mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
+ [FIXED] Player position was saved to [] in certain areas of Taviana forcing random spawn. Override variables added dayz_minpos (default: -20000) and dayz_maxpos (default: 20000). To better support Taviana use dayz_minpos = -26000; dayz_maxpos = 26000; Thanks to dayzforever.com admin for the heads up. + [ADDED] Small Desert Camo Net - desert_net_kit - Recipe: 4 x tent + 4 x metal pole + [ADDED] Large Desert Camo Net - desert_large_net_kit - Recipe: 3 x desert_net_kit + [ADDED] Small Forest Camo Net - forest_net_kit - Recipe: 4 x tent + 4 x metal pole + [ADDED] Large Forest Camo Net - forest_large_net_kit - Recipe: 3 x forest_net_kit + [CHANGED] changed out ItemSodaRbull with ItemSodaR4z0r due to glitching with rbull model. + [ADDED] New Heavy Duty SUV with camo skin (Armor: 50) +25 increase in armor and holds 100 magazines, 10 weapons, 5 backpacks. Camo skin from here: http://www.404games.co.uk/forum/index.php?/topic/1243-camo-suv-skin-code-here/ + [ADDED] Sandbag Nest (sandbag_nest_kit) Required Tools: ItemEtool, ItemToolbox. Recipe: ItemSandbag x 4, PartWoodPlywood x 2, PartWoodLumber x 4. + [CHANGED] When selling multiple magazine items traders should now always give highest denomination back. + [CHANGED] workshop is now required for most crafting. Currently a Nice Wood Shed or a Wooden Shack will work. + [CHANGED] Updated camo female texture thanks to http://www.twitch.tv/miss_alejandria + [ADDED] New vehicle ownership is now tied to vehicle keys. When you purchase a new vehicle you will get a key added to your toolbelt. Do not drop on the ground as they are easy to loose. + [ADDED] Server admins can now change default fresh spawn loadout within mission init.sqf. DefaultMagazines = ["ItemBandage","ItemPainkiller"]; DefaultWeapons = ["ItemFlashlight"]; DefaultBackpack = ""; DefaultBackpackWeapon = ""; + [ADDED] added override variable for to change the distance for selling vehicles. dayz_sellDistance = 20; in the missions init.sqf + [REVERT] Re-enabled old refuel sources and added (TODO: ability to fill 55 gallon barrels off them). + [ADDED] More internal code locks and addaction locks to prevent bugged menus. + [CHANGED] Can no longer drop "MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeFishingPole" from primary slot, you must add it to your toolbelt first. + [ADDED] Fishing now requires casting and waiting to catch a fish (currently only trout). + [FIXED] Incorrect TradeInprogress message for Open Crate code. + [FIXED] Boat dealers can now use ["HeliHCivil","HeliHempty"] as alternate spawn locations for new vehicles. + [FIXED] Fixed spawning of Skin_TK_INS_Warlord_EP1 needed to be Skin_TK_INS_Warlord_EP1_DZ in loot table instead. + [ADDED] Gain 1 humanity for each zed you gut. only after body is cleared and the body disappears. + [REMOVED] Removed m240 nest crafting for now too many problems still. + [ADDED] You now get a key when purchasing a vehicle, + [ADDED] Have your pen and paper handy for this one... When placing a personal safe you will now get a 4 digit pin code that you will need to use gain access to your safe. + [FIXED] Issues with Arma 2 free and ArmA 2 X users when purchasing vehicles and placing vaults have now been resolved. + [CHANGED] Namalsk Plane vendor moved inside building, Medical vendor moved to adjacent building.
443 lines
6.7 KiB
C++
443 lines
6.7 KiB
C++
class CfgLoot {
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trash[] = {
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{
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"TrashTinCan",
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"TrashJackDaniels",
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"ItemSodaEmpty",
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"ItemTrashToiletpaper",
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"ItemTrashRazor",
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"ItemLightBulb"
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},
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{
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1,
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0.1,
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0.5,
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0.4,
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0.2,
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0.05
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}
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};
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civilian[] = {
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{
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"FoodCanUnlabeled",
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"TrashJackDaniels",
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"ItemSodaEmpty",
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"ItemSodaCoke",
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"ItemSodaPepsi",
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"FoodCanBakedBeans",
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"FoodCanSardines",
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"FoodCanFrankBeans",
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"FoodCanPasta",
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"8Rnd_9x18_Makarov",
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"7Rnd_45ACP_1911",
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"2Rnd_shotgun_74Slug",
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"2Rnd_shotgun_74Pellets",
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"ItemBandage",
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"ItemPainkiller",
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"FoodBioMeat",
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"8Rnd_9x18_Makarov"
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},
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{
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0.09,
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0.09,
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0.09,
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0.12,
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0.09,
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0.05,
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0.05,
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0.05,
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0.05,
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0.07,
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0.05,
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0.05,
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0.05,
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0.06,
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0.06,
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0.01,
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0.01
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}
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};
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food[] = {
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{
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//trash
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"TrashTinCan",
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"TrashJackDaniels",
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"ItemSodaEmpty",
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"ItemSodaCoke",
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"ItemSodaPepsi",
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"FoodCanBakedBeans",
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"FoodCanSardines",
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"FoodCanFrankBeans",
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"FoodCanPasta",
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"FoodCanUnlabeled",
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//Bags
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"FoodPistachio",
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"FoodNutmix"
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},
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{
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//trash
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0.13,
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0.13,
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0.13,
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0.09,
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0.13,
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0.09,
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0.09,
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0.09,
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0.09,
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0.06,
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//Bags
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0.05,
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0.04
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}
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};
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generic[] = {
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{
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"FoodCanUnlabeled",
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"ItemSodaEmpty",
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"ItemSodaCoke",
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"ItemSodaPepsi",
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"TrashJackDaniels",
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"FoodCanBakedBeans",
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"FoodCanSardines",
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"FoodCanFrankBeans",
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"FoodCanPasta",
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"ItemWaterbottleUnfilled",
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"ItemWaterbottle",
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"ItemBandage",
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"7Rnd_45ACP_1911",
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"5x_22_LR_17_HMR",
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"10x_303",
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"6Rnd_45ACP",
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"2Rnd_shotgun_74Slug",
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"2Rnd_shotgun_74Pellets",
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"8Rnd_9x18_Makarov",
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"15Rnd_W1866_Slug",
