mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
38 lines
1.1 KiB
Plaintext
38 lines
1.1 KiB
Plaintext
//create an object for default build system style
|
|
private ["_passArray","_classname","_enableGhost","_ghost","_location1","_dir","_object","_objectHelper","_helperColor"];
|
|
|
|
_classname = _this select 0;
|
|
_ghost = _this select 1;
|
|
_offset = _this select 2;
|
|
_enableGhost = _this select 3; //pass false trough args if not using ghost preview
|
|
|
|
_passArray = [];
|
|
_objectHelper = objNull;
|
|
|
|
// get inital players position
|
|
_location1 = [player] call FNC_GetPos;
|
|
|
|
// if enabled, use ghost preview where available
|
|
if (_enableGhost) then {
|
|
if (_ghost != "") then {
|
|
_classname = _ghost;
|
|
};
|
|
};
|
|
|
|
_object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"]; //object preview, not an actual object that will be built
|
|
|
|
_objectHelper = "Sign_sphere10cm_EP1" createVehicle [0,0,0];
|
|
_helperColor = "#(argb,8,8,3)color(0,0,0,0,ca)";
|
|
_objectHelper setobjecttexture [0,_helperColor];
|
|
_objectHelper attachTo [player,_offset];
|
|
_object attachTo [_objectHelper,[0,0,0]];
|
|
|
|
|
|
if (isClass (configFile >> "SnapBuilding" >> _classname)) then {
|
|
["","","",["Init",_object,_classname,_objectHelper]] spawn snap_build;
|
|
};
|
|
|
|
_passArray = [_location1,_object,_objectHelper];
|
|
_passArray //[array,obj,array]
|
|
|