mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-21 19:06:29 +03:00
+ [FIXED] Prevent player zombies from getting any default loadouts. + [FIXED] Bad vehicle type message when using default loadout override and no backpack. + [FIXED] dayz_zedsAttackVehicles logic was reversed fixed now so that true = attack vehicles. + [ADDED] Safes now have a keypad GUI. Simply click on the numbers to enter your combo and then press #. https://www.dropbox.com/s/b00fgdpo13wokg9/Untitled-1.jpg + [ADDED] Tons of awesome cars by vilas from http://www.armaholic.com/page.php?id=17447 + [FIXED] Models needed extra variable to prevent being sunk into the ground. + [CHANGED] Bleeding duration reduced to minimum of 30 sec and max of 330 seconds. Before it was min 100 max 500. + [ADDED] When kneeling bleeding per second is reduced by 50%. + [ADDED] When crawling bleeding per second is reduced by 75%. + [ADDED] When changing locations the locations name will display in the bottom right. + [CHANGED] Replaced m107 with BAF_LRR_scoped. + [CHANGED] Replaced as50 with AK_107_PSO. TODO + [FIXED] Lock vehicle no longer shows on killed vehicles. + [ADDED] Disabled purchased vehicle parachute spawning by default added variable DZE_TRADER_SPAWNMODE = true; to enable. (Default: false) + [CHANGED] Plot pole has changed to another model a "no entry" sign and can be removed by anyone. When done building take your plot pole with you, if it isn't yours remove it and put it back down again. + [ADDED] Loot positions on top of some tables. + [ADDED] Briefcase that can hold up to 10 x 10oz Gold Bars or 100oz. + [ADDED] Full moon nights as option with dayz_fullMoonNights = true; + [CHANGED] Can no longer Salvage vehicle parts with 0 damage. Fixes bugged hitpoints and duping. + [REMOVED] Remove all crates of toolbelt items. This was just to add stock to traders and since most servers are now auto stocking them at the traders its not needed and cumbersome to use. + [CHANGED] Generator can only be built within 30m of gas stations that say "Needs Power". + [CHANGED] Moved light bulb to farm loot table as it was to common on trash loots. + [ADDED] Fuel pump can be built near standard fuel source (i.e. rusty tanks) then powered with a generator to make a refuel station. + [CHANGED] R3f realism no more fade to black, changed to use dayz shaking and knockouts. + [ADDED] Reset tiredness when you take painkillers. + [ADDED] Reset tiredness when you sleep at a tent. + [ADDED] added back fixed rbull soda and added new can orange sherbet
176 lines
4.8 KiB
C++
176 lines
4.8 KiB
C++
class CfgMarkers {
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class Empty;
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class Faction_US: Empty {};
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class Faction_USMC: Empty {};
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class Faction_CDF: Empty {};
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class Faction_RU: Empty {};
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class Faction_INS: Empty {};
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class Faction_GUE: Empty {};
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class Faction_USA_EP1: Empty {};
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class Faction_CzechRepublic_EP1: Empty {};
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class Faction_Germany_EP1: Empty {};
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class Faction_TKA_EP1: Empty {};
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class Faction_TKG_EP1: Empty {};
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class Faction_TKM_EP1: Empty {};
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class Faction_NATO_EP1: Empty {};
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class Faction_UNO_EP1: Empty {};
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class Faction_BLUFOR_EP1: Empty {};
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class Faction_OPFOR_EP1: Empty {};
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class Faction_INDFOR_EP1: Empty {};
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class Faction_ION_black_PMC: Empty {};
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class Faction_ION_white_PMC: Empty {};
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class Flag: Empty {};
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class Flag1: Empty {};
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class Dot: Empty {};
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class Destroy: Empty {};
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class Start: Empty {};
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class End: Empty {};
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class Warning: Empty {};
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class Join: Empty {};
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class Pickup: Empty {};
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class Unknown: Empty {};
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class Marker: Empty {};
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class Arrow: Empty {};
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class mil_objective: Empty {};
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class mil_marker: Empty {};
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class mil_flag: Empty {};
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class mil_arrow: Empty {};
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class mil_arrow2: Empty {};
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class mil_ambush: Empty {};
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class mil_destroy: Empty {};
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class mil_start: Empty {};
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class mil_end: Empty {};
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class mil_pickup: Empty {};
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class mil_join: Empty {};
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class mil_warning: Empty {};
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class mil_unknown: Empty {};
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class mil_circle: Empty {};
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class mil_dot: Empty {};
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class mil_box: Empty {};
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class mil_triangle: Empty {};
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class hd_objective: Empty {};
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class hd_flag: Empty {};
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class hd_arrow: Empty {};
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class hd_ambush: Empty {};
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class hd_destroy: Empty {};
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class hd_start: Empty {};
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class hd_end: Empty {};
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class hd_pickup: Empty {};
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class hd_join: Empty {};
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class hd_warning: Empty {};
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class hd_unknown: Empty {};
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class hd_dot: Empty {};
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class Select: Empty {};
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class SC_flag_0_east: Empty {};
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class SC_flag_0_west: Empty {};
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class SC_flag_1_east: Empty {};
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class SC_flag_1_west: Empty {};
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class NATO_base: Empty {};
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class b_empty: Empty {};
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class o_empty: Empty {};
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class n_empty: Empty {};
