Files
DayZ-Epoch/dayz_code/safegui.hpp
vbawol 95c8bc5205 1.0.1.2 RC1
+ [FIXED] Prevent player zombies from getting any default loadouts.
+ [FIXED] Bad vehicle type message when using default loadout override
and no backpack.
+ [FIXED] dayz_zedsAttackVehicles logic was reversed fixed now so that
true = attack vehicles.
+ [ADDED] Safes now have a keypad GUI. Simply click on the numbers to
enter your combo and then press #.
https://www.dropbox.com/s/b00fgdpo13wokg9/Untitled-1.jpg
+ [ADDED] Tons of awesome cars by vilas from
http://www.armaholic.com/page.php?id=17447
+ [FIXED] Models needed extra variable to prevent being sunk into the
ground.
+ [CHANGED] Bleeding duration reduced to minimum of 30 sec and max of
330 seconds. Before it was min 100 max 500.
+ [ADDED] When kneeling bleeding per second is reduced by 50%.
+ [ADDED] When crawling bleeding per second is reduced by 75%.
+ [ADDED] When changing locations the locations name will display in the
bottom right.
+ [CHANGED] Replaced m107 with BAF_LRR_scoped.
+ [CHANGED] Replaced as50 with AK_107_PSO. TODO
+ [FIXED] Lock vehicle no longer shows on killed vehicles.
+ [ADDED] Disabled purchased vehicle parachute spawning by default added
variable DZE_TRADER_SPAWNMODE = true; to enable. (Default: false)
+ [CHANGED] Plot pole has changed to another model a "no entry" sign and
can be removed by anyone. When done building take your plot pole with
you, if it isn't yours remove it and put it back down again.
+ [ADDED] Loot positions on top of some tables.
+ [ADDED] Briefcase that can hold up to 10 x 10oz Gold Bars or 100oz.
+ [ADDED] Full moon nights as option with dayz_fullMoonNights = true;
+ [CHANGED] Can no longer Salvage vehicle parts with 0 damage. Fixes
bugged hitpoints and duping.
+ [REMOVED] Remove all crates of toolbelt items. This was just to add
stock to traders and since most servers are now auto stocking them at
the traders its not needed and cumbersome to use.
+ [CHANGED] Generator can only be built within 30m of gas stations that
say "Needs Power".
+ [CHANGED] Moved light bulb to farm loot table as it was to common on
trash loots.
+ [ADDED] Fuel pump can be built near standard fuel source (i.e. rusty
tanks) then powered with a generator to make a refuel station.
+ [CHANGED] R3f realism no more fade to black, changed to use dayz
shaking and knockouts.
+ [ADDED] Reset tiredness when you take painkillers.
+ [ADDED] Reset tiredness when you sleep at a tent.
+ [ADDED] added back fixed rbull soda and added new can orange sherbet
2013-06-20 09:03:48 -05:00

363 lines
9.7 KiB
C++

///////////////////////////////////////////////////////////////////////////
/// Styles
///////////////////////////////////////////////////////////////////////////
// Control types
#define CT_STATIC 0
#define CT_BUTTON 1
#define CT_EDIT 2
#define CT_SLIDER 3
