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https://github.com/EpochModTeam/DayZ-Epoch.git
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76 lines
1.9 KiB
C++
76 lines
1.9 KiB
C++
class ItemSledge: ItemCore // Epoch class
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{
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scope = public;
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model="\z\addons\dayz_epoch\models\sledge_mag.p3d";
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picture="\z\addons\dayz_epoch\pictures\equip_sledge_CA.paa";
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displayName=$STR_EQUIP_NAME_SledgeHammer;
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descriptionShort=$STR_EQUIP_SLEDGE_DESC;
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class ItemActions
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{
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class ToBack
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{
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text = $STR_ACTIONS_2BACK;
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script = "spawn player_addtoBack;";
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use[] = {"ItemSledge"};
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output[] = {"MeleeSledge"};
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};
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class Toolbelt
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{
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text = $STR_ACTIONS_RFROMTB;
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script = "spawn player_addToolbelt;";
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use[] = {"ItemSledge"};
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output[] = {"MeleeSledge"};
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};
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/* Lets take this out for now and see how it goes.
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class MineOre
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{
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text="Mine Ore";
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script="spawn player_mineOre;";
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};
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*/
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};
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};
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class ItemSledgeBroken: ItemSledge // Epoch class
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{
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displayName = $STR_name_ItemSledgeHammerBroken;
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descriptionShort = $STR_desc_ItemSledgeHammerBroken;
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class ItemActions {};
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};
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//Vanilla sledge is using a different model.
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//All scripts have been changed to use Epoch ItemSledge, but leave this defined in case admins want to use it for something.
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class ItemSledgeHammer : ItemCore
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{
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scope = public;
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model = "z\addons\dayz_communityweapons\models\sledge_hammer\sledgehammer.p3d";
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picture = "\z\addons\dayz_communityweapons\models\sledge_hammer\sledgehammer.paa";
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displayName = $STR_EQUIP_NAME_SledgeHammer;
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descriptionShort = $STR_EQUIP_DESC_SledgeHammer;
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};
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class ItemSledgeHammerBroken : ItemCore
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{
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scope = public;
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model = "z\addons\dayz_communityweapons\models\sledge_hammer\sledgehammer.p3d";
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picture = "\z\addons\dayz_communityweapons\models\sledge_hammer\sledgehammer.paa";
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displayName = $STR_name_ItemSledgeHammerBroken;
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descriptionShort = $STR_desc_ItemSledgeHammerBroken;
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fixedTool = "ItemSledgeHammer";
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class ItemActions
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{
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class Toolbelt
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{
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text = $STR_ACTIONS_FIX_SLEDGE_HAMMER;
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script = "spawn player_fixHatchet;";
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};
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};
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}; |