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"WoodenArrow",
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"HandRoadFlare",
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"ItemPainkiller",
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"HandChemGreen",
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"HandChemBlue",
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"HandChemRed",
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"ItemHeatPack"
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},
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{
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0.06,
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0.06,
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0.06,
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0.04,
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0.04,
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0.01,
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0.01,
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0.01,
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0.01,
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0.01,
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0.01,
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0.11,
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0.03,
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0.01,
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0.04,
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0.04,
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0.05,
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0.05,
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0.09,
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0.02,
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0.04,
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0.07,
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0.02,
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0.01,
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0.03,
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0.03,
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0.04
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}
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};
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medical[] = {
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{
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"ItemBandage",
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"ItemPainkiller",
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"ItemMorphine",
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"ItemEpinephrine",
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"ItemAntibiotic",
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"ItemHeatPack"
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},
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{
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0.8,
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0.5,
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0.5,
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0.2,
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0.3,
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0.1
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}
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};
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hospital[] = {
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{
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"ItemBandage",
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"ItemPainkiller",
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"ItemMorphine",
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"ItemEpinephrine",
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"ItemBloodbag",
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"ItemAntibiotic"
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},
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{
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0.33,
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0.17,
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0.13,
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0.09,
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0.17,
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0.12
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}
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};
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military[] = {
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{
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"FoodCanUnlabeled",
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"ItemSodaEmpty",
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"ItemSodaCoke",
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"ItemSodaPepsi",
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"ItemBandage",
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"ItemAntibiotic",
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"ItemPainkiller",
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"ItemMorphine",
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"30Rnd_556x45_Stanag",
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"20Rnd_762x51_DMR",
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"17Rnd_9x19_glock17",
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"15Rnd_9x19_M9SD",
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"15Rnd_9x19_M9",
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"30Rnd_762x39_AK47",
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"30Rnd_545x39_AK",
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"5Rnd_762x51_M24",
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"10Rnd_127x99_m107",
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"8Rnd_B_Beneli_74Slug",
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"1Rnd_HE_M203",
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"FlareWhite_M203",
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"FlareGreen_M203",
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"1Rnd_Smoke_M203",
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"200Rnd_556x45_M249",
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"HandGrenade_west",
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"SmokeShell",
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"SmokeShellRed",
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"SmokeShellGreen",
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"8Rnd_B_Beneli_Pellets",
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"30Rnd_556x45_StanagSD",
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"30Rnd_9x19_MP5",
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"30Rnd_9x19_MP5SD",
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"100Rnd_762x51_M240",
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"HandChemGreen",
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"HandChemBlue",
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"HandChemRed",
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"ItemHeatPack",
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"FoodMRE",
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"8Rnd_9x18_MakarovSD",
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"20Rnd_B_765x17_Ball",
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"30Rnd_9x19_UZI_SD"
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},
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{
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0.18,
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0.09,
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0.01,
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0.01,
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0.04,
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0.04,
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0.04,
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0.01,
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0.04,
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0.04,
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0.05,
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0.01,
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0.02,
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0.04,
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0.04,
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0.01,
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0.01,
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0.04,
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0.01,
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0.01,
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0.01,
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0.01,
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0.01,
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0.01,
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0.04,
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0.02,
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0.02,
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0.04,
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0.01,
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0.02,
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0.01,
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0.01,
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0.02,
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0.02,
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0.02,
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0.04,
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0.03,
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0.01,
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0.04,
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0.01,
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}
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};
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policeman[] = {
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{
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"ItemBandage",
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"7Rnd_45ACP_1911",
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"6Rnd_45ACP",
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"15Rnd_W1866_Slug",
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"8Rnd_B_Beneli_74Slug",
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"HandRoadFlare"
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},
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{
