Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/DZE/LockboxStorage.hpp
icomrade 90932d0061 Don't use weaponHolderBase here
it causes the items that are created to be invisible
2016-07-24 01:46:54 -04:00

33 lines
867 B
C++

class LockboxStorageLocked: Land_A_tent {
vehicleClass = "Survival";
displayName = "Locked Lockbox";
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
offset[] = {0,1.5,0.5};
lockable = 2;
unlockedClass = "LockboxStorage";
nounderground = 0;
requireplot = 0;
};
class LockboxStorage: Land_A_tent {
vehicleClass = "Survival";
displayName = "Lockbox";
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 50;
transportMaxWeapons = 20;
transportMaxBackpacks = 10;
lockedClass = "LockboxStorageLocked";
packedClass = "WeaponHolder_ItemLockbox";
};
class WeaponHolder_ItemLockbox: WeaponHolder {
scope = public;
displayName = "Lockbox";
seedItem = "ItemLockbox";
};