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Previous changes to the destruction effects file broke previous fixes that resolved the world is on fire glitch. I reverted those in this commit. Note: the CH53 is still broken in this commit
27 lines
735 B
Plaintext
27 lines
735 B
Plaintext
//Small secondary fuel explosions
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//By Maddmatt for ArmA 2
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_v=_this select 0;
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_int=_this select 1;
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_list=[];
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_lifecheck=true;
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//if true then script will only run while unit is 'dead'
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if (count _this > 2) then {_lifecheck=_this select 2};
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_int = _int min 3;
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if (!((_v isKindOf "Air")OR{((_v isKindOf "LandVehicle")OR{(_v isKindOf "Ship")})})) exitWith {};
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_effect2pos = _v selectionposition "destructionEffect2";
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//Generate intervals between explosions
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while {_int>1} do
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{
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_int=_int-1;_t=(random 45)+1;_list=_list+[_t];
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};
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{
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sleep _x;
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if((_lifecheck&&(alive _v))||(isnull _v)||(((getposASL _v)select 2)<0))exitwith{};
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createVehicle ["SmallSecondary", (_v modelToWorld _effect2pos), [], 0, "CAN_COLLIDE"];
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}foreach(_list); |