Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/AIR/CH47.hpp
RimBlock 27ad510457 Update CH47.hpp
Added realistic fuel capacity.
2014-06-03 22:15:56 +08:00

283 lines
8.1 KiB
C++

class CH47_base_EP1: Helicopter
{
expansion = 1;
scope = 0;
displayName = "CH-47";
side = 1;
faction = "BIS_US";
accuracy = 0.5;
mainRotorSpeed = 1;
backRotorSpeed = 1;
armor = 30;
damageResistance = 0.001;
destrType = "DestructWreck";
memoryPointsGetInCargo[] = {"pos codriver","pos cargo"};
memoryPointsGetInCargoDir[] = {"pos codriver dir","pos cargo dir"};
cargoAction[] = {"CH47_Cargo_EP1","CH47_Cargo01_EP1","CH47_Cargo01_EP1","CH47_Cargo02_EP1","CH47_Cargo03_EP1","CH47_Cargo01_EP1","CH47_Cargo03_EP1","CH47_Cargo02_EP1","CH47_Cargo01_EP1","CH47_Cargo03_EP1","CH47_Cargo02_EP1","CH47_Cargo03_EP1","CH47_Cargo02_EP1","CH47_Cargo03_EP1","CH47_Cargo01_EP1","CH47_Cargo02_EP1","CH47_Cargo01_EP1","CH47_Cargo03_EP1","CH47_Cargo02_EP1","CH47_Cargo01_EP1","CH47_Cargo03_EP1","CH47_Cargo02_EP1","CH47_Cargo01_EP1","CH47_Cargo03_EP1","CH47_Cargo02_EP1"};
cargoIsCoDriver[] = {1,0};
transportSoldier = 24;
transportMaxBackpacks = 10;
weapons[] = {"CMFlareLauncher"};
magazines[] = {"120Rnd_CMFlareMagazine"};
LockDetectionSystem = 2;
IncommingMisslieDetectionSystem = 16;
radarType = 4;
enableManualFire = 0;
threat[] = {0.6,0.1,0};
class HitPoints: HitPoints
{
class HitVRotor
{
armor = 1;
material = 51;
name = "mala vrtule";
visual = "mala vrtule staticka";
passThrough = 0.5;
};
class HitHRotor
{
armor = 1;
material = 51;
name = "velka vrtule";
visual = "velka vrtule staticka";
passThrough = 0.5;
};
};
soundGetIn[] = {"Ca\Sounds_E\Air_E\CH47\close",0.316228,1};
soundGetOut[] = {"Ca\Sounds_E\Air_E\CH47\open",0.316228,1,40};
soundDammage[] = {"Ca\Sounds_E\Air_E\CH47\int-alarm_loop",0.562341,1};
soundEngineOnInt[] = {"Ca\Sounds_E\Air_E\CH47\CH47_start_int",0.1,1};
soundEngineOnExt[] = {"Ca\Sounds_E\Air_E\CH47\CH47_start_ext",0.562341,1,800};
soundEngineOffInt[] = {"Ca\Sounds_E\Air_E\CH47\CH47_stop_int",0.1,1};
soundEngineOffExt[] = {"Ca\Sounds_E\Air_E\CH47\CH47_stop_ext",0.562341,1,800};
class Sounds
{
class Engine
{
sound[] = {"Ca\Sounds_E\Air_E\CH47\CH47_engine_high_ext",1,1,800};
frequency = "rotorSpeed";
volume = "camPos*((rotorSpeed-0.72)*4)";
};
class RotorLowOut
{
sound[] = {"Ca\Sounds_E\Air_E\CH47\CH47_rotor_ext",3.16228,1,1500};
frequency = "rotorSpeed";
volume = "camPos*(0 max (rotorSpeed-0.1))";
cone[] = {1.8,3.14,2,0.9};
};
class RotorHighOut
{
sound[] = {"Ca\Sounds_E\Air_E\CH47\CH47_rotor_forsage_ext",3.16228,1,1800};
frequency = "rotorSpeed";
volume = "camPos*10*(0 max (rotorThrust-0.95))";
cone[] = {1.8,3.14,2,0.9};
};
class EngineIn
{
sound[] = {"Ca\Sounds_E\Air_E\CH47\CH47_engine_high_int",1.77828,1};
frequency = "rotorSpeed";
volume = "(1-camPos)*((rotorSpeed-0.75)*4)";
};
class RotorLowIn
{
sound[] = {"Ca\Sounds_E\Air_E\CH47\CH47_rotor_int",1.77828,1};
frequency = "rotorSpeed";
volume = "2*(1-camPos)*((rotorSpeed factor[0.3, 1.1]) min (rotorSpeed factor[1.1, 0.3]))";
};
class RotorHighIn
{
sound[] = {"Ca\Sounds_E\Air_E\CH47\CH47_rotor_forsage_int",1.77828,1};
frequency = "rotorSpeed";
volume = "(1-camPos)*3*(rotorThrust-0.9)";
};
};
class Library
{
libTextDesc = "The CH-47 Chinook is a versatile, twin-engine, tandem rotor heavy-lift helicopter. Its top speed of 315 km/h was faster any comparable helicopter in the 1960s and even many of today.<br/>The main use of the CH-47 includes troop movement, artillery emplacement and battlefield resupply.";
};
class Reflectors
{
class Middle
{
color[] = {0.8,0.8,1,1};
ambient[] = {0.07,0.07,0.07,1};
position = "svetlo";
direction = "svetlo konec";
hitpoint = "svetlo";
selection = "svetlo";
size = 1;
brightness = 1;
};
};
class Damage
{
tex[] = {};
