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49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
class ItemWaterBottleUnfilled : CA_Magazine
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{
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scope = public;
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count = 1;
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type = WeaponSlotItem;
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model = "\dayz_equip\models\waterbottle_gear.p3d";
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picture = "\dayz_equip\textures\equip_waterbottle_empty_ca.paa";
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displayName = $STR_EQUIP_NAME_13;
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descriptionShort = $STR_EQUIP_DESC_13;
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containerWater = "ItemWaterBottle";
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containerWaterSafe = "ItemWaterBottleSafe";
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containerWaterInfected = "ItemWaterBottleInfected";
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class ItemActions
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{
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class Fill
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{
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text = $STR_ACTIONS_FILL_W;
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script = "spawn player_fillWater;";
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};
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};
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};
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class ItemWaterBottleDmg : CA_Magazine //We don't have a damaged canteen image/model , so the regular bottle image is used for now
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{
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scope = public;
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count = 1;
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type = WeaponSlotItem;
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model = "\dayz_equip\models\waterbottle_gear.p3d";
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picture = "\dayz_equip\textures\equip_waterbottle_empty_ca.paa";
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displayName = $STR_ITEMWATERBOTTLEDMG_CODE_NAME;
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descriptionShort = $STR_ITEMWATERBOTTLEDMG_CODE_DESC;
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sfx = "bandage";
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class ItemActions
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{
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class Crafting {
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text = $STR_ACTIONS_FIX_W;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {};
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output[] = {{"ItemWaterbottleUnfilled",1}};
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input[] = {{"ItemWaterBottleDmg",1},{"equip_duct_tape",1}};
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};
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};
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}; |