#define CT_COMBO 4
#define CT_LISTBOX 5
#define CT_TOOLBOX 6
#define CT_CHECKBOXES 7
#define CT_PROGRESS 8
#define CT_HTML 9
#define CT_STATIC_SKEW 10
#define CT_ACTIVETEXT 11
#define CT_TREE 12
#define CT_STRUCTURED_TEXT 13
#define CT_CONTEXT_MENU 14
#define CT_CONTROLS_GROUP 15
#define CT_SHORTCUTBUTTON 16
#define CT_XKEYDESC 40
#define CT_XBUTTON 41
#define CT_XLISTBOX 42
#define CT_XSLIDER 43
#define CT_XCOMBO 44
#define CT_ANIMATED_TEXTURE 45
#define CT_OBJECT 80
#define CT_OBJECT_ZOOM 81
#define CT_OBJECT_CONTAINER 82
#define CT_OBJECT_CONT_ANIM 83
#define CT_LINEBREAK 98
#define CT_USER 99
#define CT_MAP 100
#define CT_MAP_MAIN 101
#define CT_LISTNBOX 102
// Static styles
#define ST_POS 0x0F
#define ST_HPOS 0x03
#define ST_VPOS 0x0C
#define ST_LEFT 0x00
#define ST_RIGHT 0x01
#define ST_CENTER 0x02
#define ST_DOWN 0x04
#define ST_UP 0x08
#define ST_VCENTER 0x0C
#define ST_TYPE 0xF0
#define ST_SINGLE 0x00
#define ST_MULTI 0x10
#define ST_TITLE_BAR 0x20
#define ST_PICTURE 0x30
#define ST_FRAME 0x40
#define ST_BACKGROUND 0x50
#define ST_GROUP_BOX 0x60
#define ST_GROUP_BOX2 0x70
#define ST_HUD_BACKGROUND 0x80
#define ST_TILE_PICTURE 0x90
#define ST_WITH_RECT 0xA0
#define ST_LINE 0xB0
#define ST_SHADOW 0x100
#define ST_NO_RECT 0x200
#define ST_KEEP_ASPECT_RATIO 0x800
#define ST_TITLE ST_TITLE_BAR + ST_CENTER
// Slider styles
#define SL_DIR 0x400
#define SL_VERT 0
#define SL_HORZ 0x400
#define SL_TEXTURES 0x10
// progress bar
#define ST_VERTICAL 0x01
#define ST_HORIZONTAL 0
// Listbox styles
#define LB_TEXTURES 0x10
#define LB_MULTI 0x20
// Tree styles
#define TR_SHOWROOT 1
#define TR_AUTOCOLLAPSE 2
// MessageBox styles
#define MB_BUTTON_OK 1
#define MB_BUTTON_CANCEL 2
#define MB_BUTTON_USER 4
///////////////////////////////////////////////////////////////////////////
/// Base Classes
///////////////////////////////////////////////////////////////////////////
/*
class RscPicture
{
access = 0;
type = 0;
idc = -1;
style = 48;
colorBackground[] = {0,0,0,0};
colorText[] = {1,1,1,1};
font = "TahomaB";
sizeEx = 0;
lineSpacing = 0;
text = "";
fixedWidth = 0;
shadow = 0;
x = 0;
y = 0;
w = 0.2;
h = 0.15;
};
class RscButton
{
access = 0;
type = 1;
text = "";
colorText[] = {0.8784,0.8471,0.651,1};
colorDisabled[] = {0.4,0.4,0.4,1};
colorBackground[] = {1,0.537,0,0.5};
colorBackgroundDisabled[] = {0.95,0.95,0.95,1};
colorBackgroundActive[] = {1,0.537,0,1};
colorFocused[] = {1,0.537,0,1};
colorShadow[] = {0.023529,0,0.0313725,1};
colorBorder[] = {0.023529,0,0.0313725,1};
soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1};
soundPush[] = {"\ca\ui\data\sound\new1",0,0};
soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1};
soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1};
style = 2;
x = 0;
y = 0;
w = 0.095589;
h = 0.039216;
shadow = 2;
font = "Zeppelin33";
sizeEx = 0.03921;
