mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
115 lines
4.4 KiB
Plaintext
115 lines
4.4 KiB
Plaintext
scriptName "Functions\init.sqf";
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textLogFormat ["PRELOAD_ Functions\init.sqf %1", _this];
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/*
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File: init.sqf
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Author: Karel Moricky
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Description:
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Function library initialization.
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All files have to start with 'fn_' prefix && they name have to be same as name of function.
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Don't forget to exclude comma after last item in array!
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Caution:
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Do not execute this init directly - there is dependency with MPF && need to run on all machines.
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Parameter(s):
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_this select 0: 'Function manager' logic
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Returns:
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Nothing
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*/
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if (!isServer) then {textLogFormat ["MPF_Client FUNCTIONS init.sqf ..."];};
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private ["_recompile"];
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_recompile = (count _this) > 0;
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//--- Functions are already running
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if ((!isNil "BIS_fnc_init") && !_recompile) exitwith {textLogFormat["PRELOAD_ Functions already running."];};
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textLogFormat ["Log: [Functions] Init script executed at %1",time];
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//--------------------------------------------------------------------------------------------------------
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//--- PREPROCESS -----------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------------
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//--- Create variables for all functions (&& preprocess them after first call)
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for "_t" from 0 to 2 do {
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_pathConfig = [configfile,campaignconfigfile,missionconfigfile] select _t;
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_pathFile = ["ca\modules\functions","functions","functions"] select _t;
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_cfgFunctions = (_pathConfig >> "cfgfunctions");
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for "_c" from 0 to (count _cfgFunctions - 1) do {
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_currentTag = _cfgFunctions select _c;
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//--- Is Tag
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if (isclass _currentTag) then {
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_tagName = configname _currentTag;
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_itemPathTag = gettext (_currentTag >> "file");
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for "_i" from 0 to (count _currentTag - 1) do {
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_currentCategory = _currentTag select _i;
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//--- Is Category
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if (isclass _currentCategory) then {
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_categoryName = configname _currentCategory;
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_itemPathCat = gettext (_currentCategory >> "file");
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for "_n" from 0 to (count _currentCategory - 1) do {
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_currentItem = _currentCategory select _n;
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//--- Is Item
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if (isclass _currentItem) then {
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_itemName = configname _currentItem;
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_itemPathItem = gettext (_currentItem >> "file");
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_itemPath = if (_itemPathItem != "") then {_itemPathItem} else {
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if (_itemPathCat != "") then {_itemPathCat + "\fn_" + _itemName + ".sqf"} else {
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if (_itemPathTag != "") then {_itemPathTag + "\fn_" + _itemName + ".sqf"} else {""};
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};
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};
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_itemPath = if (_itemPath == "") then {_pathFile + "\" + _categoryName + "\fn_" + _itemName + ".sqf"} else {_itemPath};
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call compile format ["
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if (isnil '%2_fnc_%3' || %4) then {
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%2_fnc_%3 = {
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if (!%4) then {debuglog ('Log: [Functions] %2_fnc_%3 loaded (%1)')};
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%2_fnc_%3 = compile preprocessFileLineNumbers '%1';
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_this call %2_fnc_%3;
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};
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%2_fnc_%3_path = '%1';
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};
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",_itemPath,_tagName,_itemName,_recompile];
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};
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};
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};
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};
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};
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};
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};
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//"
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private ["_test", "_test2"];
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_test = (_this select 0) setPos (getPos (_this select 0)); if (isnil "_test") then {_test = false};
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_test2 = (_this select 0) playMove ""; if (isnil "_test2") then {_test2 = false};
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_testvar = getText (configFile >> "CfgMissions" >> "Missions" >> "SP_BearRising" >> "directory");
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if (_testvar != "") then {
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(_test || _test2) call (compile (preprocessFileLineNumbers "\z\addons\dayz_code\system\ca\functions\fn_initCounter.sqf"));
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} else { // Player has A2 Free
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if (_test || _test2) then {0 call (compile (preprocessFileLineNumbers "ca\modules\functions\misc\fn_initCounter.sqf"))};
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};
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//--------------------------------------------------------------------------------------------------------
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//--- INIT COMPLETE --------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------------
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waitUntil {!isNil "BIS_MPF_InitDone"}; //functions init must be after MPF init
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BIS_fnc_init = true;
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//if ((missionStart select 0) != 0) then {endLoadingScreen;textLogFormat["PRELOAD_ HACK isServer %1 endLoadingScreen (init functions EH)", isServer];}; //TODO:FIXME:HACK: - in multiplayer game freezes because init.sqf is not launched in MP preload
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textLogFormat ["Log: [Functions] Init script terminated at %1",time];
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