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DayZ-Epoch/SQF/dayz_code/Configs/CfgMagazines/Consumables/Consumables.hpp
A Man 915cf72df3 Adding dayz mod waterbottles
This commit adds the waterbottles from DayZ Mod. The icons were made by @DeVloek. The waterbottles are fully functional with all actions. To boil a plastic waterbottle you need an empty trash can.

Dogs could not be watered with other waterbottle than the ItemWaterbottle itself. This is fixed now. Also fix missing reset action from hide body.
2019-10-29 15:23:30 +01:00

114 lines
1.9 KiB
C++

//All Consumable items base class
class ConsumableBase : CA_Magazine
{
count = 1;
type = WeaponSlotItem;
//Amount of blood regenerated
bloodRegen = 0;
//Nutrition values [Energy, Food, Water, Temperature]
Nutrition[] = {0,0,0,0};
//Chance to cause infection value range [-1,1]
// 0 has no effect
// 0.6 60% chance to cause infection
// -0.6 60% chance to cure infection
infectionChance = 0;
//Sound played when consumed
consumeSound = "";
consumeSoundDistance = 3;
//Item replaced by when consumed
consumeOutput = "";
//Whether the output item is automatically dropped on consumption
consumeDrop = false;
class ItemActions
{
class Consume
{
text = $STR_EAT_FOOD;
script = "spawn player_consume";
};
};
};
//Drink base class
class FoodDrink : ConsumableBase
{
Nutrition[] = {150,0,0,0};
consumeSound = "drink";
class ItemActions : ItemActions
{
class Consume : Consume
{
text = $STR_ACTIONS_DRINK2;
};
};
};
//Edible food base class
class FoodEdible : ConsumableBase
{
Nutrition[] = {239,150,0,0};
consumeSound = "eat";
class ItemActions : ItemActions
{
class Consume : Consume
{
text = $STR_EAT_FOOD;
};
};
};
//Prepackaged food base class
class FoodPackaged : FoodEdible
{
consumeDrop = true;
};
//Fizzy drinks base class
class ItemSoda : FoodDrink
{
Nutrition[] = {90,0,100,0};
consumeSound = "soda";
consumeOutput = "ItemSodaEmpty";
consumeDrop = true;
};
//Player made drinks base class
/*class ItemBrew : FoodDrink
{
Nutrition[] = {0,0,0,0};
};*/
//Raw food base class
class FoodRaw : FoodEdible
{
bloodRegen = 200;
Nutrition[] = {282,0,0,0};
infectionChance = 0.1;
};
//Cooked food base class
class FoodCooked : FoodEdible
{
bloodRegen = 400;
Nutrition[] = {239,0,0,0};
};
#include "PackagedFood.hpp"
#include "Meat.hpp"
#include "Fish.hpp"
#include "Soda.hpp"
#include "WaterBottle.hpp"