Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Car/Ikarus.hpp
2021-03-29 17:26:49 +02:00

467 lines
13 KiB
C++

class Ikarus;
class Ikarus_DZE: Ikarus {
vehicleClass = "DayZ Epoch Vehicles";
displayname = $STR_VEH_NAME_IKARUS_BLUE;
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
supplyRadius = 1.8;
};
class Ikarus_TK_CIV_EP1;
class Ikarus_TK_CIV_EP1_DZE: Ikarus_TK_CIV_EP1 {
vehicleClass = "DayZ Epoch Vehicles";
displayname = $STR_VEH_NAME_IKARUS_RED;
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
supplyRadius = 1.8;
};
class Ikarus_White_DZE: Ikarus_DZE {
displayname = $STR_VEH_NAME_IKARUS_WHITE;
model = "\sra_civilian\wheeled\bus\bus_city.p3d";
driverAction = "CityBus_Driver";
nameSound = "bus";
cargoAction[] = {"Truck_Cargo03","Truck_Cargo01","Truck_Cargo04","Truck_Cargo01","Truck_Cargo01","Truck_Cargo03","Truck_Cargo01","Truck_Cargo04","Truck_Cargo01","Truck_Cargo02","Truck_Cargo02","Truck_Cargo01"};
dammageFull[] = {"\sra_civilian\wheeled\bus\bus_city_glass_ca.paa","\sra_civilian\wheeled\bus\bus_city_glassbr2_ca.paa","\sra_civilian\wheeled\bus\bus_city_glass_ca.paa","\sra_civilian\wheeled\bus\bus_city_glassbr2_ca.paa"};
dammageHalf[] = {"\sra_civilian\wheeled\bus\bus_city_glass_ca.paa","\sra_civilian\wheeled\bus\bus_city_glassbr1_ca.paa","\sra_civilian\wheeled\bus\bus_city_glass_ca.paa","\sra_civilian\wheeled\bus\bus_city_glassbr1_ca.paa"};
maxSpeed = 80;
class AnimationSources
{
class HitGlass1
{
hitpoint = "HitGlass1";
raw = 1;
source = "Hit";
};
class HitGlass2: HitGlass1
{
hitpoint = "HitGlass2";
};
class HitGlass3: HitGlass1
{
hitpoint = "HitGlass3";
};
class HitGlass4: HitGlass1
{
hitpoint = "HitGlass4";
};
class HitGlass5: HitGlass1
{
hitpoint = "HitGlass5";
};
class HitGlass6: HitGlass1
{
hitpoint = "HitGlass6";
};
class HitGlass7: HitGlass1
{
hitpoint = "HitGlass7";
};
class HitGlass8: HitGlass1
{
hitpoint = "HitGlass8";
};
class HitGlass9: HitGlass1
{
hitpoint = "HitGlass9";
};
class HitGlass10: HitGlass1
{
hitpoint = "HitGlass10";
};
class HitGlass11: HitGlass1
{
hitpoint = "HitGlass11";
};
class HitGlass12: HitGlass1
{
hitpoint = "HitGlass12";
};
class HitLFWheel
{
hitpoint = "HitLFWheel";
raw = 1;
source = "Hit";
};
class HitRFWheel: HitLFWheel
{
hitpoint = "HitRFWheel";
};
class HitLBWheel: HitLFWheel
{
hitpoint = "HitLBWheel";
};
class HitRBWheel: HitLFWheel
{
hitpoint = "HitRBWheel";
};
class HitLF2Wheel: HitLFWheel
{
hitpoint = "HitLF2Wheel";
};
class HitRF2Wheel: HitLFWheel
{
hitpoint = "HitRF2Wheel";
};
class HitLMWheel: HitLFWheel
{
hitpoint = "HitLMWheel";
};
class HitRMWheel: HitLFWheel
{
hitpoint = "HitRMWheel";
};
};
class Damage
{
tex[] = {};
mat[] = {"sra_civilian\wheeled\bus\detailmapy\bus_city_ext.rvmat","sra_civilian\wheeled\bus\detailmapy\bus_city_ext.rvmat","sra_civilian\wheeled\bus\detailmapy\bus_city_ext_destruct.rvmat","sra_civilian\wheeled\bus\detailmapy\bus_city_int.rvmat","sra_civilian\wheeled\bus\detailmapy\bus_city_int.rvmat","sra_civilian\wheeled\bus\detailmapy\bus_city_int_destruct.rvmat","sra_civilian\wheeled\data\auta_skla.rvmat","sra_civilian\wheeled\data\auta_skla_damage.rvmat","sra_civilian\wheeled\data\auta_skla_damage.rvmat","sra_civilian\wheeled\data\auta_skla_in.rvmat","sra_civilian\wheeled\data\auta_skla_in_damage.rvmat","sra_civilian\wheeled\data\auta_skla_in_damage.rvmat"};
