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DayZ-Epoch/SQF/dayz_code/Configs/CfgMagazines/DELETE_ME_MeleeSwing.hpp

95 lines
2.3 KiB
C++

class Melee_Swing : CA_Magazine {
// scopeWeapon = protected;
// scopeMagazine = protected;
// magazineType = WeaponNoSlot;
type = VSoft;
flash = "";
flashSize = 0;
initSpeed = 100;
maxLeadSpeed = 15; //20
dexterity = 2; //20
picture = "\dayz_weapons\textures\equip_shells_ca.paa";
displayName = "crt";
displayNameMagazine = "crt";
shortNameMagazine = "crt";
optics = false;
distanceZoomMin = 0;
distanceZoomMax = 0;
reloadTime = 0.1;
magazineReloadTime = 0.01;
drySound[] = {"", 0, 1};
reloadMagazineSound[] = {"", 0, 1};
modes[] = {"Single"};
sound[] = {"Weapons\grenade_launch", 0.0031623, 1};
reloadSound[] = {"", 0.0003162, 1};
showEmpty = 0;
autoReload = true;
count = 100000;
canLock = LockNo;
//
burst = 1;
multiplier = 1;
ffMagnitude = 0.1;
ffFrequency = 1;
ffCount = 1;
recoil = "Empty";
dispersion = 0.2;
class HitEffects {
hit_blood = "ImpactBlood";
hit_concrete = "ImpactConcrete";
hit_foliage = "ImpactLeaves";
hit_foliage_green = "ImpactLeavesGreen";
hit_glass = "ImpactGlass";
hit_glass_thin = "ImpactGlassThin";
hit_metal = "ImpactMetal";
hit_plaster = "ImpactPlaster";
hit_rubber = "ImpactRubber";
hit_wood = "ImpactWood";
};
};
class Machete_Swing : Melee_Swing {
displayName = Machete;
displayNameMagazine = Machete;
shortNameMagazine = Machete;
ammo = "Machete_Swing_Ammo";
};
class crowbar_swing : Melee_Swing {
displayName = Crowbar;
displayNameMagazine = Crowbar;
shortNameMagazine = Crowbar;
ammo = "Crowbar_Swing_Ammo";
};
class Fishing_Swing : Melee_Swing {
displayName = Fishing;
displayNameMagazine = Fishing;
shortNameMagazine = Fishing;
ammo = "Fishing_Swing_Ammo";
};
class Hatchet_Swing : Melee_Swing {
displayName = Hatchet;
displayNameMagazine = Hatchet;
shortNameMagazine = Hatchet;
ammo = "Hatchet_Swing_Ammo";
};
/*
class Bat_Swing : Melee_Swing {
displayName = BaseBallBat;
displayNameMagazine = BaseBallBat;
shortNameMagazine = BaseBallBat;
ammo = Bat_Swing_Ammo;
};
class BatBarbed_Swing : Melee_Swing {
displayName = BaseBallBatBarbed;
displayNameMagazine = BaseBallBatBarbed;
shortNameMagazine = BaseBallBatBarbed;
ammo = BatBarbed_Swing_Ammo;
};
class BatNails_Swing : Melee_Swing {
displayName = BaseBallBatNails;
displayNameMagazine = BaseBallBatNails;
shortNameMagazine = BaseBallBatNails;
ammo = BatNailed_Swing_Ammo;
};
*/