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DayZ-Epoch/SQF/dayz_code/compile/fn_fillTurrets.sqf

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local _obj = _this select 0;
local _countMags = _this select 1;
local _weaponArray = [];
_weaponArray set [count _weaponArray,["",[-1]]];
local _findRecurse = {
local _root = (_this select 0);
local _path = +(_this select 1);
local _thisThis = _this select 2;
for "_i" from 0 to count _root -1 do {
local _class = _root select _i;
if (isClass _class) then {
local _currentPath = _path + [_i];
{
_weaponArray set [count _weaponArray,[_x,_currentPath]];
} count getArray (_class >> "weapons");
_class = _class >> "turrets";
if (isClass _class) then {[_class, _currentPath, _thisThis] call _findRecurse;};
};
};
};
[configFile >> "CfgVehicles" >> typeOf (_obj) >> "turrets", [], _obj] call _findRecurse;
{
local _type = _x select 0;
if (!(["Horn",_type] call fnc_inString) && (_type != "")) then {
local _turret = _x select 1;
local _mags = getArray(configFile >> "CfgWeapons" >> _type >> "magazines");
if (count _mags > 0) then {
local _mag = _mags select 0;
for "_i" from 1 to _countMags do {
_obj addMagazineTurret[_mag,_turret];
};
};
};
} forEach _weaponArray;
{
local _weapon = _x;
if !(["Horn",_weapon] call fnc_inString) then {
local _mags = getArray(configFile >> "CfgWeapons" >> _weapon >> "magazines");
if (count _mags > 0) then {
local _mag = _mags select 0;
for "_i" from 1 to _countMags do {
_obj addMagazine _mag;
};
};
};
} count (weapons _obj);