};
class HitPoints
{
class HitGlass1
{
armor = 0.1;
material = -1;
name = "sklo_p";
passThrough = 0;
visual = "sklo_p";
};
class HitGlass2: HitGlass1
{
name = "sklo_p1";
visual = "sklo_p1";
};
class HitGlass3: HitGlass1
{
name = "sklo_p2";
visual = "sklo_p2";
};
class HitGlass4: HitGlass1
{
name = "sklo_p3";
visual = "sklo_p3";
};
class HitGlass5: HitGlass1
{
name = "sklo_p4";
visual = "sklo_p4";
};
class HitGlass6: HitGlass1
{
name = "sklo_p5";
visual = "sklo_p5";
};
class HitGlass7: HitGlass1
{
name = "sklo_l1";
visual = "sklo_l1";
};
class HitGlass8: HitGlass1
{
name = "sklo_l2";
visual = "sklo_l2";
};
class HitGlass9: HitGlass1
{
name = "sklo_l3";
visual = "sklo_l3";
};
class HitGlass10: HitGlass1
{
name = "sklo_l4";
visual = "sklo_l4";
};
class HitGlass11: HitGlass1
{
name = "sklo_l5";
visual = "sklo_l5";
};
class HitGlass12: HitGlass1
{
name = "sklo_z";
visual = "sklo_z";
};
class HitRGlass: HitGlass1{};
class HitLGlass: HitGlass1{};
class HitBody
{
armor = 1;
material = -1;
name = "karoserie";
passThrough = 1;
visual = "karoserie";
};
class HitFuel
{
armor = 0.3;
material = -1;
name = "palivo";
passThrough = 0.5;
visual = "palivo";
};
class HitEngine
{
armor = 0.4;
material = -1;
name = "motor";
passThrough = 0.2;
visual = "motor";
};
class HitLFWheel
{
armor = 0.15;
material = -1;
name = "levy predni tlumic";
passThrough = 0.3;
visual = "levy predni";
};
class HitLBWheel: HitLFWheel
{
name = "levy zadni tlumic";
visual = "levy zadni";
};
class HitRFWheel: HitLFWheel
{
name = "pravy predni tlumic";
visual = "pravy predni";
};
class HitRBWheel: HitLFWheel
{
name = "pravy zadni tlumic";
visual = "pravy zadni";
};
class HitLF2Wheel: HitLFWheel{};
class HitRF2Wheel: HitLFWheel{};
class HitLMWheel: HitLFWheel{};
class HitRMWheel: HitLFWheel{};
};
};
class Ikarus_Armored_DZE: epoch_car
{
scope = 2;
model = "z\addons\dayz_epoch_v\vehicles\citybus\dze_citybus";
picture = "\dayz_epoch_c\icons\vehicles\ArmoredBus.paa";
displayName = $STR_VEH_NAME_IKARUS_ARMORED;
maxSpeed = 85;
turnCoef = 1.2;
armor = 100;
transportMaxWeapons = 25;
transportMaxMagazines = 120;
transportmaxbackpacks = 10;
transportSoldier = 12;
driverAction = CityBus_Driver;
cargoAction[] =
{
Truck_Cargo03,Truck_Cargo01,Truck_Cargo04,Truck_Cargo01,Truck_Cargo01,
Truck_Cargo03,Truck_Cargo01,Truck_Cargo04,Truck_Cargo01,Truck_Cargo02,
Truck_Cargo02,Truck_Cargo01
};
hiddenselections[] = {"camo1"};
hiddenselectionstextures[]=
{
"z\addons\dayz_epoch_v\vehicles\citybus\data\citybus_ext_co.paa"
};
class Damage
{
tex[]={};
mat[]=
{
"z\addons\dayz_epoch_v\vehicles\citybus\data\bus_city_ext.rvmat",
"z\addons\dayz_epoch_v\vehicles\citybus\data\bus_city_ext.rvmat",
"z\addons\dayz_epoch_v\vehicles\citybus\data\bus_city_ext_destruct.rvmat",
"z\addons\dayz_epoch_v\vehicles\citybus\data\bus_city_int.rvmat",
"z\addons\dayz_epoch_v\vehicles\citybus\data\bus_city_int.rvmat",
"z\addons\dayz_epoch_v\vehicles\citybus\data\bus_city_int_destruct.rvmat"
};
};
insideSoundCoef = 0.9;
