Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/DZE/VaultStorage.hpp
icomrade 90932d0061 Don't use weaponHolderBase here
it causes the items that are created to be invisible
2016-07-24 01:46:54 -04:00

35 lines
915 B
C++

class VaultStorage: Land_A_tent {
placement = "vertical";
vehicleClass = "Survival";
displayName = $STR_EPOCH_SAFE;
model = "\z\addons\dayz_epoch\models\safe.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 200;
transportMaxWeapons = 25;
transportMaxBackpacks = 10;
lockedClass = "VaultStorageLocked";
packedClass = "WeaponHolder_ItemVault";
};
class VaultStorageLocked: Land_A_tent {
placement = "vertical";
vehicleClass = "Survival";
displayName = $STR_EPOCH_SAFE_LOCKED;
model = "\z\addons\dayz_epoch\models\safe.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
offset[] = {0,1.5,0};
lockable = 4;
unlockedClass = "VaultStorage";
requireplot = 0;
nounderground = 0;
};
class WeaponHolder_ItemVault: WeaponHolder {
scope = public;
displayName = $STR_EPOCH_SAFE;
seedItem = "ItemVault";
};