Files
DayZ-Epoch/SQF/dayz_code/compile/spawn_loot.sqf

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private ["_iItem","_iClass","_iPos","_radius","_item","_itemTypes","_index","_weights","_cntWeights","_qty","_max","_tQty","_canType","_mags"];
_iItem = _this select 0;
_iClass = _this select 1;
//diag_log format["DEBUG spawn loot class: %1", _iClass];
_iPos = _this select 2;
_radius = _this select 3;
switch (_iClass) do
{
default
{
//Item is food, add random quantity of cans along with an item (if exists)
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
_itemTypes = [] + ((getArray (configFile >> "cfgLoot" >> _iClass)) select 0);
_index = dayz_CLBase find _iClass;
_weights = dayz_CLChances select _index;
_cntWeights = count _weights;
_qty = 0;
_max = 1 + ceil(random 2);
while {_qty < _max} do
{
_tQty = 1 + round(random 1);
_index = floor(random _cntWeights);
_index = _weights select _index;
_canType = _itemTypes select _index;
_item addMagazineCargoGlobal [_canType,_tQty];
_qty = _qty + _tQty;
};
if (_iItem != "") then
{
_item addWeaponCargoGlobal [_iItem,1];
};
};
case "single":
{
//Item is sigle, add 1 item from cfgloot
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
_itemTypes = [] + ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
_index = dayz_CLBase find _iItem;
_weights = dayz_CLChances select _index;
_cntWeights = count _weights;
_index = floor(random _cntWeights);
_index = _weights select _index;
_canType = _itemTypes select _index;
_item addMagazineCargoGlobal [_canType,1];
};
case "backpack":
{
//Item is single backpack
_itemTypes = [] + ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
_index = dayz_CLBase find _iItem;
_weights = dayz_CLChances select _index;
_cntWeights = count _weights;
_index = floor(random _cntWeights);
_index = _weights select _index;
_iItem = _itemTypes select _index;
_item = createVehicle [_iItem, _iPos, [], _radius, "CAN_COLLIDE"];
};
case "weapon":
{
//Item is a weapon, add it and a random quantity of magazines
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
_item addWeaponCargoGlobal [_iItem,1];
_mags = [] + getArray (configFile >> "cfgWeapons" >> _iItem >> "magazines");
if ((count _mags) > 0) then
{
if (_mags select 0 == "Quiver") then { _mags set [0, "WoodenArrow"] }; // Prevent spawning a Quiver
_item addMagazineCargoGlobal [(_mags select 0), (round(random 2))];
};
};
case "weaponnomags":
{
//Item is a weapon, and spawns no mags
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
_item addWeaponCargoGlobal [_iItem,1];
};
case "magazine":
{
//Item is one magazine
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
_item addMagazineCargoGlobal [_iItem,1];
};
case "object":
{
//Item is one magazine
_item = createVehicle [_iItem, _iPos, [], _radius, "CAN_COLLIDE"];
};
};
// timestamp for later clearing
_dateNow = (DateToNumber date);
_item setVariable ["looted",_dateNow,true];
if ((count _iPos) > 2) then
{
_item setPosATL _iPos;
};