soundGear[]={,db-85,1};
soundGetIn[]={"ca\sounds\vehicles\Wheeled\BUS\ext\ext-bus-getout-1",db-0,1};
soundGetOut[]={"ca\sounds\vehicles\Wheeled\BUS\ext\ext-bus-getout-1",db-0,1, 40};
soundEngineOnInt[] = {"ca\sounds\vehicles\Wheeled\BUS\int\int-bus-start-1", db-5, 1.0};
soundEngineOnExt[] = {"ca\sounds\vehicles\Wheeled\BUS\ext\ext-bus-start-1", db-5, 1.0, 280};
soundEngineOffInt[] ={"ca\sounds\vehicles\Wheeled\BUS\int\int-bus-stop-1", db-5, 1.0};
soundEngineOffExt[] ={"ca\sounds\vehicles\Wheeled\BUS\ext\ext-bus-stop-1", db-5, 1.0, 280};
buildCrash0[]={"Ca\sounds\Vehicles\Crash\crash_building_01", db-3, 1, 200};
buildCrash1[]={"Ca\sounds\Vehicles\Crash\crash_building_02", db-3, 1, 200};
buildCrash2[]={"Ca\sounds\Vehicles\Crash\crash_building_03", db-3, 1, 200};
buildCrash3[]={"Ca\sounds\Vehicles\Crash\crash_building_04", db-3, 1, 200};
soundBuildingCrash[]={buildCrash0, 0.25, buildCrash1, 0.25, buildCrash2, 0.25, buildCrash3, 0.25};
WoodCrash0[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_01", db-3, 1, 200};
WoodCrash1[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_02", db-3, 1, 200};
WoodCrash2[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_03", db-3, 1, 200};
WoodCrash3[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_04", db-3, 1, 200};
WoodCrash4[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_05", db-3, 1, 200};
WoodCrash5[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_06", db-3, 1, 200};
soundWoodCrash[]={woodCrash0, 0.166, woodCrash1, 0.166, woodCrash2, 0.166, woodCrash3, 0.166,woodCrash4, 0.166,woodCrash5, 0.166};
ArmorCrash0[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_01", db-3, 1, 200};
ArmorCrash1[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_02", db-3, 1, 200};
ArmorCrash2[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_03", db-3, 1, 200};
ArmorCrash3[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_04", db-3, 1, 200};
soundArmorCrash[]={ArmorCrash0, 0.25, ArmorCrash1, 0.25, ArmorCrash2, 0.25, ArmorCrash3, 0.25};
class SoundEvents
{
class AccelerationIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\int\int-bus-acce-1", db-5, 1.0};
limit = "0.15";
expression = "engineOn*(1-camPos)*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
};
class AccelerationOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\ext\ext-bus-acce-1", db-5, 1.0, 280};
limit = "0.15";
expression = "engineOn*camPos*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
};
};
class Sounds
{
/* --------------------------------- */
// EXTERNAL SOUNDS BUS */
/* --------------------------------- */
class Engine
{
sound[] = {"\ca\sounds\Vehicles\Wheeled\BUS\ext\ext-bus-low-2", db0, 1.0, 350};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "engineOn*camPos*(thrust factor[0.7, 0.2])";
};
class EngineHighOut
{
sound[] = {"\ca\sounds\Vehicles\Wheeled\BUS\ext\ext-bus-high-4", db0, 1.0, 450};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "engineOn*camPos*(thrust factor[0.5, 0.9])";
};
class IdleOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\ext\ext-bus-idle-1", db-10, 1.0, 150};
frequency = "1";
