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https://github.com/EpochModTeam/DayZ-Epoch.git
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This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch. - Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged - Add BMP-2, BTR-60 versions - Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles" - Set supplyRadius for all vehicles - Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this - All armed vehicles have a DZE class now - Fix positioning and animation errors for certain vehicles
130 lines
2.3 KiB
C++
130 lines
2.3 KiB
C++
class Offroad_DSHKM_Gue;
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class Offroad_DSHKM_Gue_DZ: Offroad_DSHKM_Gue {
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scope = public;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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displayName = $STR_VEH_NAME_PICKUP_DSHKM;
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vehicleClass = "DayZ Epoch Vehicles";
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class Turrets;
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class MainTurret;
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class HitPoints;
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class HitLFWheel;
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class HitLBWheel;
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class HitRFWheel;
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class HitRBWheel;
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class HitFuel;
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class HitEngine;
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class HitGlass1;
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class HitGlass2;
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class HitGlass3;
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class HitGlass4;
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supplyRadius = 1.3;
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};
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class Offroad_DSHKM_Gue_DZE: Offroad_DSHKM_Gue_DZ
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{
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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{
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magazines[] = {};
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};
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};
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class Upgrades {
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ItemORP[] = {"Offroad_DSHKM_Gue_DZE1",{},{{"ItemORP",1},{ "PartEngine",2}}};
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};
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};
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// Performance 1
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class Offroad_DSHKM_Gue_DZE1: Offroad_DSHKM_Gue_DZE
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{
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original = "Offroad_DSHKM_Gue_DZE";
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maxspeed = 170; // Offroad_DSHKM_base 150 | car 100
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class Upgrades {
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ItemAVE[] = {"Offroad_DSHKM_Gue_DZE2",{},{{"ItemAVE",1},{"PartGeneric",2},{"ItemTent",1}}};
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};
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};
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// Armmor 2
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class Offroad_DSHKM_Gue_DZE2: Offroad_DSHKM_Gue_DZE1
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{
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armor = 55; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints
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{
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class HitLFWheel: HitLFWheel
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{
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armor = 0.3;
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};
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class HitLBWheel: HitLBWheel
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{
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armor = 0.3;
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};
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class HitRFWheel: HitRFWheel
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{
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armor = 0.3;
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};
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class HitRBWheel: HitRBWheel
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{
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armor = 0.3;
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};
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class HitFuel
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{
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armor = 0.28;
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material = -1;
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name = "palivo";
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visual = "";
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passThrough = 1;
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};
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class HitEngine
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{
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armor = 1;
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material = -1;
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name = "motor";
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visual = "";
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passThrough = 1;
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};
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class HitGlass1: HitGlass1
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{
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armor = 0.1;
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};
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class HitGlass2: HitGlass2
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{
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armor = 0.1;
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};
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class HitGlass3: HitGlass3
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{
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armor = 0.1;
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};
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class HitGlass4: HitGlass4
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{
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armor = 0.1;
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};
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};
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class Upgrades {
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ItemLRK[] = {"Offroad_DSHKM_Gue_DZE3",{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemTent",1}}};
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};
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};
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// Cargo 3
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class Offroad_DSHKM_Gue_DZE3: Offroad_DSHKM_Gue_DZE2
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{
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transportMaxWeapons = 20; // car 10
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transportMaxMagazines = 100; // car 50
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transportmaxbackpacks = 4; // car 2
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class Upgrades {
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ItemTNK[] = {"Offroad_DSHKM_Gue_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
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};
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};
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// Fuel 4
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class Offroad_DSHKM_Gue_DZE4: Offroad_DSHKM_Gue_DZE3
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{
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fuelCapacity = 210; // car 100
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};
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