Files
DayZ-Epoch/SQF/dayz_code/actions/player_Constructionitem.sqf
2017-01-29 19:36:48 -05:00

79 lines
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/*
Created by Alby exclusively for DayZMod.
Please request permission to use/alter from Alby.
*/
private ["_config","_input","_output","_required","_failChance","_hasInput","_availabeSpace","_overwrite","_orignalClass","_index","_entry","_avail","_selection","_item","_amount","_itemName","_freeSlots","_slotType","_i","_j"];
disableSerialization;
["close"] call fn_updateCraftUI;
_config = _this select 0;
_overwrite = _this select 1;
_input = getArray (_config >> "input");
_required = getArray (_config >> "toolsRequired");
_orignalClass = getText (_config >> "orignalclass");
//diag_log (str(_this));
if (count _overwrite > 0) then {
{
_index = _x select 0;
_entry = _x select 1;
_input set [_index, _entry];
}forEach _overwrite;
};
//done from player inventory
_hasInput = true;
{
private ["_avail"];
_selection = _x select 1;
_item = _x select 0;
_amount = _x select 2;
switch (_selection) do {
case "CfgWeapons":
{
_avail = {_x == _item} count weapons player;
};
case "CfgMagazines":
{
_avail = {_x == _item} count magazines player;
};
};
if (_avail < _amount) exitWith {
_hasInput = false;
_itemName = getText(configFile >> _selection >> _item >> "displayName");
format[localize "str_crafting_missing",(_amount - _avail),_itemName] call dayz_rollingMessages;
};
} forEach (_input + _required);
if (_hasInput) then {
//Remove melee magazines (BIS_fnc_invAdd and BIS_fnc_invSlotsEmpty fix)
false call dz_fn_meleeMagazines;
_freeSlots = [player] call BIS_fnc_invSlotsEmpty;
{
_item = _x select 0;
_amount = _x select 2;
_slotType = [_item] call BIS_fnc_invSlotType;
for "_i" from 1 to _amount do {
for "_j" from 1 to (count _slotType) do {
if ((_slotType select _j) > 0) then {
_freeSlots set[_j, ((_freeSlots select _j) + (_slotType select _j))];
};
};
};
} forEach _input;
true call dz_fn_meleeMagazines;
_availabeSpace = true;
//uiSleep 1;
if (_availabeSpace) then {
player playActionNow "PutDown";
//Hack to get craft menu to use build needs a good tidy up
[_orignalClass,"Build","ItemActions"] spawn player_build;
};
};