Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Car/Offroad_DSHKM_INS.hpp
A Man 86f59b7de4 Land Vehicle overhaul
This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch.

-	Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged
-	Add BMP-2, BTR-60 versions
-	Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles"
-	Set supplyRadius for all vehicles
-	Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this
-	All armed vehicles have a DZE class now
-	Fix positioning and animation errors for certain vehicles
2020-01-23 00:10:41 +01:00

130 lines
2.3 KiB
C++

class Offroad_DSHKM_Gue;
class Offroad_DSHKM_Gue_DZ: Offroad_DSHKM_Gue {
scope = public;
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
displayName = $STR_VEH_NAME_PICKUP_DSHKM;
vehicleClass = "DayZ Epoch Vehicles";
class Turrets;
class MainTurret;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
supplyRadius = 1.3;
};
class Offroad_DSHKM_Gue_DZE: Offroad_DSHKM_Gue_DZ
{
class Turrets: Turrets
{
class MainTurret: MainTurret
{
magazines[] = {};
};
};
class Upgrades {
ItemORP[] = {"Offroad_DSHKM_Gue_DZE1",{},{{"ItemORP",1},{ "PartEngine",2}}};
};
};
// Performance 1
class Offroad_DSHKM_Gue_DZE1: Offroad_DSHKM_Gue_DZE
{
original = "Offroad_DSHKM_Gue_DZE";
maxspeed = 170; // Offroad_DSHKM_base 150 | car 100
class Upgrades {
ItemAVE[] = {"Offroad_DSHKM_Gue_DZE2",{},{{"ItemAVE",1},{"PartGeneric",2},{"ItemTent",1}}};
};
};
// Armmor 2
class Offroad_DSHKM_Gue_DZE2: Offroad_DSHKM_Gue_DZE1
{
armor = 55; // car 20
damageResistance = 0.02099;
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
armor = 0.3;
};
class HitFuel
{
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 0.1;
};
class HitGlass2: HitGlass2
{
armor = 0.1;
};
class HitGlass3: HitGlass3
{
armor = 0.1;
};
class HitGlass4: HitGlass4
{
armor = 0.1;
};
};
class Upgrades {
ItemLRK[] = {"Offroad_DSHKM_Gue_DZE3",{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemTent",1}}};
};
};
// Cargo 3
class Offroad_DSHKM_Gue_DZE3: Offroad_DSHKM_Gue_DZE2
{
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"Offroad_DSHKM_Gue_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
// Fuel 4
class Offroad_DSHKM_Gue_DZE4: Offroad_DSHKM_Gue_DZE3
{
fuelCapacity = 210; // car 100
};