Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Car/BRDM2_DZ.hpp
A Man 86f59b7de4 Land Vehicle overhaul
This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch.

-	Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged
-	Add BMP-2, BTR-60 versions
-	Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles"
-	Set supplyRadius for all vehicles
-	Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this
-	All armed vehicles have a DZE class now
-	Fix positioning and animation errors for certain vehicles
2020-01-23 00:10:41 +01:00

134 lines
3.5 KiB
C++

class BRDM2_HQ_Base;
class BRDM2_HQ_TK_GUE_EP1: BRDM2_HQ_Base {
class Turrets; // External class reference
class MainTurret; // External class reference
};
class BRDM2_HQ_TK_GUE_EP1_DZ: BRDM2_HQ_TK_GUE_EP1 {
scope = public;
displayname = $STR_VEH_NAME_BRDM2_HQ;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
transportMaxMagazines = 100;
transportMaxWeapons = 20;
transportmaxbackpacks = 6;
armor = 85;
damageResistance = 0.032;
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
fuelCapacity = 220;
enableGPS = 0;
supplyRadius = 1.4;
class Turrets: Turrets {
class MainTurret: MainTurret {
class ViewOptics {
initAngleX = 0;
minAngleX = -90;
maxAngleX = 90;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.2;
minFov = 0.05;
maxFov = 0.2;
gunnerOpticsEffect[] = {"TankGunnerOptics1","OpticsBlur2","OpticsCHAbera2"};
visionMode[] = {"Normal"};
};
magazines[] = {"100Rnd_762x54_PK","100Rnd_762x54_PK","100Rnd_762x54_PK","100Rnd_762x54_PK"};
};
};
};
class BRDM2_HQ_TK_GUE_EP1_DZE: BRDM2_HQ_TK_GUE_EP1_DZ {
class Turrets: Turrets {
class MainTurret: MainTurret {
magazines[] = {};
};
};
};
class BRDM2_TK_EP1: BRDM2_Base {
class Turrets; // External class reference
class MainTurret; // External class reference
};
class BRDM2_TK_EP1_DZ: BRDM2_TK_EP1 {
displayname = $STR_VEH_NAME_BRDM2_TK;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
transportMaxMagazines = 100;
transportMaxWeapons = 20;
transportmaxbackpacks = 6;
armor = 85;
damageResistance = 0.032;
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
fuelCapacity = 220;
enableGPS = 0;
supplyRadius = 1.4;
class Turrets: Turrets
{
class MainTurret: MainTurret
{
weapons[] = {"PKTBC"};
magazines[] = {"100Rnd_762x54_PK","100Rnd_762x54_PK","100Rnd_762x54_PK","100Rnd_762x54_PK"};
class ViewOptics
{
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.2;
minFov = 0.05;
maxFov = 0.2;
gunnerOpticsEffect[] = {"TankGunnerOptics1","OpticsBlur2","OpticsCHAbera2"};
visionMode[] = {"Normal"};
};
};
};
};
class BRDM2_TK_EP1_DZE: BRDM2_TK_EP1_DZ {
class Turrets: Turrets {
class MainTurret: MainTurret {
magazines[] = {};
};
};
};
class BRDM2_TK_GUE_EP1_DZ: BRDM2_TK_EP1_DZ {
displayname = $STR_VEH_NAME_BRDM2_GUE;
hiddenSelectionsTextures[] = {"\ca\wheeled\data\BDRM2_KHK_01_CO.paa"};
hiddenSelections[] = {"Camo1"};
};
class BRDM2_TK_GUE_EP1_DZE: BRDM2_TK_EP1_DZE {
displayname = $STR_VEH_NAME_BRDM2_GUE;
hiddenSelectionsTextures[] = {"\ca\wheeled\data\BDRM2_KHK_01_CO.paa"};
hiddenSelections[] = {"Camo1"};
};
class BRDM2_Desert_ACR_DZ: BRDM2_TK_EP1_DZ {
displayname = $STR_VEH_NAME_BRDM2_DES;
hiddenSelections[] = {"camo1","camo2"};
hiddenSelectionsTextures[] = {"\CA\Wheeled_ACR\Data\BDRM2_01_ACR_DES_CO.paa","\CA\Wheeled_ACR\Data\BDRM2_02_ACR_DES_CO.paa"};
};
class BRDM2_Desert_ACR_DZE: BRDM2_TK_EP1_DZE {
displayname = $STR_VEH_NAME_BRDM2_DES;
hiddenSelections[] = {"camo1","camo2"};
hiddenSelectionsTextures[] = {"\CA\Wheeled_ACR\Data\BDRM2_01_ACR_DES_CO.paa","\CA\Wheeled_ACR\Data\BDRM2_02_ACR_DES_CO.paa"};
};