mat[] = {"Ca\Air_E\CH47\data\ch47_1.rvmat","Ca\Air_E\CH47\data\ch47_1_damage.rvmat","Ca\Air_E\CH47\data\ch47_1_destruct.rvmat","Ca\Air_E\CH47\data\ch47_2.rvmat","Ca\Air_E\CH47\data\ch47_2_damage.rvmat","Ca\Air_E\CH47\data\ch47_2_destruct.rvmat","Ca\Air_E\CH47\data\ch47_1_int.rvmat","Ca\Air_E\CH47\data\ch47_1_int.rvmat","Ca\Air_E\CH47\data\ch47_1_int_destruct.rvmat","Ca\Air_E\CH47\data\ch47_2_int.rvmat","Ca\Air_E\CH47\data\ch47_2_int.rvmat","Ca\Air_E\CH47\data\ch47_2_int_destruct.rvmat","Ca\Air_E\CH47\data\ch47_sklo_in.rvmat","Ca\Air_E\CH47\data\ch47_sklo_in_damage.rvmat","Ca\Air_E\CH47\data\ch47_sklo_in_damage.rvmat","Ca\Air_E\CH47\data\ch47_sklo.rvmat","Ca\Air_E\CH47\data\ch47_sklo_damage.rvmat","Ca\Air_E\CH47\data\ch47_sklo_damage.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default_destruct.rvmat"};
};
irScanRangeMin = 100;
irScanRangeMax = 1000;
irScanToEyeFactor = 2;
fuelCapacity = 4043;
};
class CH_47F_EP1;
class CH_47F_EP1_DZ : CH_47F_EP1 {
accuracy = 1000;
model = "\ca\air_E\CH47\CH_47F";
scope = 2;
displayName = "CH-47F DZ";
crew = "";
typicalCargo[] = {};
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
transportMaxWeapons = 10;
transportMaxMagazines = 200;
transportmaxbackpacks = 5;
};
class CH_47F_EP1_DZE: CH47_base_EP1
{
accuracy = 1000;
model = "\ca\air_E\CH47\CH_47F";
scope = 2;
maxSpeed = 293;
displayName = "CH-47F AL";
picture = "\ca\air_e\data\UI\Picture_ch47f_CA.paa";
icon = "\ca\air_e\data\UI\Icon_ch47f_CA.paa";
mapSize = 24;
crew = "";
typicalCargo[] = {};
driverAction = "CH47_Pilot_EP1";
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
transportMaxWeapons = 10;
transportMaxMagazines = 200;
transportmaxbackpacks = 5;
class Turrets: Turrets
{
class MainTurret: MainTurret
{
body = "mainTurret";
gun = "mainGun";
minElev = -50;
maxElev = 30;
initElev = -30;
minTurn = -3;
maxTurn = 173;
initTurn = 0;
soundServo[] = {"",0.01,1};
animationSourceHatch = "";
stabilizedInAxes = "StabilizedInAxesNone";
gunBeg = "muzzle_1";
gunEnd = "chamber_1";
weapons[] = {"M134"};
magazines[] = {};
gunnerName = "crew chief";
gunnerOpticsModel = "\ca\weapons\optika_empty";
gunnerOutOpticsShowCursor = 1;
gunnerOpticsShowCursor = 1;
gunnerAction = "CH47_Gunner_EP1";
gunnerInAction = "CH47_Gunner_EP1";
commanding = -2;
primaryGunner = 0;
class ViewOptics
{
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.7;
minFov = 0.25;
maxFov = 1.1;
};
gunnerCompartments = "Compartment2";
memoryPointsGetInGunner = "pos gunner";
memoryPointsGetInGunnerDir = "pos gunner dir";
};
class RightDoorGun: MainTurret
{
body = "Turret2";
gun = "Gun_2";
minElev = -60;
maxElev = 30;
initElev = -30;
minTurn = -173;
maxTurn = 3;
initTurn = 0;
animationSourceBody = "Turret_2";
animationSourceGun = "Gun_2";
stabilizedInAxes = "StabilizedInAxesNone";
selectionFireAnim = "zasleh_1";
proxyIndex = 2;
gunnerName = "door gunner";
commanding = -3;
weapons[] = {"M134_2"};
gunBeg = "muzzle_2";
gunEnd = "chamber_2";
primaryGunner = 0;
memoryPointGun = "machinegun_2";
memoryPointGunnerOptics = "gunnerview_2";
};
class BackDoorGun: MainTurret
{
body = "Turret3";
gun = "Gun_3";
minTurn = 130;
maxTurn = 230;
initTurn = 180;
minElev = -50;
maxElev = 50;
initElev = 0;
animationSourceBody = "Turret_3";
animationSourceGun = "Gun_3";
stabilizedInAxes = "StabilizedInAxesNone";
selectionFireAnim = "zasleh_3";
proxyIndex = 3;
gunnerName = "rear gunner";
gunnerOpticsShowCursor = 0;
commanding = -1;
gunnerAction = "CH47_Gunner01_EP1";
gunnerInAction = "CH47_Gunner01_EP1";
weapons[] = {"M240_veh"};
magazines[] = {};
gunBeg = "muzzle_3";
gunEnd = "chamber_3";
primaryGunner = 1;
memoryPointGun = "machinegun_3";
memoryPointGunnerOptics = "gunnerview_3";
};
};
class AnimationSources: AnimationSources
{
class ReloadAnim
{
source = "reload";
weapon = "M240_veh";
};
class ReloadMagazine
{
source = "reloadmagazine";
weapon = "M240_veh";
};
class Revolving
{
source = "revolving";
weapon = "M240_veh";
};
class Gatling_1
{
source = "revolving";
weapon = "M134";
};
class Gatling_2
{
source = "revolving";
weapon = "M134_2";
};
};
};