offsetX = 0.003;
offsetY = 0.003;
offsetPressedX = 0.002;
offsetPressedY = 0.002;
borderSize = 0;
};
*/
class RscPicture;
class RscButton;
class SafeKeyPad
{
idd = -1;
movingenable = 0;
class Controls
{
class SafeKeyPadPic: RscPicture
{
idc = -1;
text = "\z\addons\dayz_epoch\pictures\SafeKeyPad.paa";
x = 0.361701 * safezoneW + safezoneX;
y = 0.255985 * safezoneH + safezoneY;
w = 0.281637 * safezoneW;
h = 0.470087 * safezoneH;
};
class b1: RscButton
{
idc = -1;
x = 0.444897 * safezoneW + safezoneX;
y = 0.39423 * safezoneH + safezoneY;
w = 0.0283751 * safezoneW;
h = 0.0490667 * safezoneH;
font = "Zeppelin33";
sizeEx=0.05;
text="1";
colorText[] = {0,0.6,1,1};
colorBackground[] = {0,0,0,0};
colorBackgroundActive[] = {0,0,0,0};
action = "dayz_combination = dayz_combination + str(1);";
soundClick[] = {"\dayz_sfx\action\cell\dtmf_1.ogg",0.5,1};
};
class b4: RscButton
{
idc = -1;
x = 0.444897 * safezoneW + safezoneX;
y = 0.441239 * safezoneH + safezoneY;
w = 0.0283751 * safezoneW;
h = 0.0490667 * safezoneH;
font = "Zeppelin33";
sizeEx=0.05;
text="4";
colorText[] = {0,0.6,1,1};
colorBackground[] = {0,0,0,0};
colorBackgroundActive[] = {0,0,0,0};
action = "dayz_combination = dayz_combination + str(4);";
soundClick[] = {"\dayz_sfx\action\cell\dtmf_4.ogg",0.5,1};
};
class b7: RscButton
{
idc = -1;
x = 0.444897 * safezoneW + safezoneX;
y = 0.488248 * safezoneH + safezoneY;
w = 0.0283751 * safezoneW;
h = 0.0490667 * safezoneH;
font = "Zeppelin33";
sizeEx=0.05;
text="7";
colorText[] = {0,0.6,1,1};
colorBackground[] = {0,0,0,0};
colorBackgroundActive[] = {0,0,0,0};
action = "dayz_combination = dayz_combination + str(7);";
soundClick[] = {"\dayz_sfx\action\cell\dtmf_7.ogg",0.5,1};
};
class b2: RscButton
{
idc = -1;
x = 0.487755 * safezoneW + safezoneX;
y = 0.39423 * safezoneH + safezoneY;
w = 0.0283751 * safezoneW;
h = 0.0490667 * safezoneH;
font = "Zeppelin33";
sizeEx=0.05;
text="2";
colorText[] = {0,0.6,1,1};
colorBackground[] = {0,0,0,0};
colorBackgroundActive[] = {0,0,0,0};
action = "dayz_combination = dayz_combination + str(2);";
soundClick[] = {"\dayz_sfx\action\cell\dtmf_2.ogg",0.5,1};
};
class b8: RscButton
{
idc = -1;
x = 0.487755 * safezoneW + safezoneX;
y = 0.488248 * safezoneH + safezoneY;
w = 0.0283751 * safezoneW;
h = 0.0490667 * safezoneH;
font = "Zeppelin33";
sizeEx=0.05;
text="8";
colorText[] = {0,0.6,1,1};
colorBackground[] = {0,0,0,0};
colorBackgroundActive[] = {0,0,0,0};
action = "dayz_combination = dayz_combination + str(8);";
soundClick[] = {"\dayz_sfx\action\cell\dtmf_8.ogg",0.5,1};
};
class b5: RscButton
{
idc = -1;
x = 0.487755 * safezoneW + safezoneX;
y = 0.441239 * safezoneH + safezoneY;
w = 0.0283751 * safezoneW;
h = 0.0490667 * safezoneH;
font = "Zeppelin33";
sizeEx=0.05;
text="5";
colorText[] = {0,0.6,1,1};
colorBackground[] = {0,0,0,0};
colorBackgroundActive[] = {0,0,0,0};
