Files
DayZ-Epoch/SQF/dayz_code/init/publicEH.sqf

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//Medical Event Handlers
"norrnRaLW" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\load_wounded.sqf"};
"norrnRLact" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\load\load_wounded.sqf"};
"norrnRDead" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\deadState.sqf"};
"usecBleed" addPublicVariableEventHandler {_id = (_this select 1) spawn fnc_usec_damageBleed};
"usecBandage" addPublicVariableEventHandler {(_this select 1) call player_medBandage};
"usecInject" addPublicVariableEventHandler {(_this select 1) call player_medInject};
"usecEpi" addPublicVariableEventHandler {(_this select 1) call player_medEpi};
"usecTransfuse" addPublicVariableEventHandler {(_this select 1) call player_medTransfuse};
"usecMorphine" addPublicVariableEventHandler {(_this select 1) call player_medMorphine};
"usecPainK" addPublicVariableEventHandler {(_this select 1) call player_medPainkiller};
"PVDZE_plr_Hit" addPublicVariableEventHandler {(_this select 1) call fnc_usec_damageHandler};
"PVDZE_plr_HitV" addPublicVariableEventHandler {(_this select 1) call fnc_usec_damageVehicle};
"usecBreakLegs" addPublicVariableEventHandler {(_this select 1) call player_breaklegs};
//Both
"PVDZE_veh_SFuel" addPublicVariableEventHandler {(_this select 1) spawn local_setFuel};
"PVDZE_veh_SFix" addPublicVariableEventHandler {(_this select 1) call object_setFixServer};
"PVDZE_plr_HideBody" addPublicVariableEventHandler {hideBody (_this select 1)};
"PVDZE_obj_Hide" addPublicVariableEventHandler {hideObject (_this select 1)};
"PVDZE_veh_Lock" addPublicVariableEventHandler {(_this select 1) spawn local_lockUnlock};
"PVDZE_plr_GutBody" addPublicVariableEventHandler {(_this select 1) spawn local_gutObject};
"PVDZE_plr_GutBodyZ" addPublicVariableEventHandler {(_this select 1) spawn local_gutObjectZ};
"PVDZE_plr_DelLocal" addPublicVariableEventHandler {(_this select 1) call object_delLocal};
"PVDZE_veh_Init" addPublicVariableEventHandler {(_this select 1) call fnc_veh_ResetEH};
"PVDZE_plr_HumanityChange" addPublicVariableEventHandler {(_this select 1) spawn player_humanityChange};
"PVDZE_serverObjectMonitor" addPublicVariableEventHandler {PVDZE_serverObjectMonitor = dayz_safety};
/* PVS/PVC - Skaronator */
"PVCDZE_vehSH" addPublicVariableEventHandler {(_this select 1) call vehicle_handleDamage}; // set damage to vehicle part
//Server only
if (isServer) then {
/* PVS/PVC - Skaronator */
"PVDZE_send" addPublicVariableEventHandler {(_this select 1) call server_sendToClient};
"PVDZE_maintainArea" addPublicVariableEventHandler {(_this select 1) spawn server_maintainArea};
"PVDZE_atp" addPublicVariableEventHandler {
_x = _this select 1;
if (typeName _x == "STRING") then {
diag_log _x;
};
};
"PVDZE_plr_Died" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerDied};
"PVDZE_plr_Save" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerSync;};
"PVDZE_obj_Publish" addPublicVariableEventHandler {(_this select 1) call server_publishObj};
"PVDZE_veh_Update" addPublicVariableEventHandler {_id = (_this select 1) spawn server_updateObject};
"PVDZE_plr_Login" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerLogin};
"PVDZE_plr_Login2" addPublicVariableEventHandler {(_this select 1) call server_playerSetup};
"PVDZE_plr_Morph" addPublicVariableEventHandler {(_this select 1) call server_playerMorph};
"PVDZE_plr_LoginRecord" addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_recordLogin};
//Checking
"PVDZE_obj_Delete" addPublicVariableEventHandler {(_this select 1) spawn server_deleteObj};
// upgrade and maintain
"PVDZE_obj_Swap" addPublicVariableEventHandler {(_this select 1) spawn server_swapObject};
// disable zombies server side
"PVDZE_zed_Spawn" addPublicVariableEventHandler {(_this select 1) spawn server_handleZedSpawn};
// Dayz epoch custom
"PVDZE_veh_Publish" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh};
"PVDZE_veh_Publish2" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh2};
"PVDZE_veh_Upgrade" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh3};
"PVDZE_obj_Trade" addPublicVariableEventHandler {(_this select 1) spawn server_tradeObj};
"PVDZE_plr_TradeMenu" addPublicVariableEventHandler {(_this select 1) spawn server_traders};
"PVDZE_plr_DeathB" addPublicVariableEventHandler {(_this select 1) spawn server_deaths};
};
//Client only
if (!isDedicated) then {
"PVDZE_plr_SetDate" addPublicVariableEventHandler {setDate (_this select 1)};
"PVDZE_plr_SetSaveTime" addPublicVariableEventHandler {DZE_SaveTime = (_this select 1)};
"PVDZE_obj_RoadFlare" addPublicVariableEventHandler {(_this select 1) spawn object_roadFlare};
"PVDZE_plr_Morph2" addPublicVariableEventHandler {(_this select 1) call player_serverModelChange};
"PVDZE_plr_Morph" addPublicVariableEventHandler {(_this select 1) call server_switchPlayer};
"PVDZE_obj_Fire" addPublicVariableEventHandler {nulexp=(_this select 1) spawn BIS_Effects_Burn};
"PVDZE_plr_FriendRQ" addPublicVariableEventHandler {(_this select 1) call player_tagFriendlyMsg};
// "PVDZE_obj_Debris" addPublicVariableEventHandler {(_this select 1) call local_roadDebris};
"norrnRaDrag" addPublicVariableEventHandler {(_this select 1) execVM "\z\addons\dayz_code\medical\publicEH\animDrag.sqf"};
"norrnRnoAnim" addPublicVariableEventHandler {(_this select 1) execVM "\z\addons\dayz_code\medical\publicEH\noAnim.sqf"};
};