volume = "engineOn*camPos*(rpm factor[0.4, 0])";
};
class TiresRockOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2", db-15, 1.0, 30};
frequency = "1";
volume = "camPos*rock*(speed factor[2, 20])";
};
class TiresSandOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2", db-15, 1.0, 30};
frequency = "1";
volume = "camPos*sand*(speed factor[2, 20])";
};
class TiresGrassOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3", db-15, 1.0, 30};
frequency = "1";
volume = "camPos*grass*(speed factor[2, 20])";
};
class TiresMudOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2", db-15, 1.0, 30};
frequency = "1";
volume = "camPos*mud*(speed factor[2, 20])";
};
class TiresGravelOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2", db-15, 1.0, 30};
frequency = "1";
volume = "camPos*gravel*(speed factor[2, 20])";
};
class TiresAsphaltOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3", db-25, 1.0, 30};
frequency = "1";
volume = "camPos*asphalt*(speed factor[2, 20])";
};
class NoiseOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\ext-noise3", db-15, 1.0, 30};
frequency = "1";
volume = "camPos*(damper0 max 0.04)*(speed factor[0, 8])";
};
/* --------------------------------- */
// INTERNAL SOUNDS BUS */
/* --------------------------------- */
class EngineLowIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\int\int-bus-low-2", db-0, 1.0};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "((engineOn*thrust) factor[0.65, 0.2])*(1-camPos)";
};
class EngineHighIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\int\int-bus-high-4", db-0, 0.95};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "((engineOn*thrust) factor[0.55, 1.0])*(1-camPos)";
};
class IdleIn
{
sound[] = {"\ca\sounds\Vehicles\Wheeled\BUS\int\int-bus-idle-1", db-5, 1.0};
frequency = "1";
volume = "engineOn*(rpm factor[0.3, 0])*(1-camPos)";
};
class TiresRockIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2", db-15, 1.0};
frequency = "1";
volume = "(1-camPos)*rock*(speed factor[2, 20])";
};
class TiresSandIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2", db-15, 1.0};
frequency = "1";
volume = "(1-camPos)*sand*(speed factor[2, 20])";
};
class TiresGrassIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3", db-15, 1.0};
frequency = "1";
volume = "(1-camPos)*grass*(speed factor[2, 20])";
};
class TiresMudIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2", db-15, 1.0};
frequency = "1";
volume = "(1-camPos)*mud*(speed factor[2, 20])";
};
class TiresGravelIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2", db-15, 1.0};
frequency = "1";
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
};
class TiresAsphaltIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3", db-20, 1.0};
frequency = "1";
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
};
class NoiseIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\int\int-noise3", db-10, 1.0};
frequency = "1";
volume = "(damper0 max 0.04)*(speed factor[0, 8])*(1-camPos)"; //definice INSIDE zvuku
};
// original environment sound, suppressed now
class Movement
{
sound = "soundEnviron";
frequency = "1";
volume = "0";
};
};
};