Files
DayZ-Epoch/SQF/dayz_code/compile/player_antiWall.sqf
2013-11-04 08:00:27 -06:00

54 lines
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/*
DayZ Epoch anti wall
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/
private ["_vehicle","_intersects","_vehiclePos","_position","_playerPos"];
// Vehicle
_vehicle = _this;
_vehiclePos = aimpos _vehicle;
diag_log format["Vehicle: %1", _vehiclePos];
/*
_veh = createVehicle ["Sign_sphere10cm_EP1", _vehiclePos, [], 0, "CAN_COLLIDE"];
_veh setPosASL _vehiclePos;
_tagColor = "#(argb,8,8,3)color(0,1,0,0.5,ca)";
_veh setobjecttexture [0,_tagColor];
*/
_playerPos = visiblePositionASL player;
_playerPos set [2,(_playerPos select 2)+1];
diag_log format["Player: %1", _playerPos];
/*
_veh2 = createVehicle ["Sign_sphere10cm_EP1", _playerPos, [], 0, "CAN_COLLIDE"];
_veh2 setPosASL _playerPos;
*/
_intersectsWith = lineIntersectsWith [_playerPos, _vehiclePos, player, _vehicle];
diag_log format["intersectsWith : %1", _intersectsWith];
_position = "driver";
if ((count _intersectsWith) > 0) then {
diag_log format["Player Wall glitched %1 Result: %2 - player: %3 vehicle:%4", player,_intersects,_playerPos,_vehiclePos];
switch(true)do{
case (_position == "driver"): {
player moveInDriver _vehicle;
};
case (_position == "gunner"): {
player moveInGunner _vehicle;
};
case (_position == "commander"): {
player moveInCommander _vehicle;
};
case (_position == "cargo"): {
player moveInCargo _vehicle;
};
};
};