Files
DayZ-Epoch/SQF/dayz_code/medical/publicEH/medTransfuse.sqf
A Man 92746e3773 Fix abortable blood transfusions
Interrupting a blood transfusion makes the player who gets the blood transfusion unconscious again now.

Thanks @DeandlDernai for reporting
2022-06-19 09:22:05 +02:00

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// animHealed.sqf
private["_msg","_unit","_medic","_amount","_transfusionInfection","_timer"];
//[_unit,player,_bloodAmount]
_unit = _this select 0; //Player receving the blood
_medic = _this select 1; //Player sending the blood
_amount = _this select 2; //total amount of blood given
if (_unit != player) exitWith {/* not the correct client */};
if (_amount < 0) exitWith {/* someone is trying to kill the player */};
_timer = diag_tickTime;
_msg = "";
r_doLoop = true;
r_interrupt = false;
//Infection chance
_TransfusionInfection = ((random 20) < 0.3);
localize "str_actions_medical_transfusion_start" call dayz_rollingMessages;
//Start the loop to mimic the transfusion to cut back on issues flooding the server
while {r_doLoop} do {
if ((diag_tickTime - _timer) >= 1) then {
_timer = diag_tickTime;
//Mimic the transfer of the blood (cut out the server)
if (_amount > 0) then {
_amount = _amount - 500;
};
// update stats based on whats being sent (should mimic 500 units of blood being sent)
if ((r_player_blood + 500) >= r_player_bloodTotal) then {
r_player_blood = r_player_bloodTotal;
player setVariable["USEC_BloodQty",r_player_bloodTotal,true];
} else {
r_player_blood = r_player_blood + 500;
player setVariable["USEC_BloodQty",r_player_blood,true];
};
if (((r_player_blood / r_player_bloodTotal) >= 0.35) and (r_player_lowblood)) then {
r_player_lowblood = false;
player setVariable["USEC_lowBlood",false,true];
};
};
//diag_log format["Player Blood %1 - %2, - %3, - %4",_blood,_unit,_medic,(_unit getVariable "USEC_BloodQty")];
//If the players blood is equals too or above r_player_bloodTotal stop or if the blood mimic amount reaches 0 end the loop.
if ((_unit getVariable ["USEC_BloodQty", 0]) >= r_player_bloodTotal or _amount == 0) then {
_msg = "str_actions_medical_transfusion_successful";
r_doLoop = false;
};
if !((_medic distance _unit) < ((sizeOf typeOf _unit) / 2)) then {
[_unit,3] call fnc_usec_damageUnconscious;
r_interrupt = true;
};
if (r_interrupt) then {
_msg = "str_actions_medical_transfusion_interrupted";
r_doLoop = false;
};
uiSleep 1;
};
if (_TransfusionInfection) then {
r_player_infected = true;
player setVariable["USEC_infected",true,true];
};
localize _msg call dayz_rollingMessages;