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1,
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0.8,
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0.3,
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0.3,
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0.5,
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0.3
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}
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};
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hunter[] = {
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{
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"ItemBandage",
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"5x_22_LR_17_HMR",
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"7Rnd_45ACP_1911",
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"10x_303",
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"ItemWaterbottleUnfilled",
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"WoodenArrow",
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"ItemHeatPack",
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"FoodMRE",
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"FoodNutmix"
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},
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{
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1,
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0.5,
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0.2,
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0.5,
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0.2,
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1,
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0.2,
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0.04,
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0.1
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}
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};
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worker[] = {
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{
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"FoodCanUnlabeled",
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"TrashJackDaniels",
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"ItemSodaEmpty",
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"ItemSodaCoke",
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"ItemSodaPepsi",
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"FoodCanBakedBeans",
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"FoodCanSardines",
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"FoodCanFrankBeans",
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"FoodCanPasta",
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"ItemBandage",
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"ItemPainkiller",
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"ItemWire",
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"ItemTankTrap",
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},
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{
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0.09,
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0.09,
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0.09,
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0.12,
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0.09,
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0.05,
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0.05,
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0.05,
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0.05,
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0.06,
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0.06,
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0.01,
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0.01
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}
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};
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clothes[] = {
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{
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"Skin_RU_Policeman_DZ",
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"Skin_Pilot_EP1_DZ",
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"Skin_Functionary1_EP1_DZ",
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"Skin_Priest_DZ",
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"Skin_Rocker2_DZ",
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"Skin_SurvivorW3_DZ",
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"Skin_SurvivorWpink_DZ",
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"Skin_SurvivorWurban_DZ",
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},
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{
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0.01,
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0.02,
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0.03,
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0.02,
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0.02,
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0.05,
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0.02,
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0.01,
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}
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};
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militaryclothes[] = {
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{
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"Skin_Camo1_DZ",
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"Skin_Sniper1_DZ",
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"Skin_Rocket_DZ",
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"Skin_Soldier1_DZ",
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"Skin_Drake_Light_DZ",
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"Skin_Soldier_TL_PMC_DZ",
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"Skin_Soldier_Sniper_PMC_DZ",
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"Skin_Soldier_Bodyguard_AA12_PMC_DZ",
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"Skin_CZ_Special_Forces_GL_DES_EP1_DZ",
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"Skin_FR_OHara_DZ",
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"Skin_FR_Rodriguez_DZ",
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"Skin_CZ_Soldier_Sniper_EP1_DZ",
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"Skin_Graves_Light_DZ"
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},
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{
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0.03, // "Skin_Camo1_DZ",
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0.02, // "Skin_Sniper1_DZ",
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0.03, // "Skin_Rocket_DZ",
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0.05, // "Skin_Soldier1_DZ",
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0.01, // "Skin_Drake_Light_DZ"
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0.02, // Skin_Soldier_TL_PMC_DZ
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0.02, // Skin_Soldier_Sniper_PMC_DZ
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0.02, // Skin_Soldier_Bodyguard_AA12_PMC_DZ
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0.02, // Skin_CZ_Special_Forces_GL_DES_EP1_DZ
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0.01, // "Skin_FR_OHara_DZ",
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0.01, // "Skin_FR_Rodriguez_DZ",
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0.01, // "Skin_CZ_Soldier_Sniper_EP1_DZ",
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0.01, // "Skin_Graves_Light_DZ"
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}
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};
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specialclothes[] = {
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{
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"Skin_Ins_Soldier_GL_DZ",
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"Skin_GUE_Commander_DZ",
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"Skin_Bandit1_DZ",
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"Skin_Bandit2_DZ",
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"Skin_BanditW1_DZ",
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"Skin_BanditW2_DZ",
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"Skin_TK_INS_Soldier_EP1_DZ",
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"Skin_TK_INS_Warlord_EP1_DZ",
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"Skin_SurvivorWcombat_DZ",
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"Skin_SurvivorWdesert_DZ",
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"Skin_GUE_Soldier_MG_DZ",
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"Skin_GUE_Soldier_Sniper_DZ",
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"Skin_GUE_Soldier_Crew_DZ",
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"Skin_GUE_Soldier_CO_DZ",
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"Skin_GUE_Soldier_2_DZ",
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},
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{
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0.01, //"Skin_Ins_Soldier_GL_DZ",
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0.01, //"Skin_GUE_Commander_DZ",
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0.05, //"Skin_Bandit1_DZ",
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0.02, //"Skin_Bandit2_DZ",
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0.05, //"Skin_BanditW1_DZ",
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0.03, //"Skin_BanditW2_DZ",
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0.01, //"Skin_TK_INS_Soldier_EP1_DZ",
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0.01, //"Skin_TK_INS_Warlord_EP1",
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0.01, //"Skin_SurvivorWcombat_DZ",
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0.03, //"Skin_SurvivorWdesert_DZ",
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0.01, //"Skin_GUE_Soldier_MG_DZ",
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0.01, //"Skin_GUE_Soldier_Sniper_DZ",
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0.01, //"Skin_GUE_Soldier_Crew_DZ",
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0.01, //"Skin_GUE_Soldier_CO_DZ",
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0.01, //"Skin_GUE_Soldier_2_DZ",
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}
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};
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}; |