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DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Car/Mtvr.hpp
A Man 86f59b7de4 Land Vehicle overhaul
This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch.

-	Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged
-	Add BMP-2, BTR-60 versions
-	Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles"
-	Set supplyRadius for all vehicles
-	Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this
-	All armed vehicles have a DZE class now
-	Fix positioning and animation errors for certain vehicles
2020-01-23 00:10:41 +01:00

89 lines
2.2 KiB
C++

class MTVR;
class MTVR_DZE: MTVR {
scope = public;
displayName = $STR_VEH_NAME_MTVR_WOODLAND;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
supplyRadius = 2.6;
};
class MTVR_DES_EP1;
class MTVR_DES_EP1_DZE : MTVR_DES_EP1 {
scope = public;
displayName = $STR_VEH_NAME_MTVR_DESERT;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
supplyRadius = 2.6;
};
class MtvrRefuel_DES_EP1;
class MtvrRefuel_DES_EP1_DZ: MtvrRefuel_DES_EP1 {
scope = public;
crew = "";
displayName = $STR_VEH_NAME_MTVR_DESERT_REFUEL;
vehicleClass = "DayZ Epoch Vehicles";
typicalCargo[] = {};
transportMaxWeapons = 50;
transportMaxMagazines = 200;
transportmaxbackpacks = 8;
class TransportMagazines{};
class TransportWeapons{};
transportFuel = 0; //Required to disable A2 built in auto refuel for fuel trucks
fuelCapacity = 10000;
supplyRadius = 2.6;
};
class MtvrRefuel;
class MtvrRefuel_DZ: MtvrRefuel {
scope = public;
crew = "";
displayName = $STR_VEH_NAME_MTVR_WOODLAND_REFUEL;
vehicleClass = "DayZ Epoch Vehicles";
typicalCargo[] = {};
transportMaxWeapons = 50;
transportMaxMagazines = 200;
transportmaxbackpacks = 8;
class TransportMagazines{};
class TransportWeapons{};
transportFuel = 0; //Required to disable A2 built in auto refuel for fuel trucks
fuelCapacity = 10000;
supplyRadius = 2.6;
};
class MtvrRepair;
class MtvrRepair_DZE: MtvrRepair {
scope = public;
crew = "";
displayName = $STR_VEH_NAME_MTVR_AMMO;
vehicleClass = "DayZ Epoch Vehicles";
typicalCargo[] = {};
transportMaxWeapons = 25;
transportMaxMagazines = 300;
transportmaxbackpacks = 8;
class TransportMagazines{};
class TransportWeapons{};
transportRepair = 0;
supplyRadius = 2.6;
};
class MtvrReammo;
class MtvrReammo_DZE: MtvrReammo {
scope = public;
crew = "";
displayName = $STR_VEH_NAME_MTVR_WEAPONS;
vehicleClass = "DayZ Epoch Vehicles";
typicalCargo[] = {};
transportMaxWeapons = 75;
transportMaxMagazines = 100;
transportmaxbackpacks = 8;
class TransportMagazines{};
class TransportWeapons{};
transportAmmo = 0;
supplyRadius = 2.6;
};