action = "dayz_combination = dayz_combination + str(5);";
soundClick[] = {"\dayz_sfx\action\cell\dtmf_5.ogg",0.5,1};
};
class b3: RscButton
{
idc = -1;
x = 0.530613 * safezoneW + safezoneX;
y = 0.39423 * safezoneH + safezoneY;
w = 0.0283751 * safezoneW;
h = 0.0490667 * safezoneH;
font = "Zeppelin33";
sizeEx=0.05;
text="3";
colorText[] = {0,0.6,1,1};
colorBackground[] = {0,0,0,0};
colorBackgroundActive[] = {0,0,0,0};
action = "dayz_combination = dayz_combination + str(3);";
soundClick[] = {"\dayz_sfx\action\cell\dtmf_3.ogg",0.5,1};
};
class b6: RscButton
{
idc = -1;
x = 0.530613 * safezoneW + safezoneX;
y = 0.441239 * safezoneH + safezoneY;
w = 0.0283751 * safezoneW;
h = 0.0490667 * safezoneH;
font = "Zeppelin33";
sizeEx=0.05;
text="6";
colorText[] = {0,0.6,1,1};
colorBackground[] = {0,0,0,0};
colorBackgroundActive[] = {0,0,0,0};
action = "dayz_combination = dayz_combination + str(6);";
soundClick[] = {"\dayz_sfx\action\cell\dtmf_6.ogg",0.5,1};
};
class b9: RscButton
{
idc = -1;
x = 0.530613 * safezoneW + safezoneX;
y = 0.488248 * safezoneH + safezoneY;
w = 0.0283751 * safezoneW;
h = 0.0490667 * safezoneH;
font = "Zeppelin33";
sizeEx=0.05;
text="9";
colorText[] = {0,0.6,1,1};
colorBackground[] = {0,0,0,0};
colorBackgroundActive[] = {0,0,0,0};
action = "dayz_combination = dayz_combination + str(9);";
soundClick[] = {"\dayz_sfx\action\cell\dtmf_9.ogg",0.5,1};
};
class b0: RscButton
{
idc = -1;
x = 0.487755 * safezoneW + safezoneX;
y = 0.535257 * safezoneH + safezoneY;
w = 0.0283751 * safezoneW;
h = 0.0490667 * safezoneH;
font = "Zeppelin33";
sizeEx=0.05;
text="0";
colorText[] = {0,0.6,1,1};
colorBackground[] = {0,0,0,0};
colorBackgroundActive[] = {0,0,0,0};
action = "dayz_combination = dayz_combination + str(0);";
soundClick[] = {"\dayz_sfx\action\cell\dtmf_9.ogg",0.5,1};
};
class bcancel: RscButton
{
idc = -1;
x = 0.444897 * safezoneW + safezoneX;
y = 0.545257 * safezoneH + safezoneY;
w = 0.0263751 * safezoneW;
h = 0.0440667 * safezoneH;
font = "Zeppelin33";
sizeEx=0.1;
text="*";
colorText[] = {1,0.1,0.1,1};
colorBackground[] = {0,0,0,0};
colorBackgroundActive[] = {0,0,0,0};
soundClick[] = {"\dayz_sfx\action\cell\dtmf_star.ogg",0.6,1};
onButtonClick = "((ctrlParent (_this select 0)) closeDisplay 3000);";
};
class benter: RscButton
{
idc = -1;
x = 0.530613 * safezoneW + safezoneX;
y = 0.535257 * safezoneH + safezoneY;
w = 0.0263751 * safezoneW;
h = 0.0440667 * safezoneH;
font = "Zeppelin33Italic";
sizeEx=0.1;
text="#";
colorText[] = {0,1,0,1};
colorBackground[] = {0,0,0,0};
colorBackgroundActive[] = {0,0,0,0};
onButtonClick = "((ctrlParent (_this select 0)) closeDisplay 3000); if(!isNull dayz_selectedVault and (typeOf dayz_selectedVault) == ""VaultStorageLocked"") then {dayz_selectedVault spawn player_unlockVault;};";
soundClick[] = {"\dayz_sfx\action\cell\dtmf_hash.ogg",0.6,1};
};
};
};