
output[] = {"MeleeSledge"};
};
/* Lets take this out for now and see how it goes.
class MineOre
{
text="Mine Ore";
script="spawn player_mineOre;";
};
*/
};
};
class ItemSledgeBroken: ItemSledge // Epoch class
{
displayName = $STR_name_ItemSledgeHammerBroken;
descriptionShort = $STR_desc_ItemSledgeHammerBroken;
class ItemActions {};
};
//Vanilla sledge is using a different model.
//All scripts have been changed to use Epoch ItemSledge, but leave this defined in case admins want to use it for something.
class ItemSledgeHammer : ItemCore
{
scope = public;
model = "z\addons\dayz_communityweapons\models\sledge_hammer\sledgehammer.p3d";
picture = "\z\addons\dayz_communityweapons\models\sledge_hammer\sledgehammer.paa";
displayName = $STR_EQUIP_NAME_SledgeHammer;
descriptionShort = $STR_EQUIP_DESC_SledgeHammer;
};
class ItemSledgeHammerBroken : ItemCore
{
scope = public;
model = "z\addons\dayz_communityweapons\models\sledge_hammer\sledgehammer.p3d";
picture = "\z\addons\dayz_communityweapons\models\sledge_hammer\sledgehammer.paa";
displayName = $STR_name_ItemSledgeHammerBroken;
descriptionShort = $STR_desc_ItemSledgeHammerBroken;
fixedTool = "ItemSledgeHammer";
class ItemActions
{
class Toolbelt
{
text = $STR_ACTIONS_FIX_SLEDGE_HAMMER;
script = "spawn player_fixHatchet;";
};
};
};