mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-20 10:26:28 +03:00
122 lines
2.8 KiB
Plaintext
122 lines
2.8 KiB
Plaintext
5 !"USEC_" !"NORRN_" !"hit_" !="agentObjectCamps" !="agentObjectSwarm" !="banditKills" !="bodyName" !="characterID" !="claimed" !="combattimeout" !="deathType" !="fadeFire" !="firedDamage" !="firedHit" !="freeTarget" !="headShots" !="humanity" !="humanKills" !="lastPos" !="LastTransfusion" !="lastUpdate" !="looted" !="meatHarvested" !="medForceUpdate" !="messing" !="needUpdate" !="ObjectID" !="ObjectUID" !="owner" !="posForceUpdate" !="selectSex" !="startcombattimer" !="state" !="targets" !="temperature" !="unconsciousTime" !="updatePlayer" !="zombieKills" !="zombieSpawn"
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5 "USEC_" !="USEC_BloodQty" !="USEC_infected" !="USEC_injured" !="USEC_inPain" !="USEC_isCardiac" !="USEC_isDead" !="USEC_lowBlood"
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5 "NORRN_" !="NORRN_LoadVcl" !="NORRN_unconscious" !="NORRN_unit_dragged"
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//1="USEC_BloodQty"
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//1="USEC_infected"
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1="USEC_injured"
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//1="USEC_inPain"
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//1="USEC_isCardiac"
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1="USEC_isDead"
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//1="USEC_lowBlood"
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//1="NORRN_LoadVcl"
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//1="NORRN_unconscious"
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//1="NORRN_unit_dragged"
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////////////////////////// Bleeding Limbs:
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1="hit_Pelvis"
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1="hit_aimpoint"
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1="hit_lelbow"
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1="hit_relbow"
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1="hit_RightFoot"
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1="hit_LeftFoot"
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1="hit_neck"
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1="hit_pilot"
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////////////////////////// Breaking Limbs:
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1="hit_hands"
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1="hit_legs"
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////////////////////////// Damageable vehicle parts:
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//1="hit_elektronika"
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//1="hit_engine"
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//1="hit_fueltank"
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//1="hit_glass1"
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//1="hit_glass2"
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//1="hit_glass3"
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//1="hit_glass4"
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//1="hit_glass5"
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//1="hit_glass6"
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//1="hit_karoserie"
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//1="hit_l svetlo"
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//1="hit_mala vrtule"
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//1="hit_motor"
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//1="hit_munice"
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//1="hit_netrup"
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//1="hit_palivo"
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//1="hit_pravy predni tlumic"
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//1="hit_pravy zadni tlumic"
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//1="hit_p svetlo"
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//1="hit_sklo predni l"
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//1="hit_sklo predni p"
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//1="hit_svetlo l"
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//1="hit_telo" // ancient plane AN2
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//1="hit_velka vrtule"
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//1="hit_wheel_1_1_steering"
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//1="hit_wheel_1_2_steering"
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//1="hit_wheel_1_3_steering"
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//1="hit_wheel_1_4_steering"
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//1="hit_wheel_1_damper"
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//1="hit_wheel_2_1_steering"
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//1="hit_wheel_2_2_steering"
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//1="hit_wheel_2_3_steering"
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//1="hit_wheel_2_4_steering"
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//1="hit_wheel_2_damper"
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1="agentObjectCamps"
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1="agentObjectSwarm"
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1="banditKills"
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1="bodyName"
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1="characterID"
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1="claimed"
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1="combattimeout"
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1="deathType"
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1="fadeFire"
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1="firedDamage"
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1="firedHit"
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1="freeTarget"
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1="headShots"
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1="humanity"
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1="humanKills"
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1="lastPos" // sometimes networked, sometimes not ???
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1="LastTransfusion"
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1="lastUpdate" // sometimes networked, sometimes not ???
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//1="looted"
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1="meatHarvested"
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//1="medForceUpdate" // sometimes networked, sometimes not ???
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1="messing"
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1="needUpdate"
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1="ObjectID"
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1="ObjectUID"
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1="owner"
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1="posForceUpdate"
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1="selectSex"
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//1="startcombattimer"
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1="state"
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//1="targets"
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//1="temperature"
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//1="unconsciousTime"
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1="updatePlayer"
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1="zombieKills"
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//1="zombieSpawn"
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/////////////////////////// Illegal chars:
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5 "+"
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5 ";"
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5 ","
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5 "{"
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5 "("
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5 "["
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5 "|"
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5 "&"
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5 "="
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5 ":"
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5 "!"
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5 "%"
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5 "\""
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5 "'"
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