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class b_unknown: Empty {};
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class o_unknown: Empty {};
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class n_unknown: Empty {};
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class b_inf: Empty {};
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class o_inf: Empty {};
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class n_inf: Empty {};
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class b_motor_inf: Empty {};
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class o_motor_inf: Empty {};
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class n_motor_inf: Empty {};
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class b_mech_inf: Empty {};
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class o_mech_inf: Empty {};
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class n_mech_inf: Empty {};
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class b_armor: Empty {};
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class o_armor: Empty {};
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class n_armor: Empty {};
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class b_recon: Empty {};
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class o_recon: Empty {};
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class n_recon: Empty {};
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class b_air: Empty {};
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class o_air: Empty {};
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class n_air: Empty {};
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class b_plane: Empty {};
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class o_plane: Empty {};
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class n_plane: Empty {};
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class b_uav: Empty {};
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class o_uav: Empty {};
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class n_uav: Empty {};
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class b_med: Empty {};
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class o_med: Empty {};
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class n_med: Empty {};
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class b_art: Empty {};
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class o_art: Empty {};
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class n_art: Empty {};
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class x_art: Empty {};
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class b_mortar: Empty {};
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class o_mortar: Empty {};
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class n_mortar: Empty {};
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class x_mortar: Empty {};
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class b_hq: Empty {};
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class o_hq: Empty {};
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class n_hq: Empty {};
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class b_support: Empty {};
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class o_support: Empty {};
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class n_support: Empty {};
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class b_maint: Empty {};
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class o_maint: Empty {};
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class n_maint: Empty {};
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class b_service: Empty {};
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class o_service: Empty {};
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class n_service: Empty {};
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class group_0: Empty {};
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class group_1: Empty {};
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class group_2: Empty {};
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class group_3: Empty {};
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class group_4: Empty {};
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class group_5: Empty {};
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class group_6: Empty {};
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class group_7: Empty {};
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class group_8: Empty {};
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class group_9: Empty {};
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class group_10: Empty {};
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class group_11: Empty {};
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class waypoint: Empty {};
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class selector_selectable: Empty {};
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class selector_selectedEnemy: Empty {};
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class selector_selectedFriendly: Empty {};
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class selector_selectedMission: Empty {};
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class HQ: Empty {};
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class FOB: Empty {};
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class Airport: Empty {};
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class Heliport: Empty {};
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class Artillery: Empty {};
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class AntiAir: Empty {};
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class City: Empty {};
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class Strongpoint: Empty {};
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class Depot: Empty {};
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class FireMission: Empty {};
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class AirTeam: Empty {};
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class CommandTeam: Empty {};
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class Headquarters: Empty {};
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class HeavyTeam: Empty {};
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class InfantryTeam: Empty {};
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class LightTeam: Empty {};
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class Attack: Empty {};
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class Move: Empty {};
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class Defend: Empty {};
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class Vehicle: Empty {};
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class DestroyedVehicle: Empty {};
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class RepairVehicle: Empty {};
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class SalvageVehicle: Empty {};
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class SupplyVehicle: Empty {};
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class Town: Empty {};
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class Camp: Empty {};
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class Tank: Empty {};
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class Man: Empty {};
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class Air: Empty {};
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class Car: Empty {};
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class Boat: Empty {};
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class TownDefense0Supply4: Empty {};
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class TownDefense1Supply3: Empty {};
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class TownDefense2Supply2: Empty {};
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class TownDefense3Supply1: Empty {};
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class TownDefense4Supply0: Empty {};
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class Faction_BritishArmedForces_BAF: Empty {};
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}; |