Files
DayZ-Epoch/SQF/dayz_server/compile/server_publishVehicle.sqf
icomrade 92cbd8a7a9 only sleep if Hive call in loop fails
should improve vehicle spawning time slightly
2016-07-18 21:51:37 -04:00

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private ["_object","_worldspace","_location","_dir","_class","_uid","_dam","_hitpoints","_selection","_array","_damage","_fuel","_key","_totaldam","_spawnDMG","_characterID"];
//[_veh,[_dir,_location],"V3S_Civ",true]
_object = _this select 0;
_worldspace = _this select 1;
_class = _this select 2;
_spawnDMG = _this select 3;
_characterID = _this select 4;
_fuel = 1;
_damage = 0;
_array = [];
diag_log ("PUBLISH: Attempt " + str(_object));
_dir = _worldspace select 0;
_location = _worldspace select 1;
//Generate UID test using time
// _uid = str( round (dateToNumber date)) + str(round time);
_uid = _worldspace call dayz_objectUID2;
//_uid = format["%1%2",(round time),_uid];
if (_spawnDMG) then {
_fuel = 0;
if (getNumber(configFile >> "CfgVehicles" >> _class >> "isBicycle") != 1) then {
// Create randomly damaged parts
_totaldam = 0;
_hitpoints = _object call vehicle_getHitpoints;
{
// generate damage on all parts
_dam = call generate_new_damage;
_selection = getText(configFile >> "cfgVehicles" >> _class >> "HitPoints" >> _x >> "name");
if (_dam > 0) then {
_array set [count _array,[_selection,_dam]];
_totaldam = _totaldam + _dam;
};
} count _hitpoints;
// just set low base dmg - may change later
_damage = 0;
// New fuel min max
_fuel = (random(DynamicVehicleFuelHigh-DynamicVehicleFuelLow)+DynamicVehicleFuelLow) / 100;
};
};
//Send request
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, _damage , _characterID, _worldspace, [], _array, _fuel,_uid];
diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
// Switched to spawn so we can wait a bit for the ID
[_object,_uid,_fuel,_damage,_array,_characterID,_class] spawn {
private["_object","_uid","_fuel","_damage","_array","_characterID","_done","_retry","_key","_result","_outcome","_oid","_selection","_dam","_class"];
_object = _this select 0;
_uid = _this select 1;
_fuel = _this select 2;
_damage = _this select 3;
_array = _this select 4;
_characterID = _this select 5;
_class = _this select 6;
_done = false;
_retry = 0;
// TODO: Needs major overhaul
while {_retry < 10} do {
// GET DB ID
_key = format["CHILD:388:%1:",_uid];
diag_log ("HIVE: WRITE: "+ str(_key));
_result = _key call server_hiveReadWrite;
_outcome = _result select 0;
if (_outcome == "PASS") then {
_oid = _result select 1;
_object setVariable ["ObjectID", _oid, true];
diag_log("CUSTOM: Selected " + str(_oid));
_done = true;
_retry = 100;
} else {
diag_log("CUSTOM: trying again to get id for: " + str(_uid));
_done = false;
_retry = _retry + 1;
uiSleep 1;
};
};
if(!_done) exitWith { deleteVehicle _object; diag_log("CUSTOM: failed to get id for : " + str(_uid)); };
_object setVariable ["lastUpdate",time];
_object setVariable ["CharacterID", _characterID, true];
_object setDamage _damage;
// Set Hits after ObjectID is set
{
_selection = _x select 0;
_dam = _x select 1;
if (_selection in dayZ_explosiveParts && _dam > 0.8) then {_dam = 0.8};
[_object,_selection,_dam] call fnc_veh_setFixServer;
} count _array;
_object setFuel _fuel;
_object setvelocity [0,0,1];
_object call fnc_veh_ResetEH;
// testing - should make sure everyone has eventhandlers for vehicles was unused...
PVDZE_veh_Init = _object;
publicVariable "PVDZE_veh_Init";
diag_log ("PUBLISH: Created " + (_class) + " with ID " + str(_uid));
};