Files
DayZ-Epoch/SQF/dayz_code/actions/hotwire_veh.sqf
2013-11-04 08:00:27 -06:00

31 lines
780 B
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private ["_vehicle","_removed"];
_vehicle = _this select 3;
if(TradeInprogress) exitWith { cutText ["Hotwire vehicle already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;
{player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = 1;
_removed = ([player,"ItemHotwireKit",1] call BIS_fnc_invRemove);
if (_removed == 1) then {
if((random 10) <= 7.5) then {
PVDZE_veh_Lock = [_vehicle,false];
if(player distance _vehicle < 10) then {
if (local _vehicle) then {
PVDZE_veh_Lock spawn local_lockUnlock
} else {
publicVariable "PVDZE_veh_Lock";
};
};
} else {
cutText ["Failed to unlock car hotwire kit broken." , "PLAIN DOWN"];
};
};
s_player_lockUnlock_crtl = -1;
TradeInprogress = false;