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DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Car/BTR90.hpp
A Man 86f59b7de4 Land Vehicle overhaul
This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch.

-	Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged
-	Add BMP-2, BTR-60 versions
-	Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles"
-	Set supplyRadius for all vehicles
-	Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this
-	All armed vehicles have a DZE class now
-	Fix positioning and animation errors for certain vehicles
2020-01-23 00:10:41 +01:00

67 lines
1.4 KiB
C++

class BTR90;
class BTR90_DZ: BTR90 {
scope = public;
displayName = $STR_VEH_NAME_BTR90;
vehicleClass = "DayZ Epoch Vehicles";
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
transportMaxMagazines = 100;
transportMaxWeapons = 20;
transportmaxbackpacks = 6;
supplyRadius = 1.8;
class Turrets; // External class reference
class MainTurret; // External class reference
};
class BTR90_HQ;
class BTR90_HQ_DZ: BTR90_HQ {
scope = public;
displayName = $STR_VEH_NAME_BTR90_HQ;
vehicleClass = "DayZ Epoch Vehicles";
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
transportSoldier = 6;
enableGPS = 0;
transportMaxMagazines = 100;
transportMaxWeapons = 20;
transportmaxbackpacks = 6;
supplyRadius = 1.8;
class Turrets; // External class reference
class MainTurret; // External class reference
};
// Ammo Less
class BTR90_DZE: BTR90_DZ {
displayName = $STR_VEH_NAME_BTR90;
class Turrets: Turrets {
class MainTurret: MainTurret {
magazines[] = {};
};
};
};
class BTR90_HQ_DZE: BTR90_HQ_DZ {
displayName = $STR_VEH_NAME_BTR90_HQ;
class Turrets: Turrets {
class MainTurret: MainTurret {
magazines[] = {};
};
};
};